Verb:MANA: Difference between revisions

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(pulled my mana control updates to the correct page (was on the regular mana page woops))
(kept the original top stuff added today, tossed mine below. someone want to sort it out more nicely?)
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::Shows information about currant mana capacity and amount of mana gains per pulse
::Shows information about currant mana capacity and amount of mana gains per pulse


*MANA PULSE
=Mana Control Benefits=
::Allows the caster to manually invoke a pulse as if they were off-node. Each rank in Mana Controls allows the caster to perform this action one second sooner then the natural pulse would have occurred. Once used, the next mana pulse will skip you and you cannot use the ability again until then.

*MANA SPELLUP
::Allows the caster to instantly cast all defensive spells known to them. This ability requires the caster have 75 ranks in Mana Controls and can only be used once per day. It also uses no mana to preform the spellup.

=Mana Control Benefits (Detailed)=
Training in the appropriate mana control skills ([[Elemental Mana Control]], [[Mental Mana Control]], [[Spiritual Mana Control]]) can unlock additional usages of this verb. Note that the threshold tiers for each case differ.
Training in the appropriate mana control skills ([[Elemental Mana Control]], [[Mental Mana Control]], [[Spiritual Mana Control]]) can unlock additional usages of this verb. Note that the threshold tiers for each case differ.
==Multi-casting==
==Multi-casting==

Revision as of 07:19, 24 October 2012

MANA allows you to view your maximum mana, remaining mana points, and how much mana you'll recover both on node and off node. It can also be used by those with sufficient Mana Control training to either force a mana pulse to occur immediately or instantly cast all known defensive spells.

Usage:

  • MANA
Shows information about currant mana capacity and amount of mana gains per pulse
  • MANA PULSE
Allows the caster to manually invoke a pulse as if they were off-node. Each rank in Mana Controls allows the caster to perform this action one second sooner then the natural pulse would have occurred. Once used, the next mana pulse will skip you and you cannot use the ability again until then.
  • MANA SPELLUP
Allows the caster to instantly cast all defensive spells known to them. This ability requires the caster have 75 ranks in Mana Controls and can only be used once per day. It also uses no mana to preform the spellup.

Mana Control Benefits (Detailed)

Training in the appropriate mana control skills (Elemental Mana Control, Mental Mana Control, Spiritual Mana Control) can unlock additional usages of this verb. Note that the threshold tiers for each case differ.

Multi-casting

A caster may more quickly stack the duration of defensive spells, one additional shot per threshold tier. The relevant spell circle (single-sphere or hybrid) will determine how to calculate the necessary ranks for each tier. For single-sphere professions, each tier is 25 ranks of the appropriate mana control. For hybrid professions, fully count each rank of mana control in the sphere of the particular spell circle, and sum with it half the mana control ranks of the complementary professional hybrid sphere mana control, each tier represented in blocks of 25 skill ranks of this total. For hybrid circles, the primary mana control skill is whichever of the two is higher. The mana cost scales with the total number of casts while casting roundtime remains fixed.

For example, a cleric with 25 ranks of Spiritual Mana Control (tier one) could cast two shots of Spirit Warding I (101) simultaneously. This can be done for example to one's self:

>incant 101 2
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You make a complex gesture, increasing the potency of your spell.
A light blue glow surrounds you.

or on an arbitrarily appropriate target:

>prepare 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.

>cast rolton 2
You make a complex gesture at a rolton, increasing the potency of your spell.
A light blue glow surrounds a rolton.

Mana Spellup

A caster may invoke all known buff spells (with a few exceptions) at the same time at zero mana cost a number of times per day equal to the threshold tier. The profession's magical domain (single-sphere or hybrid) will determine how to calculate the necessary skill ranks for each tier. For single-sphere professions, each tier is 75 ranks of the appropriate mana control. For hybrid professions, sum the larger of the two relevant mana control skills with half of the ranks of the complementary professional hybrid sphere mana control, each tier represented in blocks of 75 skill ranks of this total.

For example, a sorcerer with 50 ranks in both elemental and spiritual mana control (tier 1) and knowledge of every spell in the Minor Spiritual, Minor Elemental, and Sorcerer Base spells can invoke this ability once per day (note Wall of Force (140) is excluded):

>mana spellup

With your advanced understanding of spiritual and elemental mana, you transcend the normal limitations of magic and release upon yourself a flurry of abjurations...

A light blue glow surrounds you.
The air thickens and begins to swirl around you.
You suddenly feel more powerful.
There is a dim flash around you.
You feel a strengthening of your internal fortitude.

There is a dim flash around you.
You feel a strengthening of your blood flow.

A deep blue glow surrounds you.
A dull golden nimbus surrounds you.
You suddenly feel a lot more powerful.
You are surrounded by a white light.

A silvery luminescence surrounds you.
A bright luminescence surrounds you.
A brilliant luminescence surrounds you.
You are filled with a sense of great confidence.
Your skin tingles for a moment and you feel more secure.
A shadowy patch of ether rises up through the ground to encompass you, swiftly sinking into your skin.
Cast Roundtime 3 Seconds.

This ability should be considered particularly useful after deaths, during invasions, or after mass dispel effects.

Casters wishing to avoid the penalties associated with trade-off spells such as Spirit Barrier (102) or Elemental Focus (513) should remember to stop these spells.

Mana Pulse

Any character may speed up the next natural mana pulse if it would occur within a number of seconds equal to the threshold tier. The profession's magical domain (single-sphere or hybrid) will determine how to calculate the tier. For single-sphere professions, each tier is one rank of the appropriate mana control. For hybrid professions, sum the larger of the two relevant mana control skills with half of the ranks of the complementary professional hybrid sphere mana control, the tier equal to this total. The amount of mana obtained from this skill is always equal to the character's standard off-node value, regardless of the character's location. In trade, the next natural mana pulse will skip the character, and the character cannot use the skill again until that time.

Messaging for invocation:

>mana pulse

An invigorating rush of mana pulses through you.
Cast Roundtime 3 Seconds.

Messaging for termination of the cool-down timer and skipped mana pulse:

You feel mana pulse within the area, but it does not reach you.

This skill will never give characters additional mana (and provides even less mana if the character is on a node when the cool-down pulse skips), but does allow characters more control over when to get mana. This can be useful for example to finish off a creature, get a final pulse before a hunt, or shortly before invoking Sign of Wracking so the natural pulse does not occur when a character is nearly full of mana.


See Also