Lightening: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Rewording)
(3 intermediate revisions by 2 users not shown)
Line 9: Line 9:
Most items have set standards for how light they are able to get depending on what they are, and, in the case of [[#Containers|containers]], where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.
Most items have set standards for how light they are able to get depending on what they are, and, in the case of [[#Containers|containers]], where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.


Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. [[Adamantine]] is an exception, which is rumored to be limited to be limited to 50% of its starting weight, rather than base weight.
Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. [[Adamantine]] is an exception, which is rumored to be limited to 50% of its starting weight, rather than base weight.


''' Example
''' Example
Line 27: Line 27:
==Containers==
==Containers==
<section begin=containers />Prior to February 2016, containers had to be fully <noinclude>[[deepening|</noinclude>deepened<noinclude>]]</noinclude> before being <includeonly>[[lightening|</includeonly>lightened<includeonly>]]</includeonly> in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. [[Epic deepening]] does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.
<section begin=containers />Prior to February 2016, containers had to be fully <noinclude>[[deepening|</noinclude>deepened<noinclude>]]</noinclude> before being <includeonly>[[lightening|</includeonly>lightened<includeonly>]]</includeonly> in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. [[Epic deepening]] does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.

CLARIFICATION NOTE: Lightening notes, and general lightening merchants, will not lighten a container below the minimum weight for its current capacity. Therefore, if the goal is to achieve the lightest and deepest container then you should fully lighten it before deepening it as deepening notes will exceed the small maximum.


:{| {{prettytable|text-align:center;}}
:{| {{prettytable|text-align:center;}}
Line 57: Line 59:
|[[Armor concealing garment]]s||
|[[Armor concealing garment]]s||
|-
|-
|[[BodiceBlade]]s||
|[[BodiceBlade]]s||[[Vanishing Point]]
|-
|-
|[[Disarming Kit]]s||Locksmith's toolkit
|[[Disarming Kit]]s||Locksmith's toolkit

Revision as of 21:30, 29 August 2019

Lightening is a common merchant service in which excess weight is removed from an item. Players can usually tell if an item is able to be lightened using the ANALYZE verb.

Yes, item can be lightened:

You might be able to have a talented merchant lighten the felt pouch for you or have its pockets deepened.

No, item cannot be lightened:

You can tell that the vestment is as light as it can get and that its pockets could not possibly get any deeper.

Most items have set standards for how light they are able to get depending on what they are, and, in the case of containers, where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.

Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. Adamantine is an exception, which is rumored to be limited to 50% of its starting weight, rather than base weight.

Example

Step Calculation Final Weight
Full leathers base weight N/A 13
Lighten 1 13 - Ceiling(13 * 0.1) 11
Lighten 2 11 - Ceiling(13 * 0.1) 9
Lighten 3 9 - Ceiling(13 * 0.1) 7 [Max light reached]

Containers

Prior to February 2016, containers had to be fully deepened before being lightened in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. Epic deepening does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.

CLARIFICATION NOTE: Lightening notes, and general lightening merchants, will not lighten a container below the minimum weight for its current capacity. Therefore, if the goal is to achieve the lightest and deepest container then you should fully lighten it before deepening it as deepening notes will exceed the small maximum.

Standard Lightening and Deepening Levels
Worn Location Minimum
Weight (lbs)
Maximum Capacity (lbs)
Cloak & back-worn 6 140
Cloak & back-worn 5 120
Cloak & back-worn 4 90
Shoulder-slung 3 60
All others 2 varies based on location
All others <1 ≤5

Automated Lightening Certificates

At the June 2017 run of Return to Delirium Manor, certificates were introduced to automate the lightening of items. REDEEM the ticket with the item in hand to use. They cannot be used to take an item below its minimum weight.

Denied Scripts

The following list is provided by GM Haliste. Do not request these items for the certificates again; they are denied for both lightening and deepening, as applicable. The "Clarifying Description" column is a simple description of the item, in case the GM name is different from how players refer to it, or the item does not have its own page. All other items the certificates do not work with can be BUGITEMed (the item, not the certificate) to request review.

Item (GM Name) Clarifying Description
Armor concealing garments
BodiceBlades Vanishing Point
Disarming Kits Locksmith's toolkit
Dwarffest shields Shields with built-in sheaths
Feature concealers (pin worn)
Gem-eater Eisenrucks
Morphing containers Containers with different "sides" that have to be lightened/deepened individually
SimpleBooks Books with a pocket
Smuggling sacks
SwordBelts Dual-scabbard two weapon sword belt
Toasting Steins
Weight reducing containers Takes a % of encumbrance off the contents
WoundedWear
Magical armoire

Examples

a light yellow note
>read my note
In the Common language, it reads:
This note can be REDEEMed to reduce an appropriate item's encumbrance by 1 pound.  Most worn containers, armor, and weapons are eligible for this service.
Note Lightening Amount
a glimmering silver note (jackpot) 10 lbs
a hazy white note (jackpot) 5 lbs
a deep black note 3 lbs
a bright orange note 2 lbs
a light yellow note 1 lb
a hazy ebon note (account bound) 1 lb

See Also