List of creatures that can cause item loss: Difference between revisions

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* '''Weapon fire:''' The [[Weapon Fire (915)]] spell, which causes a player's weapon to flare and damage them. While this does not force the weapon to drop on its own, it tempts the player to do so in order to avoid death.
* '''Weapon fire:''' The [[Weapon Fire (915)]] spell, which causes a player's weapon to flare and damage them. While this does not force the weapon to drop on its own, it tempts the player to do so in order to avoid death.
* '''Lunge/grapple:''' A [[creature maneuver]] in which the creature lunges at and grapples with a player's hand, potentially injuring the hand and causing whatever item the hand is holding to drop.
* '''Lunge/grapple:''' A [[creature maneuver]] in which the creature lunges at and grapples with a player's hand, potentially injuring the hand and causing whatever item the hand is holding to drop.
* '''Hisskra scales:''' The [[Hisskra]] family of creatures are covered in hard scales which can cause melee weapons to vibrate out of attacker's hands upon impact.
* '''Hisskra scales:''' The [[Hisskra]] family of creatures are covered in hard scales which can cause melee weapons to vibrate out of an attacker's hands upon impact.


== Levels 1-20 ==
== Levels 1-20 ==

Revision as of 21:21, 5 September 2017

Many creatures in the game have mechanics that can cause loss of player-wielded weapons or shields. This is a list of all such creatures and how they can cause such item loss.

Threat descriptions

  • Disarm: The Disarm Weapon maneuver, which knocks a player's weapon out of their hands.
  • Itchy curse: The "itch" variant of the Curse (715) spell, which forces a player to empty their hands and scratch themselves.
  • Weapon fire: The Weapon Fire (915) spell, which causes a player's weapon to flare and damage them. While this does not force the weapon to drop on its own, it tempts the player to do so in order to avoid death.
  • Lunge/grapple: A creature maneuver in which the creature lunges at and grapples with a player's hand, potentially injuring the hand and causing whatever item the hand is holding to drop.
  • Hisskra scales: The Hisskra family of creatures are covered in hard scales which can cause melee weapons to vibrate out of an attacker's hands upon impact.

Levels 1-20

Levels 21-30

Levels 31-40

Levels 41-50

Levels 51-60

Levels 61-70

Levels 71-80

Levels 81-90

Levels 91-100

Levels 101+