Lithe veiled sentinel: Difference between revisions

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(some info, tweaks to annotations that will also be made in Help:creature)
(Decent first attempt.)
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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div>

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| level = <!-- This will also be used at the end of the page in the near level creature template -->
| level = 96<!-- This will also be used at the end of the page in the near level creature template -->
| family = Sentinel <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Sentinel <!-- Add creature to family page list, which will be linked on preview/save -->
| type = <!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| undead = No<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Sanctum of Scales<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Thought Lash<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WD3 =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| WDA = 288-300
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| OS1 = Spirit Strike<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Force Projection
| MN1 = Feint<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = [[Unholy Quickening]]
| AB1 = [[Unholy Quickening]]
| ABA = Special disarm <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = Special disarm <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| Melee = ?
| Melee = 338
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 331
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = ?
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = 403
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = ?
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| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Strength<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spirit Warding I
| DSP3 = Spirit Warding II
| DSP4 = Unknown violet swirl
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
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==Hunting Strategies==
==Hunting Strategies==
Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their [[Unholy Quickening]] maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it.
{{addmetext}}


==Other Information==
==Other Information==
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{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 94
|levelm1 =
|levelm1 = 95
|level =
|level = 96
|levelp1 =
|levelp1 = 97
|levelp2 =
|levelp2 = 98
}}
}}

Revision as of 21:07, 16 August 2016

This article is a work in progress!
Lithe veiled sentinel
Level 96
Family Sentinel family creatures
Body Type Biped
Area(s) Found Sanctum of Scales
BCS Yes
HP 300
Speed {{{roundtime}}}
Attack Attributes
Warding Spells
Thought Lash 288-300 CS
Misc. Offensive Spells
Spirit Strike
Force Projection
Combat Maneuvers
Feint
Special Offensive Abilities
Unholy Quickening Special disarm
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee 338
Ranged ?
Bolt 331
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base 403
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Strength
Spirit Warding I
Spirit Warding II
Unknown violet swirl
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Hunting Strategies

Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their Unholy Quickening maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it.

Other Information

This section has not been added yet; please add to it now!


Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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