Locate Person (116): Difference between revisions

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If the person being located is not within the caster's current realm, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the caster is within (except as discussed under 'Lore Benefits').
If the person being located is not within the caster's current realm, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the caster is within (except as discussed under 'Lore Benefits').


Certain rooms and the spell, [[Unpresence (204)|Unpresence]], prevent a target from being located, but the Locate Person spell returns a different message from if the target was out-of-range. (The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area.)
Certain rooms and the spell, [[Unpresence (204)|Unpresence]], prevent a target from being located, but the Locate Person spell returns a different message from if the target was out-of-range. (The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all Grimswarm warcamps.)


Casting the spell on hidden or invisible targets will return a message along the lines of, "What were you referring to?"
Casting the spell on hidden or invisible targets will return a message along the lines of, "What were you referring to?"

Revision as of 01:04, 4 November 2008

Locate Person (116)
Mnemonic [LOCATE]
Duration Instantaneous
Utility Magic  
Subtype Location 
Components any player character 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


The Locate Person spell shows the room of the target character to the caster of this spell, provided he or she is in the same realm as the caster. This spell returns text as if someone in the same room as the target used the LOOK verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room. In addition, everyone in the target character's room will see the text, "Suddenly you have the strangest feeling that you are being watched. The feeling fades as quickly as it came."

If the person being located is not within the caster's current realm, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the caster is within (except as discussed under 'Lore Benefits').

Certain rooms and the spell, Unpresence, prevent a target from being located, but the Locate Person spell returns a different message from if the target was out-of-range. (The entire area beyond the rolaren gate near Icemule Trace is one such area, as are all Grimswarm warcamps.)

Casting the spell on hidden or invisible targets will return a message along the lines of, "What were you referring to?"

Lore Benefits

Spiritual Lore, Summoning allows the caster to locate people not in their area.

  • At 30 ranks, the caster can view targets in adjacent realms
  • At 60 eanks, the caster can view targets in near-adjacent realms
  • At 90 ranks, the caster can view targets in far realms.

In addition, at 30 ranks of Summoning lore, casting Locate in a room where someone has been located within 30 seconds will let the caster identify the locator.

See Also

External Links