Lesser moor wight: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 37
| picture =
| level = 37<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Wight<!-- Add creature to family page list, which will be linked on preview/save -->
| family = wight
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Magic.
| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Black Moor]]<br>[[Miasmal Forest]]<br>
| undead = Yes (corporeal)
| otherclass2 = corporeal
| area = Black Moor<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 = Miasmal Forest
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| asg = 12
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 250
{{creature ability|[[invar]] [[broadsword]]|+250 [[Attack strength|AS]]}}
| PA2 =

| maneuver =
| PAB =
| PA3 =
{{creature ability|[[Elemental Wave (410)]]}}
| PAC =
{{creature ability|[[Gas cloud]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Gas cloud
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+133 [[Defensive strength|DS]]}}
| Bolt = 133
{{creature ability|[[Bard Base]] |+110 to +115 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 110 - 115
{{creature ability|[[Sorcerer Base]] |+119 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 110
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+110 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 119
{{creature ability|[[Major Elemental]] |+119 to +134 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+130 [[Target defense|TD]]}}
| MjETD = 119 - 134
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 130
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Thurfel's Ward (503)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Thurfel's Ward (503)]]}}
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| gems = Yes
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = None
| other = None
| skin = wight skull
| skin = wight skull
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:15, 30 May 2019

Lesser moor wight
Level 37
Family Wight family creatures
Body Type Biped
Classification(s) Undead
corporeal
Area(s) Found Black Moor
Miasmal Forest
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Broadsword 250 AS
Misc. Offensive Spells
Elemental Wave (410)
Gas cloud
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee
Ranged
Bolt 133
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 110 - 115
Cleric Base
Empath Base 110
Paladin Base
Ranger Base
Sorcerer Base 119
Wizard Base
Minor Elemental 130
Major Elemental 119 - 134
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Thurfel's Ward (503)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin wight skull
Other None

Once beautiful beyond comprehension, the moor wight before you is now as disgusting as it was once charming. The wight has a slender, decaying body hidden by tattered and fading robes. Plainly written across the moor wight's face is an expression of eternal anguish and pain, silently speaking of the horrofic events which unfolded during its life to bring it to this sad state.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Summoning Powers

In areas with muddy wetland terrain, lesser moor wights are capable of summoning lesser fetid corpses out of the mire:

A lesser moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A lesser fetid corpse emerges from the stinking mire, moaning evilly!

If the terrain does not permit this trick, they may prefer to call upon a spectral black warhorse:

A lesser moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.

A cold mist seeps up out of the ground, slowly dissipating to reveal a spectral black warhorse.

Interaction with corpses or fallen players

A lesser moor wight is not going to help rescue you when dead. It can move your corpse about wherever it pleases, which is particularly troublesome in the Spectral Mists and Ghostly Trees:

A leseer moor wight heads southwest, dragging your battered body behind it!

It can also do this to the living who have fallen over.

References

Near-level creatures - edit
Level 35 Level 36 Level 37 Level 38 Level 39
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