Limb Repair (1102): Difference between revisions

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:''The Limb Repair spell only heals the caster's own wounds. To heal other people, use the '''[[TRANSFER]]''' verb.''


Reduces the severity of one of the caster's limb [[wound]]s. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg.
The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each. Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds.

Initially, this spell can only cure minor wounds. Once an [[Empath]] has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) [[mana point]]s.

This spell be also be cast using the '''[[CURE]]''' verb to target a specific limb wound.


== Lore Benefits ==
== Lore Benefits ==


Training in the [[Mental Lore, Transformation]] skill, as well as gaining ranks in the Empath Spell Base (capped at level), will reduce the roundtime incurred by use of this spell. Every three ranks of transformation lore remove one second from the roundtime.
Training in the [[Mental Lore, Transformation]] skill, as well as gaining spell ranks in Empath Base (capped at level), will reduce [[healing roundtime]]. Every three ranks of Transformation Lore removes one second from the roundtime.


[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.
[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.


Blessings Lore requirements for healing Limb scars:
Blessings Lore requirements for healing Limb scars:
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Messaging:
Messaging:


<div {{Log|margin-right=400px}}>
<pre{{Log2|margin-right=26em}}>
>cure right hand<br>
>cure right hand
You gesture.<br>
You concentrate.
Your right hand feels better.<br>
Your right hand feels better.
The scar on your right hand glows faintly white before fading altogether.
The scar on your right hand glows faintly white before fading altogether.
</div>
</pre>

== Related Articles ==
* [[TRANSFER (verb)]]


== External Links ==
== External Links ==

Revision as of 02:04, 27 June 2015

Limb Repair (1102)
Mnemonic [LIMREP]
Duration Instantaneous
Utility Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing
The Limb Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.

Reduces the severity of one of the caster's limb wounds. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg.

Initially, this spell can only cure minor wounds. Once an Empath has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) mana points.

This spell be also be cast using the CURE verb to target a specific limb wound.

Lore Benefits

Training in the Mental Lore, Transformation skill, as well as gaining spell ranks in Empath Base (capped at level), will reduce healing roundtime. Every three ranks of Transformation Lore removes one second from the roundtime.

Spiritual Lore, Blessings gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.

Blessings Lore requirements for healing Limb scars:

Scar Lore
Old Battle Scars 10
Mangled Limbs 50
Missing Limbs 90

Messaging:

>cure right hand
You concentrate.
Your right hand feels better.
The scar on your right hand glows faintly white before fading altogether.

External Links