Lesser construct: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 83
| picture =
| level = 83<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Construct<!-- Add creature to family page list, which will be linked on preview/save -->
| family = construct
| type = Biped<!-- Creature body type -->
| attacks = Pounds and Stomps.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| undead = No
| otherclass2 =
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| asg = 19
| area2 =
| area3 =
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| area5 =
| area6 =
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| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 419
{{Creature ability|[[Stomp]]|+394 [[Attack strength|AS]]}}
| PA2 = Stomp
{{Creature ability|[[Pound]]|+419 [[Attack strength|AS]]}}
| PAB = 394
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
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| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+267 [[Defensive strength|DS]]}}
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
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| gems =
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| other =
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}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 12:53, 30 May 2019

Lesser construct
Level 83
Family Construct family creatures
Body Type Biped
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Pound 419 AS
Stomp 394 AS
Defense Attributes
Armor
Half Plate ASG 19
Defensive Strength (DS)
Melee 267
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.

Hunting strategies

Constructs are surrounded by a golden aura which will absorb approximately 200hp in damage before disappearing. Spells cast against them will have no effect until the shield is removed. Physical attacks can harm the construct and the shield, so it is possible to remove the shield with melee attacks and finish with spells.

Other information

Maneuvers

Lesser constructs have a bearhug-like maneuver similar to their greater cousins:

A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!

Two lesser constructs in the same room have a special maneuver that acts like a dispel similar to their greater cousins:

As a lesser construct and a lesser construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the room!
A streamer of light touches you!
The silvery luminescence fades from around you.

Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same:

A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

Preventing Dragging

Whenever they can, lesser constructs will prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.

A lesser construct reaches over and grasps you by the neck preventing you from being dragged anywhere.

References

Near-level creatures - edit
Level 81 Level 82 Level 83


Level 84 Level 85
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