Lantern charm

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Lantern charms were released in 2010 Giftboxes commemorating the 20th Anniversary of GemStone. They can be used once per day to transport to the nearest town, and also to play with a ball of flame. Lantern charms are character-bound and thus cannot be transferred.

Landing Locations

Incomplete list

  • Wehnimer's Landing: Treehouse
  • Icemule Trace/Rift/Pinefar: Thirsty Penguin
  • Ta'Illistm: Outside the Dais
  • Solhaven: Muffinsmith's Stall

Verb Traps

VERB FIRST EFFECT
RAISE You grasp your lantern charm by its chain and hold its light aloft.

The flame within the lantern builds and brightens, escalating rapidly from bright to blinding. A heady rush overcomes you as the charm's radiance suffuses your flesh and falls, like a glowing veil, over your vision. Heat blossoms within your core, and a soft voice promises, "While hearth and home are firm in your heart, they cannot be more than a breath away from your lungs."

All about you, golden fire dances, and you feel as if you are a part of the flame. Just as you are about to give yourself to the wild euphoria of the light, a gentle but firm presence pulls you back. The flame dims to embers, which become naught but cinders that pirouette away to reveal your changed surroundings. You look around and see...

[Wehnimer's, Treehouse]

Once per day transport to the nearest town. Drains all mana.
RUB You gently polish the lantern charm, and experience an odd tingling sensation as the ora under your fingers seems to ripple and change, becoming cold and gelatinous before reforming into a solid silver frame. Changes the metal. Options: copper, bronze, iron, steel, imflass, ora, silver, alum, faenor, laje, cobalt, gold, vultite, invar...
TURN You twist a tiny ratchet lever on the side of the lantern charm, and its green flame flickers for a heartbeat, only to be replaced by a vivid azure flame. Changes the flame color. Options: green, azure, orange, emerald, scarlet, purple, carnelian, rose, viridian, yellow, ivory, celadon, teal, niveous, silver, red, persimmon, golden, violet, aquamarine, crimson, lilac, white...
OPEN As you unshutter your lantern charm, streams of niveous light spill forth. Activates charm mood messaging. The messages will stop if you're not holding the charm in your hand and in some rooms with special properties, so people don't become a nuisance at merchants.
CLOSE You fiddle with a switch on the side of your lantern charm and its shutters close, concealing the niveous light source within. Deactivates mood messaging.
SPIN You spin your lantern charm on its chain, and its niveous light shines upon you.
Targeted: You twirl your lantern charm about on its chain, causing the metal surfaces to glint merrily. Without warning, a beam of golden light arcs out and shines upon Person.
EXHALE
(when open)
Raising your lantern charm before your face, you blow a thin stream of air into the flickering flames. A tight sensation tugs at your chest, as if something more essential than air is being fed into the fire. Sparks lick off of the niveous light within the lantern, spiraling about in the air before coalescing into a floating orb of niveous flame.

Flickering tongues of fire erupt from the surface of a floating orb of niveous flame as its light steadies.

You also see a floating orb of niveous flame

Creates a ball of flame to play with for a limited amount of time.

>l flame
Soft light washes off of the translucent orb, which is wreathed in niveous flames. The little globe of fire wobbles about, washing the surroundings in niveous light as it drifts like an aimless vagrant through the air overhead.

Motes of green light wash through the center of the floating niveous flame, multiplying and spiraling outward until they have completely overwhelmed its hue with their own.

The shutter on your lantern charm sluggishly pulls itself closed, obscuring its niveous light.

The flame wobbles sullenly before going out in a tiny explosion of light.

WAVE
(flame)
Shoo the flame around

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