Limb Repair (1102): Difference between revisions

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== Related Articles ==
== Related Articles ==
* [[TRANSFER (verb)]]
* [[TRANSFER (verb)]]

== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1101 Empath Base Spell Circle: Limb Repair], on Play.net


[[Category: Empath Base Spells]]
[[Category: Empath Base Spells]]

Revision as of 07:18, 10 December 2007

Limb Repair (1102)
Mnemonic [LIMREP]
Duration Instantaneous
Type utility
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 mana each. Seven (7) ranks in the Empath Base circle will allow the caster to heal bleeding limb wounds for 7 mana each. Bleeding limbs will incur a higher Healing roundtime than minor limb wounds.

Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.

Related Articles

External Links