Limb Repair (1102)

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Limb Repair (1102)
Mnemonic [LIMREP]
Duration Instantaneous
Utility Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 mana each. Seven (7) ranks in the Empath Base circle will allow the caster to heal bleeding limb wounds for 7 mana each. Bleeding limbs will incur a higher Healing roundtime than minor limb wounds.

Lore Benefits

Training in the Mental Lore, Transformation skill, as well as gaining ranks in the Empath Spell Base (capped at level), will reduce the roundtime incurred by use of this spell. Every three ranks of transformation lore remove one second from the roundtime.

Spiritual Lore, Blessings gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.

Blessings Lore requirements for healing Limb scars:

Scar Lore
Old Battle Scars 10
Mangled Limbs 50
Missing Limbs 90

Messaging:

>cure right hand

You gesture.

Your right hand feels better.

The scar on your right hand glows faintly white before fading altogether.

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