MOUNT TRAVEL (verb)

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MOUNT TRAVEL is an unlockable verb used in conjunction with the mount system that can be purchased from a stablehand in any town stable. There are two versions:town-to-town travel, purchased for 50,000 raikhen, and town-to-hunting-ground travel, purchased for 25,000 raikhen. Traveling by a mount brings you through a short travel period where the world moves past you in a blur. This makes the travel time quicker. Mounts are purchased currently at Rumor Woods. Note: you must be on a mount to use the travel functions.

Help and Verb Info

Typing MOUNT alone brings up the following information:

Usage:
MOUNT {target}              - Mount messaging.
MOUNT TRAVEL                - Travel abilities can be obtained at most town stables.
MOUNT TRAVEL TOWN           - Allows the rider to travel to another town once every 24 hours.  This command must be used from within a town.
MOUNT TRAVEL TOWN RETURN    - Allows the rider to travel to return to the town they traveled from within 24 hours.
MOUNT TRAVEL HUNTING        - Allows the rider to travel to nearby hunting grounds based on the location used.  This command must be used from within a town.
MOUNT TRAVEL RETURN         - Allows the rider to return to their source room from their hunting ground.  This command must be used from the arrival room of the hunting ground.

MOUNT TRAVEL

Typing MOUNT TRAVEL alone (if not unlocked) brings up the following response:

You will need to purchase this ability from a stablehand at most town stables.

Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability:

>You can use this verb to travel from anywhere inside your current town, your mount's stall, or the stables.

There is a 24 hour cool-down on travel.  But you can use MOUNT TRAVEL TOWN RETURN to go back to your town of origin within that 24 hours.

Please provide a valid town.
1. Wehnimer's Landing
2. Icemule Trace
3. Solhaven
4. River's Rest
5. Zul Logoth - Not Supported
6. Ta'Illistim
7. Sylvarraend
8. Cysaegir
9. Ta'Vaalor
10. Teras
11. Kraken's Fall

MOUNT TRAVEL #

MOUNT TRAVEL TOWN RETURN

This will return you to your town of origin if you have used MOUNT TRAVEL TOWN to get to another town. This can be used once within a 24 hour period.

MOUNT TRAVEL HUNTING

Typing MOUNT TRAVEL HUNTING alone (if not unlocked) brings up the following response:

You will need to purchase this ability from a stablehand at most town stables.

You can use this verb to travel from anywhere inside your current town, your mount's stall, or the stables. You may use this mode of transportation unlimitedly.

Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability based on the town you are in :

>mount travel hunt #
Are you sure you'd like to travel to [the hunting area you select]?
[Please repeat this command within 30 seconds to confirm.]
s>
[bountyhunter]>mount travel hunt #
You dig your heels into the sides of your white stallion and set off on your journey.
[Journey - ]
Obvious paths: none
s>
A sudden gust of wind forces you to briefly avert your gaze from the path ahead.
s>
You ease the reins of your white stallion as you canter toward your destination.

** There is a 5 to 10 second delay to travel **

Icemule Trace

Please make a valid selection.

   1. Rat's Nest            2. Great Cavern
   3. Abandoned Farm        4. Ice Plains
   5. Snowflake Vale        6. Icemule Pioneer Mausoleum
   7. Snow Fort             8. Icemule, Ruins
   9. Abbey Cellar         10. Frozen Garden
  11. Olbin Pass           12. Frozen Battlefield
  13. Thurfel's Island***  14. Thurfel's Keep***
  15. A Cavernous Approach 16. Top of the World, Aenatumgana

*** Not Currently Supported

MOUNT TRAVEL HUNTING #

Kharam Dzu, Teras Isle

Please make a valid selection.

   1. Abandoned Mine     2. Greymist Woods***
   3. Manor House        4. Teras Isle, Beach (Whirlpool)
   5. Wind Tunnel        6. Lava Flows
   7. Glaes Tunnel       8. Eye of V'Tull
*** Not Currently Supported

MOUNT TRAVEL HUNTING #

Mist Harbor

Please make a valid selection.

   1. Cor'Rah             2. Cloud Forest
   3. Shimmering Mists    4. Monsoon Jungle

MOUNT TRAVEL HUNTING #

River's Rest

Please make a valid selection.

   1. Sea Cave           2. Cavern
   3. Troll Lair         4. Reef***
   5. Entrance Hall      6. Zoo
   7. Alchemist          8. Infirmary
   9. Maelstrom Bay***  10. Krolvin Carrack***
  11. Garrison          12. Armory
  13. Citadel, Outside  14. Citadel, Stables
  15. River Tunnels     16. River Tunnels, Barrier
  17. South River Road  18. Miasmal Forest***
  19. Dismal Slough***  20. Karazja Jungle
*** Not Currently Supported

MOUNT TRAVEL HUNTING #

Solhaven

Please make a valid selection.

   1. Outside Bonespear, Forest Road  2. Cairnfang
   3. Vornavis, Outlands Road         4. Warrens
   5. Deep Woods                      6. Vornavian Coast, Beach
   7. Vornavian Coast, Beached Hulk   8. Vornavian Coast, Caverns
   9. Vornavian Coast, North Beach   10. Vornavis, Broken Tower
  11. Vornavis, Wooded Plains        12. Vornavian Coast, The Bog
  13. Vornavis, West Road            14. Vornavian Coast, Pine Forest
  15. Vornavian Coast, The Hills     16. Vornavian Coast, Foggy Valley
  17. Vornavis Holdings              18. Outlands Manor
  19. Vornavian Coast, The Lagoon    20. Vornavian Coast, The Lake
  21. Vornavian Coast, South Beach   22. Vornavian Coast, Forest Road
  23. Noman's Land                   24. Kanchoco Cave, Entry

MOUNT TRAVEL HUNTING #

Ta'Illistim

Please make a valid selection.

   1. Blighted Forest              2. Maaghara Tower
   3. Gossamer Valley              4. Teorrain Dale
   5. Wraithenmist                 6. Gyldemar Green
   7. Gyldemar Forest              8. Gyldemar Forest, Shack
   9. Yegharren Valley            10. Yegharren Plains
  11. Gorget Trails               12. Orcswold
  13. Emerald Forest              14. Black Moor
  15. Maernstrike Caverns         16. Temple Wyneb
  17. Masked Hills                18. Griffin's Keen
  19. Gyldemar Road, Black Water  20. West Woods, Tiny Cottage

MOUNT TRAVEL HUNTING #

Ta'Vaalor

Please make a valid selection.

   1. Fethayl Bog                     2. Yander's Farm, Well
   3. Yander's Farm, Turnip Patch     4. Yander's Farm, Wheat Fields
   5. Yander's Farm, Barley Fields    6. Yander's Farm, Corn Fields
   7. Rambling Meadows, Path          8. Rambling Meadows, Plateau
   9. Rambling Meadows, Hilltop      10. The Toadwort
  11. Glaise Cnoc                    12. Barefoot Hill
  13. Plains of Bone, Outer Circle   14. Plains of Bone, Virktoth's Path
  15. Plains of Bone, Boneyard       16. Barley Field
  17. Foothills                      18. Briar Thicket
  19. Neartofar Forest, Trail        20. Neartofor Forest, River
  21. Neartofar Forest, Stockade     22. Lunule Weald, Slade
  23. Lunule Weald, Perish Glen      24. Sorcerer's Isle

MOUNT TRAVEL HUNTING #

Wehnimer's Landing

Please make a valid selection.

   1. Foothills                 2. Spider Temple
   3. Upper Trollfang           4. Graveyard
   5. Mine Road                 6. Mine
   7. Upper Trollfang, Glatoph  8. Lysierian Hills
   9. Monastery                10. Kobold Village
  11. Darkstone                12. Sea Caverns
  13. Upper Krag Slopes        14. Wehnimer's Sewer
  15. Castle Anwyn             16. Thanatoph, Hot Springs

MOUNT TRAVEL HUNTING #

MOUNT TRAVEL RETURN

This command only works from the hunting grounds that you are dropped off in when using MOUNT TRAVEL HUNTING. In order for it to properly function, you must return to the room that the horse first dropped you off in. Once there, type MOUNT TRAVEL RETURN.

** YOU MUST BE OUT OF COMBAT FOR 15+ SECONDS TO MOUNT AND RETURN **
mount travel return
Are you sure you'd like to return to [Wehnimer's, Land's End Rd.]?
[Please repeat this command within 30 seconds to confirm.]
>mount travel return
Are you sure you'd like to return to [The room you departed from]?
[Please repeat this command within 30 seconds to confirm.]
s>
[bountyhunter]>mount travel return
You dig your heels into the sides of your white stallion and set off on your journey.
[Journey - ]
Obvious paths: none
s>
A sudden gust of wind forces you to briefly avert your gaze from the path ahead.
s>
You ease the reins of your white stallion as you canter toward your destination.

** There is a 5 to 10 second delay to travel **