Verb:MOUNT TRAVEL: Difference between revisions

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| MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.
| MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.
|}

== MOUNT TRAVEL ==

Typing MOUNT TRAVEL alone (if not unlocked) brings up the following response:

You will need to purchase this ability from a stablehand at most town stables.

Once you have unlocked the ability with [[STABLEHAND | a stablehand]] in almost any town, you will have the following ability:

{|
|Please provide a valid town.
|-
| 1. Wehnimer's Landing
|-
| 2. Icemule Trace
|-
| 3. Solhaven
|-
| 4. River's Rest
|-
| 5. Zul Logoth - Not Supported
|-
| 6. Ta'Illistim
|-
| 7. Sylvarraend
|-
| 8. Cysaegir
|-
| 9. Ta'Vaalor
|-
| 10. Teras
|-
|
|-
|MOUNT TRAVEL #
|}

Select the appropriate # and you will almost instantly move there. '''Please Note''' - you must be ON [[MOUNT TYPE| a mount]] to use this function.

== MOUNT TRAVEL HUNTING ==

Typing MOUNT TRAVEL HUNTING alone (if not unlocked) brings up the following response:

You will need to purchase this ability from a stablehand at most town stables.

Once you have unlocked the ability with [[STABLEHAND | a stablehand]] in almost any town, you will have the following ability based on the town you are in :

{|class="wikitable"
!scope="col"|ICEMULE TRACE
!scope="col"|KHARAM DZU (a.k.a Teras Isle)
!scope="col"| MIST HARBOR
|-
‎| Please make a valid selection.
|-
‎|
|-
‎| 1. Rat's Nest 2. Great Cavern || 1. Abandoned Mine 2. Greymist Woods*** ||1. Cor'Rah 2. Cloud Forest ||
|-
‎| 3. Abandoned Farm 4. Ice Plains || 3. Manor House 4. Teras Isle, Beach (Whirlpool) ||3. Shimmering Mists 4. Monsoon Jungle ||
|-
‎| 5. Snowflake Vale 6. Icemule Pioneer Mausoleum || 5. Wind Tunnel 6. Lava Flows || - ||
|-
‎| 7. Snow Fort 8. Icemule, Ruins || 7. Glaes Tunnel 8. Eye of V'Tull || - ||
|-
‎| 9. Abbey Cellar 10. Frozen Garden || - || - ||
|-
‎| 11. Olbin Pass 12. Frozen Battlefield || - || - ||
|-
‎| 13. Thurfel's Island*** 14. Thurfel's Keep*** || - || - ||
|-
‎| 15. A Cavernous Approach || - || - ||
|-
‎|
|-
‎|*** Not Currently Supported ||
|-
‎|
|-
‎|MOUNT TRAVEL HUNTING # ||
|}
|}

Revision as of 15:04, 21 June 2020

MOUNT TRAVEL is an unlockable verb that can be purchased from a stablehand in any town stable. There are 2 versions. The first is TOWN to TOWN travel, the second is TOWN HUNTING.

VERB

Typing MOUNT alone brings up the following command:
Usage:
MOUNT {target} - Mount messaging.
MOUNT TRAVEL - Travel abilities can be obtained at most town stables.
MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town.
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town.
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.

MOUNT TRAVEL

Typing MOUNT TRAVEL alone (if not unlocked) brings up the following response:

You will need to purchase this ability from a stablehand at most town stables.

Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability:

Please provide a valid town.
1. Wehnimer's Landing
2. Icemule Trace
3. Solhaven
4. River's Rest
5. Zul Logoth - Not Supported
6. Ta'Illistim
7. Sylvarraend
8. Cysaegir
9. Ta'Vaalor
10. Teras
MOUNT TRAVEL #

Select the appropriate # and you will almost instantly move there. Please Note - you must be ON a mount to use this function.

MOUNT TRAVEL HUNTING

Typing MOUNT TRAVEL HUNTING alone (if not unlocked) brings up the following response:

You will need to purchase this ability from a stablehand at most town stables.

Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability based on the town you are in :

‎| Please make a valid selection. ‎| ‎| 1. Rat's Nest 2. Great Cavern || 1. Abandoned Mine 2. Greymist Woods*** ||1. Cor'Rah 2. Cloud Forest || ‎| 3. Abandoned Farm 4. Ice Plains || 3. Manor House 4. Teras Isle, Beach (Whirlpool) ||3. Shimmering Mists 4. Monsoon Jungle || ‎| 5. Snowflake Vale 6. Icemule Pioneer Mausoleum || 5. Wind Tunnel 6. Lava Flows || - || ‎| 7. Snow Fort 8. Icemule, Ruins || 7. Glaes Tunnel 8. Eye of V'Tull || - || ‎| 9. Abbey Cellar 10. Frozen Garden || - || - || ‎| 11. Olbin Pass 12. Frozen Battlefield || - || - || ‎| 13. Thurfel's Island*** 14. Thurfel's Keep*** || - || - || ‎| 15. A Cavernous Approach || - || - || ‎| ‎|*** Not Currently Supported || ‎| ‎|MOUNT TRAVEL HUNTING # ||
ICEMULE TRACE KHARAM DZU (a.k.a Teras Isle) MIST HARBOR