Lost in Delirium Manor

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This page has information for the 2018 Lost in Delirium Manor event. For information about other Delirium Manor events, please visit that page.
Lost in Delirium Manor

Lost in Delirium Manor is scheduled for August 17-August 26, 2018. Passes went on sale at 9pm ET on August 17, but were also pre-released via the treasure system.

Search Toymaker Whax's dollhouse to assemble a Whax doll and accessorize it from the ticket shop, locate lightening and deepening notes, bloodscrip, and jackpot, uncommon, and common treasures. Browse the shops at Bloodriven Village and enter the HESS. If you win an invite raffle, you can even go see the WPS smithy!

Delirium Manor can be accessed from anywhere in town via QUEST TRANSPORT DELIRIUM

How to Play

Entries can be purchased from the SimuCoin Store or for silvers from other players. Additionally, envelopes were added to treasure chests from August 15 to August 26 that held a chance to contain a free entry to Delirium Manor. If an invitation did not drop, then a poster was placed in the envelope which could be TURNed to make confetti.

Hold a pass in hand and GO DOOR on the front porch of the Manor. SEARCH different rooms of the Manor to find hidden treasure.

$ cost assumes Premium level purchase of 13,500 SimuCoins for $99.99. For other monetary values, please see Zoraster's SimuCoin value chart thread.

Item Cost Cost ($) Function Appearance
Delirium Manor 95 0.71 1 entry A vellum invitational pass
Delirium Manor 950 7.10 10 entries A scallop-edged invitational pass
Delirium Manor 2375 17.75 25 entries A silvery invitational pass
Delirium Manor 4750 35.50 50 entries A gold leaf invitational pass

Official Communication

Mailers

Found: Toymaker Whax, August 10, 2018

Found: Toymaker Whax

Traveling down the Locksmehr River, the infamous Toymaker Whax was spotted with his dollhouse in tow. Several adventurers were tracking him when they lost his trail at an abandoned campsite. All they found were wooden doll parts scattered across the ground.

Where is he taking Delirium Manor?

Lost in Delirium Manor, August 15, 2018

LOST IN DELIRIUM MANOR

Opens Friday, August 17th, at 9pm ET

Reports of Toymaker Whax continued to surface. As he traveled along the Locksmehr River, however, his trail went cold toward the DragonSpine Mountains. There wasn’t any sign of him or his dollhouse…

...until an invitation was found inside a treasure chest…

“Come one, come all, Delirium Manor will be the experience of a LIFETIME! I, Toymaker Whax, have convinced the coachmen and boatswains to bring you all to Bloodriven Village to marvel at my magnificent creation! Bring the enclosed pass and see it for yourself!”

Explore Delirium Manor and experience Toymaker Whax’s world for yourself. Search through dismembered doll parts to discover treasures and various heirlooms that will be desired by adventurers across Elanthia. Lightening and deepening notes will also return! Construct a doll, and if you’re fortunate enough to locate a membranous grey core, bring it to life! There is even a chance to find bloodscrip as you rifle through the dollhouse!

Several key updates to Delirium Manor have enhanced the experience.

  • Improvements to item management.
  • Doll accessories have shifted into a ticket shop.
  • Common and uncommon treasure has moved into a random prize pull.
  • Bloodscrip can be rewarded while located in Bloodriven Village.
  • New JACKPOT items.

Wagons and schooners will be available starting at 9pm ET this Friday across Elanthia. You can also use the QUEST TRANSPORT to instantly teleport to Bloodriven Village. You will want to locate the toy chest to make your way to Delirium Manor!

Get Lost in Delirium Manor -- August 17th until the 26th! Passes go on sale at the 9pm ET!

Forum Posts

SIMU-WYROM, August 15, 2018

Here are some more details on this event while it's at Bloodriven Village.

  • All doll accessories are now in a shop for tickets.
  • Most common and uncommon treasures have moved to a prize pull (similar to the one that we used at Ebon Gate). The cost is in tickets.
  • Bloodscrip will now drop ~10% of the time inside in small bundles.
  • The shops in Bloodriven Village will be open that take bloodscrip, including HESS.
  • HESS has no new inventory. Any scaling that occurred at June's Duskruin will be present. Anything that sold out will still be sold out.
  • Items that were refunded/exchanged during or after Duskruin's run will be back on sale.
  • The arena, heist, sewers, and dig are all closed.
  • Many of the jackpot items from the previous Delirium will be returning, such as the magic hat and keys. There are also many new items.

Full Thread

Wyrom added in the thread that there would be no new inventory in the non-HESS Bloodriven shops and that doll accessories in the original post means everything that goes on the dolls including clothing.

SIMU-WYROM, August 16, 2018

Even though this is not a Duskruin run, there are quite a few things left in HESS that were previously sold out. We will do the same sort of staggering that we do with the initial opening of the event for HESS just in case something goes horribly wrong. I'll aim to open HESS around 11pm ET on the 17th. Same for the common and uncommon treasure pulls. There isn't a whole lot in these (mostly what was at Delirium last year), but I'll aim to release these over the initial weekend. There isn't anything limited in them, so no rush.

Full Thread

SIMU-WYROM, August 17, 2018

A question came to me on Discord that I felt needed to be posted so that the answer was announced.

>>Will there only be bloodscrip in Delirium?

No. Tickets will still drop the majority of the time. Bloodscrip will drop about ~10% of the time.

Full Thread

Here are the items that were previous sold out that will be back tonight (August 17th) when HESS opens at roughly 11pm ET. These items were either refunded, exchanged, or there was some sort of error.

A sales clerk says, "An Ithzir Armor epistle will cost 75000 Duskruin Arena bloodscrip to purchase. There are only 2 left!"
A sales clerk says, "A scallop-edged resistance proclamation will cost 25000 Duskruin Arena bloodscrip to purchase. There are only 5 left!"
A sales clerk says, "A pristine blink contract will cost 400000 Duskruin Arena bloodscrip to purchase. There is only 1 left!"
A sales clerk says, "A thorny briar flares chit will cost 500000 Duskruin Arena bloodscrip to purchase. There is only 1 left!"
A sales clerk says, "A grey target defense voucher will cost 175000 Duskruin Arena bloodscrip to purchase. There are only 2 left!"

Many other items are available, but have few limited quantity.

Full Thread

Delirium works a bit differently than most of the other "feeder" games. I know I saw some questions on T5/T6, but there really isn't anything like that for Delirium. We have unique finds which are a healthy mix of what you'd think are T5/T6, uncommon treasure (T4), common (T3), and SimuCoin Store items (T2). While comparisons in quality can be made, it's just not the same layout from behind the scenes.

That all said, let's talk about some of the top end finds!

The "vesperti" bloodrune cloaks
Magician hats
Fireworks press
Tart kiln
Rapture cloak
Living cloak
Whisper backpacks
Forehead gems
Phoenix
T4 RainboWear
Locker expansions
Yfane Gowns
T3 Lapidary Box
Black Ora mask
Water cannon
Hidden vambrace
Troll-arm sheaths
Disarm bracer
Greater elemental flaring weapons (previously sold at Duskruin)
Padded armors (previously sold at Duskruin)
...and tons more

In the common and uncommon feeders you'll get bloodscrip. Uncommon will have lightening and deepening notes, as well as a Chronomage orb holder. The SimuCoin store items are Chronomage orbs for, spellup pills, death salve, feather charms, guild vouchers (professional and adv. guild), and temp enhancive charges.

Full Thread

There are no smithy invites in Delirium Manor...however...I will be raffling a bunch during the event. They will be directly added to your character, so keep that in mind when entering to win. Raffles will be for tickets.

Full Thread

GS4-HALISTE, August 17, 2018

>>Will there be any changes or enhancements to the dolls?

Not this run.

Post

Discord Communication

Wyrom, August 16 at 11:42AM in #festivals-and-events

There are zero shop additions in Bloodriven Village. We had a large number of refunds, buyer's remorse, or accidental purchases last Duskruin. Because much of HESS is retiring before next Duskruin, I wanted a way to introduce some of the limited sales items that fell into this issue.

Off the top of my head, briar flares will be available. They might not sell, but they were limited and off the market for almost the entire duration of the event.

Wyrom, August 16 at 11:49AM in #festivals-and-events

Nothing is resetting. (Editor: In reference to Zanzimar's question: "Wait so while there’s no new additions to BV does that mean the certs aren’t resetting? Didn’t seem clear. I get HESS but I’m interested in the parasite/sprite weapons.")

If it was sold out in June. It's sold out now. The exceptions are anything that was refunded. I don't think anyone was remorseful with Sprite/Parasite stuff. I'll check with Retser. (Editor: In reference to Zanzimar's question: "Cool thanks. Now I gotta figure out if the certs sold out")

Gift Shop

Front Room

[Delirium Giftshop, Front Room]
A stuffed pony, outfitted with a brushed leather saddle and secured to a curved wooden base, rocks back and forth as visitors pass through this fancifully decorated entryway. Long streamers of vividly colored satin hang from the ceiling, some dangling tiny crystalline spheres that spin slowly. A green and white striped curtain drapes across a wide opening, and a wire basket hangs nearby on the wall.
Obvious exits: out
These keys are ONLY for dolls with an appropriate key slot.  If you are unsure, LOOK at your doll to see if one exists.  If it does not have one, don't buy a key!  Each key will wind-up the doll for a period of time.

Wooden - 5 minutes
Brass - 10 minutes
Silver - 20 minutes
Gold - 30 minutes

Keys disintegrate after use.

In the wire basket you see:

a wooden wind-up key 50
a brass wind-up key 100
a silver wind-up key 200
a gold wind-up key 300
These figures are used in Arkati boxes that can be found scattered throughout the Manor (search).  They hold no magical properties.

In the burlap sack you see:

a modwir Voln figurine Arkati box figurines 5
a ceramic Leya effigy
a thanot Tilamaire sculpture
a cedar Onar statuette
a ceramic Niima statuette
a wooden Voaris effigy
a jade Kuon sculpture
a modwir Jaston effigy
a modwir Illoke figure
a ceramic Huntress sculpture
a stone Arachne sculpture
an oak Aeia statuette
a porcelain Amasalen statuette
an oak V'tull figurine
an ash Sheru miniature
a wooden Mularos sculpture
a jade Marlu miniature
a jade Luukos miniature
an ironwood Ivas sculpture
a cedar Fash'lo'nae miniature
a jade Eorgina miniature
a faewood Andelas miniature
a birch Gosaena sculpture
a birch Zelia statue
an oak Tonis statuette
a thanot Ronan sculpture
a birch Phoen sculpture
a modwir Oleani statuette
a maple Lumnis figurine
an ironwood Lorminstra figurine
a faewood Koar effigy
a porcelain Kai statuette
a faewood Jastev figurine
a jade Imaera effigy
an ash Eonak statuette
an ash Cholen statuette
a ceramic Charl figure

Back Room

[Delirium Giftshop, Back Room]
A wide and colorful banner proclaims, "~Get Your Souvenirs Here~" from its prominent spot along the back wall. To one side is a souvenir-filled bookcase, complete with a line of stuffed blue bunnies perched along the base and positioned to stare up at the showcased goods. In the middle of the space rests an elongated carved maple toychest, its lid flung open to better display its contents.
Obvious exits: east, out

On the bookcase you see:

Pre-made custom spell preps
a heart-edged crimson palimpsest
First Person:  Your heart races as you rapidly chant in a low voice the words to summon the [Spell Name] spell...
Third Person:  Person rapidly chants in a low voice.
Hidden or Invisible:  You hear a low, chanting voice nearby.
Specific Spell Restriction:  1107 
Adrenal Surge (1107) 7500
a salt-stained deep blue scroll
First Person:  As you wave your hands through the air in front of you, a stinging, salty breeze whips around you.  You close your eyes and smile briefly, the scent of ocean water filling your nostrils as the [Spell Name] spell is conjured up...
Third Person:  Person waves his hands through the air in front of himself, conjuring up a salty seabreeze.
Hidden or Invisible:  The scent of ocean water wafts in on the breeze.
Specific Spell Restriction:  612
Breeze (612) 7500
a snowy white papyrus
First Person:  Tilting your face to the sky, you murmur the magical syllables for the [Spell Name] spell.  Ethereal snowflakes drift lazily down, and you stick your tongue out trying to catch one.
Third Person:  Person tilts his face skywards, murmuring magical syllables.  As ethereal snowflakes drift lazily down, Person sticks out his tongue as if to catch one.
Hidden or Invisible:  Ethereal snowflakes swirl for a moment before vanishing.
Specific Spell Restriction:  907
Major Cold (907) 7500
a storm grey papyrus
First Person:  Loud and strong, you shout an arcane phrase invoking the [Spell Name] spell...
Third Person:  Person loudly shouts an arcane phrase.
Hidden or Invisible:  A loud arcane phrase is shouted nearby. 
All spells 7500
a thin gold-edged papyrus
First Person:  Pressing your palms together in front of you, you close your eyes and incline your head slightly.  As you quietly murmur an incantation for the [Spell Name] spell, a flash of golden light illuminates your form.
Third Person:  Person inclines his head, pressing his palms together as he murmurs a quiet incantation.  Person is illuminated by a flash of golden light!
Hidden or Invisible:  You see a glimmer of golden light nearby.
Specific Spell Restriction:  307
Benediction (307) 7500
a sparkling gold paper
First Person:  Gold sparks fly from your fingertips as you weave your hands through the air, conjuring the [Spell Name] spell...
Third Person:  Gold sparks fly from Person's fingertips as he weaves his hands through the air and conjures a spell.
Hidden or Invisible:  Gold sparks leap from the shadows nearby.
Specific Spell Restriction:  303
Prayer of Protection (303) 7500
a torn blue paper
First Person:  Your eyes swimming with tears, you utter a brief lamentation before conjuring the [Spell Name] spell...
Third Person:  Person utters a tearful lamentation.
Hidden or Invisible:  You hear a tearful lamentation nearby.
Specific Spell Restriction:  305
Preservation (305) 7500
a faded sapphire paper
First Person:  In a low, hissed whisper, you utter the ancient words for the [Spell Name] spell...
Third Person:  Person's lips move in a low, hissed whisper that you can't quite make out.
Hidden or Invisible:  You hear a low hissing nearby.
All spells 7500
a dusty earthen vellum
First Person:  Summoning the elements of the earth to your aid, an ethereal stone barrier surrounds your hands, which you ball into fists and raise above your head.  Your voice cracks as you shout out an ancient incantation for the [Spell Name] spell...
Third Person:  An ethereal stone barrier surrounds Person's upraised fists as he shouts an ancient incantation.
Hidden or Invisible:  An ancient incantation is shouted nearby.
Specific Spell Restriction:  514
Stone Fist (514) 7500
a solid taupe vellum
First Person:  Whispering urgently to yourself, you rock back and forth, your eyes fixed on a far, distant point.  Your trance breaks as you cry out the final word of the arcane phrase for [Spell Name]...
Third Person:  Person rocks back and forth, whispering to himself in a trance-like state.
Hidden or Invisible:  You hear low, urgent whispering nearby.
All spells 7500
a beaded vellum
First Person:  Throwing your head back, you intone the archaic verses of [Spell Name] in a sonorous voice...
Third Person:  Person throws his head back and sings in a sonorous voice!
Hidden or Invisible:  You hear loud singing nearby.
Specific Spell Restriction:  1018
Song of Power (1018) 7500
a luminescent green note
First Person:  You are bathed in a luminescent green glow as you raise your hands, muttering an ancient incantation for [Spell Name]...
Third Person:  Person is bathed in a luminescent green glow as he raises his hands, muttering an incantation.
Hidden or Invisible:  You hear a low, chanting voice nearby.
Specific Spell Restriction:  713
Balefire (713) 7500
a distorted note
First Person:  Tapping three fingers against your open mouth, the uttered sounds of your summoning for the [Spell Name] spell are distorted.
Third Person:  Person taps three fingers against his open mouth, distorting the sounds of his summoned spell.
Hidden or Invisible:  You hear a faint, distorted voice nearby.
Spell Circle Restrictions:  Ranger Base
Ranger Base 7500
an eye-shaped note
First Person:  Your black eyes widen in alarm as chaotic spirits swarm about you while you invoke the [Spell Name] spell...
Third Person:  Person's eyes widen in alarm as he invokes a spell.
Hidden or Invisible:  The air churns and then stills.
Specific Spell Restriction:  102
Spirit Barrier (102) 7500
a rainbow-colored note
First Person:  As you whisper the words to [Spell Name], you trace your fingers across the sky, creating a vibrant rainbow of colors that stream along with your motions.  You gesture, causing the ribbons of air to disperse into an imperceptible mist.
Third Person:  Person whispers the words to his spell, tracing his fingers across the sky.  A vibrant stream of rainbow colors burst forth, streaming alongside his motions before dispersing into an imperceptible mist.
Hidden or Invisible:  The sounds of whispering barely reach your ears, but a vibrant rainbow of colors stream from out of nowhere, dispersing into an imperceptible mist.
All spells 7500
a blood-tinged parchment
First Person:  You clench your fist so tightly that droplets of blood pool under your fingernails, and the pain sharpens your mind as you invoke the [Spell Name] spell...
Third Person:  Droplets of blood pool under Person's fingernails as he clenches his fist and vocalizes his pain through an invocation.
Hidden or Invisible:  You hear a painful invocation nearby.
Specific Spell Restriction:  1125
Troll's Blood (1125) 7500
a plain white parchment
First Person:  Placing the tips of your fingers against your temples, you close your eyes, release a slow breath, and focus your mind.  Your lips move to form the words that will invoke the [Spell Name] spell, but no sound comes out.
Third Person:  Person places the tips of his fingers against his temples, closes his eyes, and releases a long, slow breath.  His mouth forms words, but no sound comes out.
Hidden or Invisible:  You hear low, measured breathing nearby.
Specific Spell Restriction:  706
Mind Jolt (706) 7500
a gold lyre-shaped parchment
First Person:  You hum a few notes before clearing your throat.  Raising your index fingers, you motion to an unseen orchestra while singing a bewitching rendition of [Spell Name]...
Third Person:  Person hums a few notes and clears his throat.  Raising his index fingers, he motions as if to an unseen orchestra while singing a triumphant song!
Hidden or Invisible:  Humming and singing is heard nearby.
Specific Spell Restriction:  1007
Kai's Triumph Song (1007) 7500
a bright red and blue parchment
First Person:  As you begin to chant the incantations for [Spell Name], a chorus of soft child-like voices fills your ears, drowning out the surrounding din with whispers of an unknown language.  Before the sounds fade away, you hear a single high-pitched voice above the others, urging you to unleash your spell.
Third Person:  Person's eyes dart back and forth across the area, his head tilted slightly in a posture of alertness.  His complexion pales and the veins along his arms tighten before unleashing his spell.
Hidden or Invisible:  A haunting chorus of child-like voices whisper into the wind.
All spells 7500
a silver flute-shaped parchment
First Person:  Humming an old invocation for [Spell Name], you wave your fingers in front of your lips as if playing an invisible flute.
Third Person:  Person hums an old tune as he waves his fingers in front of his lips, as if playing an invisible flute.
Hidden or Invisible:  You hear someone humming nearby.
Specific Spell Restriction:  1006
Song of Luck (1006) 7500
a curl-edged ecru document
First Person:  Your eyes glaze over as you feel yourself chant the [Spell Name] spell in a distorted voice, noticeably different from your own...
Third Person:  Person's eyes glaze over as he chants in a noticeably distorted voice...
Hidden or Invisible:  Distorted chanting can be heard nearby.
All spells 7500
a crinkled paper with gold lettering
First Person:  Chaotic distortions of light surround your hands as you chant the magic words for the [Spell Name] spell...
Third Person:  Chaotic distortions of light surround Person's hands as he chants a few words of magic...
Hidden or Invisible:  Chaotic distortions of light swirl into existence and dissipate quickly.
All spells 7500
Other Stuff
a sharply dressed pudgy toymaker figurine
You take a closer look at a sharply dressed pudgy toymaker figurine.
Sharply dressed in a tiny, well-tailored red velvet jacket and a tall, black satin hat, this pudgy-cheeked figurine grins with a thick cigar clenched between his teeth.  His wide, overtly eccentric eyes are encircled by dark ovals and portray what could be presumed as a twinkle of mischief.  The figurine's gloved, open hands are outstretched, an exceedingly tiny wooden doll grasped around the neck in one of them.

The pudgy toymaker figurine is holding no gem, and there is no pattern set in the slot in its back.
Gem cutter 1500
a bulb-nosed metal clown statue
Flamboyantly dressed in multicolored silks, the most noteworthy features of this statue are the facial details.  A wide grin reaches from one edge of his face to the other, and his slightly squinted eyes are encircled in deep black ovals and portray a twinkle of mischief.  As if for an offering, his open hands are outstretched, one of which is filled with tiny pieces of carved candies.

The metal clown statue is holding no gem, and there is no pattern set in the slot in its back.
Gem cutter 1500
a clown-shaped red ora pattern Gem cutter pattern 250
a doll-shaped black iron pattern Gem cutter pattern 250
a smooth wrotwood telescope with a brass eyepiece
You analyze the wrotwood telescope and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The telescope has been unlocked once.  Available verbs are ATTEND, CLEAN, CLOSE, EXHALE, GAZE, GLANCE (with player target,) OPEN, and POINT.  The noun cannot change.

You get no sense of whether or not the telescope may be further lightened.
1000
a silver telescope
a smoke-filled glass globe
You analyze the glass globe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This item must remain translucent, and the noun must remain one of SPHERE, BALL, ORB, or GLOBE.  Either a long or show description is supported.  It is Tier 2 of 2 tiers.

Current verbs: PONDER, PULL, RAISE, RUB, STARE, TOUCH, TURN, WAVE.

You get no sense of whether or not the globe may be further lightened.
1000
a smoke-filled crystal orb
a ruby red floating sphere
Tied with a simple silken cord, the heart-shaped sphere is suspended in the air by some mysterious means and bobs placidly with the slightest movement or breeze.
You analyze the floating sphere and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
 You sense that the base cannot be altered, and the very core look of it will always remain the same.  However, a talented merchant can work with a long or show for the sphere, as well as apply lettering to its cord.

You can try to PULL, TAP, and RUB the sphere -- but beware!! -- when you tap it, you run the risk of popping it!

You get no sense of whether or not the sphere may be further lightened.
250
a lapis blue floating sphere
a pale golden floating sphere
a sunny yellow floating sphere
a fur-edged black wool blanket cloak-worn 875
a plaid red and black blanket cloak-worn 875
a soft sky blue blanket cloak-worn 875
a pumpkin-bordered black silk napkin 350
a crystal doll-shaped decanter
 First-person: You have an enticing aroma of spicy gingerbread laced with veiled undertones of cool peppermint lingering around you.
 Third-person: Person has an enticing aroma of spicy gingerbread laced with veiled undertones of cool peppermint lingering around him.
Perfume 750
a knotted wooden flask 600
a decorative doll case
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation.  A trio of gears is secured to the interior base of the case.  Looking through your doll case, you realize all the trays are empty.
Whax doll item case 300

In the elongated carved maple toychest you see:

a skull-capped silver stick 150
a white-crowned golden eagle toy 150
a long-haired white kitten toy 500
a brown-spotted puppy toy 500
a white-bellied ferret toy 500
a fluffy yellow duckling toy 500
an orange-maned gold lion toy 500
a striped white and black tiger toy 500
a scaled leather crocodile toy 500
a black spider monkey toy 500
an iridescent viridian caterpillar toy 500
a segmented centipede toy 500
a pointy-eared green goblin toy 350
a blackened skeleton toy 350
a winged red-eyed demon toy 350
a krolvin toy with a scarred face 350
a toy wooden sword 375
a twisted silver rod 150