Light Armor Mastery: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (→‎Calculating End CvA: AsG base maneuver penalty is the floor trained down TO by achieving "20x RT penalty -10" skill; that maneuver penalty is NOT "trained off" at that point. Overtraining in Armor Use beyond that point can reduce it, still.)
Line 17: Line 17:
===Calculating End CvA===
===Calculating End CvA===


At rank 1, you gain a CvA bonus based on a percentage difference between the CvA of your current AsG and the highest AsG you've fully trained. The percentage benefit is calculated as '''(70 - (AG * 20))%''' of your current armor group. Your AsG is considered fully trained when you have trained off the maneuver penalty for that particular AsG. Below is an example on how to calculate your end CvA based on wearing magical robes (AG 1, AsG 2) and 24 ranks of [[Armor Use]] (trained for studded leather [ASG 11]). The initial CvA is 15.
At rank 1, you gain a CvA bonus based on a percentage difference between the CvA of your current AsG and the highest AsG you've fully trained. The percentage benefit is calculated as '''(70 - (AG * 20))%''' of your current armor group. Your AsG is considered fully trained when you have trained off the [[Roundtime|roundtime]] penalty for that particular AsG. Below is an example on how to calculate your end CvA based on wearing magical robes (AG 1, AsG 2) and 24 ranks of [[Armor Use]] (trained for studded leather [ASG 11]). The initial CvA is 15.


First, calculate your percentage benefit by substituting in your armor group. ''Determining Percentage Benefit:''
First, calculate your percentage benefit by substituting in your armor group. ''Determining Percentage Benefit:''

Revision as of 13:56, 3 August 2020

Light Armor Mastery
Available To Warriors, Rogues, and Monks
Mnemonic [LIGHTARMOR]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 N/A
4 N/A
5 N/A

Light Armor Mastery is an armor specialization that allows you to capitalize on your maneuverability in light armor to reduce the effects of magical warding attacks by lowering CvA, to increase your effectiveness at offensive combat maneuvers, and to gain the temporary effect of evasion. Light Armor for the purposes of this specialization are defined as all armor subgroups [AsG] within cloth (Armor Group [AG] 1), light leather (AG 2), and scale/hard leather (AG 3). No benefits will be earned for using chain (AG 4) or plate (AG 5). It is possible to train in two ranks of Light Armor Mastery.

Rank 1 - CvA Bonus

The first benefit of Light Armor Mastery is a protective factor in warding attack spells. The lower a character's CvA is, the more protective their armor is against warding attacks. Heavier and more magical armors are naturally more protective and thus light armor was historically less effective against warding attack spells. No longer! If you want to understand how to calculate your end CvA, keep reading. Otherwise you can jump down to the CvA Table where it is calculated for you.

Calculating End CvA

At rank 1, you gain a CvA bonus based on a percentage difference between the CvA of your current AsG and the highest AsG you've fully trained. The percentage benefit is calculated as (70 - (AG * 20))% of your current armor group. Your AsG is considered fully trained when you have trained off the roundtime penalty for that particular AsG. Below is an example on how to calculate your end CvA based on wearing magical robes (AG 1, AsG 2) and 24 ranks of Armor Use (trained for studded leather [ASG 11]). The initial CvA is 15.

First, calculate your percentage benefit by substituting in your armor group. Determining Percentage Benefit:

 Original:    (70 - (AG * 20))%
 Substituted: (70 - (1 * 20))%
 Resulting Percentage Benefit = 50%

Then, determine your CvA bonus by subtracting your trained CvA from your worn CvA and multiplying it by the percentage benefit to obtain your CvA bonus. Determining CvA Bonus:

 Original:    (<Worn CvA> - <trained CvA>) * <%benefit>
 Substituted: (15 - 3) * 50%
 Resulting CvA Bonus = 6

Last, subtract your CvA bonus from your worn CvA to determine your end CvA. Resulting End CvA:

 Original: (<Worn CvA> - Bonus)
 Substituted: 15 - 6
 Resulting CvA = 9

You started with 15 CvA and ended in 9 CvA.

Rank 2 - Maneuver Bonus

At rank 2, you gain a (20 - (AG * 5)) bonus to your offensive maneuver rolls and a (25 - (AG * 5))% chance to gain the temporary effect Evasiveness when evading an attack. Evasiveness prevents one attack or spell from harming you and lasts up to 30 seconds. When this effect ends, this ability has a 10 second cooldown.

Reference Tables

CvA Table

This table depicts what the ending CvA will be when you are wearing AG1-3 (across the top) and trained for ASG2-20 (along the side).

CvA
Trained For Armor Use Wearing
robes light leather full leather reinforced leather double leather leather breastplate cuirbouilli leather studded leather brigandine armor
robes - 15 N/A N/A N/A N/A N/A N/A N/A N/A
light leather - 15 15 N/A N/A N/A N/A N/A N/A N/A
full leather 2 15 15 14 N/A N/A N/A N/A N/A N/A
reinforced leather 6 14 15 14 13 N/A N/A N/A N/A N/A
double leather 6 14 15 14 13 12 N/A N/A N/A N/A
leather breastplate 10 10 12 12 11 10 5 N/A N/A N/A
cuirbouilli leather 15 10 12 11 11 10 5 4 N/A N/A
studded leather 20 9 12 11 10 10 5 4 3 N/A
brigandine armor 27 9 12 11 10 9 5 4 3 2
chain mail 35 5 9 8 8 7 4 3 3 2
double chain 50 4 9 8 7 7 4 3 2 2
augmented chain 50 4 9 8 7 6 4 3 2 1
chain hauberk 70 3 8 8 7 6 4 3 2 1
metal breastplate 70 -1 6 5 4 3 3 2 1 0
augmented plate 90 -2 5 5 4 3 3 2 1 0
half plate 110 -2 5 4 4 3 3 2 1 0
full plate 130 -3 5 4 3 3 3 2 1 0
max CvA reduction - -18 -10 -10 -10 -9 -2 -2 -2 -2

Maneuver Bonus Table

Armor Armor Group Maneuver Bonus Evasiveness Chance
robes 1 15 20%
leather 2 10 15%
scale 3 5 10%


Resources