Lightening: Difference between revisions

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(Removed Lightening/deepening ordering comments per LNET discussion, verified with Dirvy, Nudajha, and others.)
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<pre{{log2}}>You can tell that the vestment is '''as light as it can get''' and that its pockets could not possibly get any deeper.</pre>
<pre{{log2}}>You can tell that the vestment is '''as light as it can get''' and that its pockets could not possibly get any deeper.</pre>


Most items have set standards for how light they are able to get depending on what they are (not what they are made of). An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit (except for [[adamantine]], which is rumored to be limited to 50% of an item's starting weight).
Most items have set standards for how light they are able to get depending on what they are, and where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.


Merchants typically lighten items in 10% increments of an item's base weight.
Merchants typically lighten items in 10% increments of an item's base weight.


Maximum lightness is typically 50% of base weight. For containers, items should be max [[deepening|deepened]] before being lightened.
Maximum lightness is typically 50% of base weight.

[[adamantine]] is an exception, which is rumored to be limited to be limited to 50% of it's starting weight, rather than base weight.


== Example ==
== Example ==

Revision as of 12:18, 26 June 2017

Lightening is a common merchant service in which excess weight is removed from an item. Players can usually tell if an item is able to be lightened using the ANALYZE verb.

Yes, item can be lightened:

You might be able to have a talented merchant lighten the felt pouch for you or have its pockets deepened.

No, item cannot be lightened:

You can tell that the vestment is as light as it can get and that its pockets could not possibly get any deeper.

Most items have set standards for how light they are able to get depending on what they are, and where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.

Merchants typically lighten items in 10% increments of an item's base weight.

Maximum lightness is typically 50% of base weight.

adamantine is an exception, which is rumored to be limited to be limited to 50% of it's starting weight, rather than base weight.

Example

Step Calculation Final Weight
Full leathers base weight N/A 13
Lighten 1 13 - Ceiling(13 * 0.1) 11
Lighten 2 11 - Ceiling(13 * 0.1) 9
Lighten 3 9 - Ceiling(13 * 0.1) 7 [Max light reached]

Automated Lightening Certificates

At the June 2017 run of Return to Delirium Manor, certificates were introduced to automate the lightening of items. REDEEM the ticket with the item in hand to use. They cannot be used to take an item below its minimum weight.

Some examples are listed below:

Bold emphasis added.

Light Yellow Note

This note can be REDEEMed to reduce an appropriate item's encumbrance by 1 pound. Most worn containers, armor, and weapons are eligible for this service.

Bright Orange Note

This note can be REDEEMed to reduce an appropriate item's encumbrance by 2 pounds. Most worn containers, armor, and weapons are eligible for this service.

Black Lightening Note

This note can be REDEEMed to reduce an appropriate item's encumbrance by 3 pounds. Most worn containers, armor, and weapons are eligible for this service.

Hazy White Note

This was a jackpot level find.

This note can be REDEEMed to reduce an appropriate item's encumbrance by 5 pounds. Most worn containers, armor, and weapons are eligible for this service.

See Also