Lithe veiled sentinel: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| level = <!-- This will also be used at the end of the page in the near level creature template -->
| level = 96<!-- This will also be used at the end of the page in the near level creature template -->
| family = Sentinel <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Sentinel <!-- Add creature to family page list, which will be linked on preview/save -->
| type = <!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass =
| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| roundtime = ?
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Thought Lash<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WD3 =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| WDA = 288-300
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| OS1 = Spirit Strike<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Force Projection
| OS3 = Powersink
| MN1 = Feint<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = [[Unholy Quickening]]
| AB1 = [[Unholy Quickening]]
| ABA = Special disarm <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = Special disarm <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 20<!-- Insert asg # and template will automatically convert to include type of armor -->
| Melee = ?
| IMM1 = Stun
| Melee = 338
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 331
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = ?
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = 403
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = ?
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| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Iron Skin <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spirit Warding I
| DSP3 = Spirit Warding II
| DSP4 = Bravery
| DSP5 = Strength
| DSP6 = Foresight
| DSP7 = Mindward
| DSP8 = Focus Barrier
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
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}}
}}
{{Creature end}}
{{Creature end}}
Blessed with an improbably lithe physique and muscles like corded iron, a lithe veiled sentinel is a short she with a face deeply darkened and lined by the sun's ungentle kiss. Her eyes are constantly, warily moving, and with every darting motion, they flash with a sharp-edged lambency like the glint of moonlight off of a shard of blue-green glass. The her wears her shirt open to the waist, but is swathed in a shroud of green silk that flows in a rippling current on the air behind her. She is deadly grace embodied.


==Hunting Strategies==
==Hunting Strategies==
Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their [[Unholy Quickening]] maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it.
{{addmetext}}

While sentinels only wear robes, [[Iron Skin]] gives them the equivalent of full plate armor. This effect is not dispellable.


==Other Information==
==Other Information==

{{addmetext}}
'''Unholy Quickening'''
<pre{{log2|margin-right=26em}}>
Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul. Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life. The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder!

The adder wriggles down your arm, coiling about your left leg!

clench adder
You reach up and grab a twisted grey adder by the neck, twisting violently until you hear something snap! A twisted grey adder lets out a last desperate hiss, its body twitching in agony. As the last stubborn life goes out of its length, its body oozes into the shape of a gleaming rune-scribed maul. The maul falls into your right hand.
Roundtime: 5 sec.
</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag -->


{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 94
|levelm1 =
|levelm1 = 95
|level =
|level = 96
|levelp1 =
|levelp1 = 97
|levelp2 =
|levelp2 = 98
}}
}}

Revision as of 23:51, 12 June 2017

Lithe veiled sentinel
Level 96
Family Sentinel family creatures
Body Type Biped
Area(s) Found Sanctum
BCS Yes
HP 300
Speed ?
Attack Attributes
Warding Spells
Thought Lash 288-300 CS
Misc. Offensive Spells
Spirit Strike
Force Projection
Powersink
Combat Maneuvers
Feint
Special Offensive Abilities
Unholy Quickening Special disarm
Defense Attributes
Armor
Full Plate ASG 20
Immunities
Stun
Defensive Strength (DS)
Melee 338
Ranged ?
Bolt 331
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base 403
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Iron Skin
Spirit Warding I
Spirit Warding II
Bravery
Strength
Foresight
Mindward
Focus Barrier
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Blessed with an improbably lithe physique and muscles like corded iron, a lithe veiled sentinel is a short she with a face deeply darkened and lined by the sun's ungentle kiss. Her eyes are constantly, warily moving, and with every darting motion, they flash with a sharp-edged lambency like the glint of moonlight off of a shard of blue-green glass. The her wears her shirt open to the waist, but is swathed in a shroud of green silk that flows in a rippling current on the air behind her. She is deadly grace embodied.

Hunting Strategies

Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their Unholy Quickening maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it.

While sentinels only wear robes, Iron Skin gives them the equivalent of full plate armor. This effect is not dispellable.

Other Information

Unholy Quickening

Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul.  Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life.  The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder!

The adder wriggles down your arm, coiling about your left leg!

clench adder
You reach up and grab a twisted grey adder by the neck, twisting violently until you hear something snap!  A twisted grey adder lets out a last desperate hiss, its body twitching in agony.  As the last stubborn life goes out of its length, its body oozes into the shape of a gleaming rune-scribed maul.  The maul falls into your right hand.
Roundtime: 5 sec.


Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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