List of creatures that can cause item loss: Difference between revisions

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Many creatures in the game have mechanics that can cause loss of player-wielded weapons or shields. This is a list of all such creatures and how they can cause such item loss. ([[Weapon Fire (915)]] is listed because of the temptation to drop one's weapon if weapon fired, even though it does not force the loss of a weapon.)
Many creatures in the game have mechanics that can cause loss of player-wielded weapons or shields. This is a list of all such creatures and how they can cause such item loss.

== Threat descriptions ==

* '''Disarm:''' The [[Disarm Weapon]] maneuver, which knocks a player's weapon out of their hands.
* '''Itchy curse:''' The "itch" variant of the [[Curse (715)]] spell, which forces a player to empty their hands and scratch themselves.
* '''Weapon fire:''' The [[Weapon Fire (915)]] spell, which causes a player's weapon to flare and damage them. While this does not force the weapon to drop on its own, it tempts the player to do so in order to avoid death.
* '''Lunge/grapple:''' A [[creature maneuver]] attack in which the creature lunges at and grapples with player's hand, potentially injuring the hand and causing whatever item the hand is holding to drop.
* '''Hisskra scales:''' The [[Hisskra]] family of creatures are covered in hard scales which can cause melee weapons to vibrate out of attacker's hands upon impact.


== Levels 1-20 ==
== Levels 1-20 ==


* [[Deranged sentry]] (13): [[Disarm Weapon]]
* [[Deranged sentry]] (13): Disarm


== Levels 21-30 ==
== Levels 21-30 ==


* [[Arachne acolyte]] (23): [[Disarm Weapon]]
* [[Arachne acolyte]] (23): Disarm
* [[Dobrem]] (28): Lunge/grapple
* [[Hisskra warrior]] (30): Hard scales cause melee weapons to vibrate out of attacker's hands
* [[Hisskra warrior]] (30): Hisskra scales


== Levels 31-40 ==
== Levels 31-40 ==


* [[Moor hound]] (33): Lunge maneuver always targets hands, causes any item held in that hand to drop if successful
* [[Moor hound]] (33): Lunge/grapple
* [[Hisskra shaman]] (33): Hard scales cause melee weapons to occasionally vibrate out of attacker's hands
* [[Hisskra shaman]] (33): Hisskra scales
* [[Hisskra chieftain]] (34): Hard scales cause melee weapons to occasionally vibrate out of attacker's hands
* [[Hisskra chieftain]] (34): Hisskra scales
* [[Skeletal soldier]] (34): [[Disarm Weapon]]
* [[Skeletal soldier]] (34): Disarm
* [[Spectral warrior]] (34): [[Disarm Weapon]]
* [[Spectral warrior]] (34): Disarm
* [[Arctic titan]] (36): [[Weapon Fire (915)]]
* [[Arctic titan]] (36): Weapon fire
* [[Spectral lord]] (36): [[Disarm Weapon]]
* [[Spectral lord]] (36): Disarm
* [[Vesperti]] (36): [[Curse (715)]]
* [[Vesperti]] (36): Itchy curse
* [[Stone gargoyle]] (39): hard skin can shatter non-enchanted weapons
* [[Stone gargoyle]] (39): Hard skin can shatter non-enchanted weapons
* [[Spectral miner]] (40): [[Curse (715)]]
* [[Spectral miner]] (40): Itchy curse


== Levels 41-50 ==
== Levels 41-50 ==


* [[Skeletal lord]] (41): [[Disarm Weapon]]
* [[Skeletal lord]] (41): Disarm
* [[Phantasma]] (42): [[Curse (715)]]
* [[Phantasma]] (42): Itchy curse
* [[Shan warrior]] (42): [[Disarm Weapon]]
* [[Shan warrior]] (42): Disarm
* [[Gaunt spectral servant]] (44): [[Curse (715)]]
* [[Gaunt spectral servant]] (44): Itchy curse
* [[Waern]] (48): disarm-type grappling [[creature maneuver]]
* [[Waern]] (48): Lunge/grapple
* [[Warrior shade]] (48): [[Disarm Weapon]]
* [[Warrior shade]] (48): Disarm


== Levels 51-60 ==
== Levels 51-60 ==


* [[Tomb troll necromancer]] (54): [[Curse (715)]]
* [[Tomb troll necromancer]] (54): Itchy curse


== Levels 61-70 ==
== Levels 61-70 ==
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== Levels 71-80 ==
== Levels 71-80 ==


* [[Minotaur warrior]] (76): [[Disarm Weapon]]
* [[Minotaur warrior]] (76): Disarm
* [[Dhu goleras]] (78): [[Curse (715)]]
* [[Dhu goleras]] (78): Itchy curse
* [[Seraceris]] (78): [[Curse (715)]]
* [[Seraceris]] (78): Itchy curse


== Levels 81-90 ==
== Levels 81-90 ==


* [[Csetairi]] (81): [[Curse (715)]]
* [[Csetairi]] (81): Itchy curse
* [[Vvrael warlock]] (84): [[Curse (715)]]
* [[Vvrael warlock]] (84): Itchy curse
* [[Festering taint]] (86): [[Curse (715)]]
* [[Festering taint]] (86): Itchy curse
* [[N'ecare]] (87): [[Disarm Weapon]]
* [[N'ecare]] (87): Disarm


== Levels 91-100 ==
== Levels 91-100 ==


* [[Ithzir janissary]] (92): [[Disarm Weapon]]
* [[Ithzir janissary]] (92): Disarm
* [[Vaespilon]] (93): [[Curse (715)]]
* [[Vaespilon]] (93): Itchy curse
* [[Ithzir adept]] (96): [[Weapon Fire (915)]]
* [[Ithzir adept]] (96): Weapon fire
* [[Spectral triton defender]] (98): [[Disarm Weapon]]
* [[Spectral triton defender]] (98): Disarm
* [[Triton combatant]] (98): [[Disarm Weapon]]
* [[Triton combatant]] (98): Disarm


== Levels 101+ ==
== Levels 101+ ==



[[Category:Lists]]
[[Category:Lists]]

Revision as of 19:31, 5 September 2017

Many creatures in the game have mechanics that can cause loss of player-wielded weapons or shields. This is a list of all such creatures and how they can cause such item loss.

Threat descriptions

  • Disarm: The Disarm Weapon maneuver, which knocks a player's weapon out of their hands.
  • Itchy curse: The "itch" variant of the Curse (715) spell, which forces a player to empty their hands and scratch themselves.
  • Weapon fire: The Weapon Fire (915) spell, which causes a player's weapon to flare and damage them. While this does not force the weapon to drop on its own, it tempts the player to do so in order to avoid death.
  • Lunge/grapple: A creature maneuver attack in which the creature lunges at and grapples with player's hand, potentially injuring the hand and causing whatever item the hand is holding to drop.
  • Hisskra scales: The Hisskra family of creatures are covered in hard scales which can cause melee weapons to vibrate out of attacker's hands upon impact.

Levels 1-20

Levels 21-30

Levels 31-40

Levels 41-50

Levels 51-60

Levels 61-70

Levels 71-80

Levels 81-90

Levels 91-100

Levels 101+