Magic Item Creation (420)/saved posts

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Category: Game Mechanics
Topic: (Unknown)
Message #: (Unknown)
Author: Das Uberdog
Date: 01-24-2010
Subject: Embedding: what can and what can't be embedded?

(From The Gemstone IV Player's Corner site.)

i haven't been able to find a list of spells that can be embedded or not, does anyone know where there is one or can someone please provide on in this thread?

edit: list so far

Can Embed

(101) Spirit Warding I
(102) Spirit Barrier
(103) Spirit Defense
(107) Spirit Warding II
(Not part of original post: 120 is imbeddable.)

(401) Elemental Defense I
(403) Lock Pick Enhancement
(404) Disarm Enhancement
(406) Elemental Defense II
(407) Unlock
(408) Disarm
(409) Elemental Blast
(410) Elemental Wave
(414) Elemental Defense III
(415) Elemental Strike

(503) Thurfel's Ward
(506) Haste
(507) Elemental Deflection
(508) Elemental Bias
(509) Strength
(511) Floating Disk
(513) Elemental Focus
(518) Cone of Lightning
(519) Immolation
(Not part of original post: 520 is imbeddable.)

(720) Implosion

(901) Minor Shock
(903) Minor Water
(904) Minor Acid
(905) Prismatic Guard
(906) Minor Fire
(907) Major Cold
(908) Major Fire
(910) Major Lazer

Can't Embed

(140) Wall of Force

(515) Rapid Fire

(712) Cloak of Shadows

(913) Melgorehn's Aura
(919) Wizard's Shield
(920) Call Familiar

Category: Game Design Discussions
Topic: Items and Inventory
Message #: 1938
Author: GS4-WYROM
Date: 08/27/2015 04:24 PM EDT
Subject: Spell Knowledge Enhancives and IMBED

Hey everyone, there seems to be a lot of misunderstood information about spell knowledge enhancives that I'd like to clear up. A single item is limited to two spell knowledge abilities, and shouldn't have any other enhancives on the items. It fact, the limit of two was only updated after the July run of Duskruin Arena. It was formerly 1.

If you have an item that has more than 2, it will continue to work, but the issue boils down to the enhancive pause ability that can be applied to it. This was limited to just a single spell knowledge enhancive, but has been updated to work for 2 (which is now the limit of a single item). If you want to continue to use the pauses, we need to break them up. This goes for any items out there that have more than 2 spell knowledge enhancives.

Lastly, IMBED has had some restrictions for several years now on which spells could be probably placed into a magical item. That list is...

Any spell over level 20 plus 215, 219, 220, 420, 515, 517, 712, 714, 913, 919, 920, 1109, 1213, 1216, and 1700.

Feel free to save this information.

~Wyrom, APM