Lesser construct

The official GemStone IV encyclopedia.
Revision as of 13:15, 23 September 2017 by TAENAR (talk | contribs) (→‎Maneuvers)
Jump to navigation Jump to search
Lesser construct
Picture
Level 83
Family construct family creatures
Body Type Biped
Undead No
Areas Found Old Ta'Faendryl
BCS <Not Known>
HP <Not Known>
Armor [19] Half plate
Attack Attributes
Physical Attacks
Stomp +394 AS
Pound +419 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +267 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.

Hunting strategies

Constructs are surrounded by a golden aura which will absorb approximately 200hp in damage before disappearing. Spells cast against them will have no effect until the shield is removed. Physical attacks can harm the construct and the shield, so it is possible to remove the shield with melee attacks and finish with spells.

Other information

Maneuvers

Lesser constructs have a bearhug-like maneuver similar to their greater cousins:

A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!

Multiple lesser constructs in the same room have a special maneuver that acts like a dispel:

As a lesser construct and a lesser construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the room!
A streamer of light touches you!
The silvery luminescence fades from around you.

Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same:

A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

Preventing Dragging

Whenever they can, lesser constructs will prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.

A lesser construct reaches over and grasps you by the neck preventing you from being dragged anywhere.

References

Near-level creatures - edit
Level 81 Level 82 Level 83


Level 84 Level 85
edit edit edit edit edit