Magical armoire: Difference between revisions

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'''Magical armoires''' allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.
'''Magical armoires''' allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.


They are transferable and cost 25,000 [[Bounty point|bounty points]] for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight.
They are transferable and cost 25,000 [[bounty point]]s for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight.


==Usage==
==Usage==
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'''ANALYZE'''
'''ANALYZE'''
<pre{{log2}}>
<pre{{log2}}>
You may set the armoire to automatically dress/undress you. To do this, you must first set it to store specific items. You do this by '''POINT'''ing the armoire '''AT''' the item. Doing it a second time, will remove the item's reserved spot. You may then '''SEARCH''' the armoire to see which items you have saved a spot for. To dress/undress, simply '''OPEN''' the armoire. You may also '''CLEAN''' the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave it to the armoire. Once an item is set, another player may not use it until it has been CLEANed.
The armoire will quickly dress and undress you. You must first set it up so it knows which items to remove/put on. By '''POINT'''ing the armoire '''AT''' the item, it marks it to be included. Doing it a second time, will remove the item. You may '''SEARCH''' the armoire to see which items you have saved a spot for. To dress/undress, simply '''OPEN''' the armoire. '''PROD'''ding the armoire will cause it go dormant, so you can open it without it trying to dress/undress you. '''TURN'''ing the armoire will cause it not to sort your inventory. You may also '''CLEAN''' the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave them. Once an item is set, another player may not use the armoire until it has been CLEANed.
</pre>
</pre>


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'''TURN'''
'''TURN'''
:Turn the armoire to disable automatic sorting of inventory.
:Turn the armoire to disable automatic sorting of inventory.

'''PROD'''
:Make the armoire go dormant, so that it can be opened withOUT having the items fly into your inventory; prod it again to release it from dormancy.
:While dormant, you can '''SEARCH''' inside the open armoire to see the items set to leave your inventory.


==Limitations==
==Limitations==
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Armoires attune to their wearers, and can be unattuned with {{mono|CLEAN ARMOIRE}}.
Armoires attune to their wearers, and can be unattuned with {{mono|CLEAN ARMOIRE}}.

When a character dons items from an armoire, {{mono|[[SORT (verb)|SORT AUTOMATIC HEADTOTOE]]}} is always executed. While convenient for anyone who enjoys the order provided with this verb, all pin-worn items will be lumped together, which may not be sensible depending on the item. Furthermore, each time the autosort runs, it will reverse the order of items worn in each location; thus if one has any two items with the same noun (two pouches, two rings, etc), which one is first and which is second in the inventory will constantly oscillate with continued use of the armoire. Thus, anyone planning to use the armoire simply to wear and remove [[Enhancive item|enhancives]] will only find it convenient if the perpetual enforcement of autosort is acceptable, otherwise one will simply be trading one script (exchanging enhanvices) for another script (sorting inventory).


==Messaging==
==Messaging==
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==See Also==
==See Also==
*[[Magical armoire (saved post)]]
*[[/saved posts|Saved posts]]


[[category:Adventurer's Guild]]
[[category:Adventurer's Guild]]
[[Category: Item Scripts]]
[[Category: Scripted Items]]

Revision as of 13:34, 19 June 2019

Magical armoires allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.

They are transferable and cost 25,000 bounty points for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight.

Usage

Weight

You carefully examine the dark wooden armoire and determine that the weight is about 5 pounds.

ANALYZE

The armoire will quickly dress and undress you.  You must first set it up so it knows which items to remove/put on.  By POINTing the armoire AT the item, it marks it to be included.  Doing it a second time, will remove the item.  You may SEARCH the armoire to see which items you have saved a spot for.  To dress/undress, simply OPEN the armoire.  PRODding the armoire will cause it go dormant, so you can open it without it trying to dress/undress you.  TURNing the armoire will cause it not to sort your inventory.  You may also CLEAN the armoire to reset all previously saved items.  If any of the saved items have their description (short or long) altered, you must resave them.  Once an item is set, another player may not use the armoire until it has been CLEANed.

INSPECT

You carefully inspect your veniom-bound armoire.

You estimate that a small veniom-bound armoire can store a fairly large amount with enough space for any number of items.

You determine that you could not wear the armoire.

TURN

Turn the armoire to disable automatic sorting of inventory.

PROD

Make the armoire go dormant, so that it can be opened withOUT having the items fly into your inventory; prod it again to release it from dormancy.
While dormant, you can SEARCH inside the open armoire to see the items set to leave your inventory.

Limitations

The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as Voln armor.

If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither.

Armoires attune to their wearers, and can be unattuned with CLEAN ARMOIRE.

Messaging

Opening the armoire to don items:

>open armoire
A water witch's hair talisman flies out of the armoire and onto your person.
A water witch's hair talisman flies out of the armoire and onto your person.
A glittering imflass pin flies out of the armoire and onto your person.
An invar-bound snakeskin badge flies out of the armoire and onto your person.
A blood-eagle feather talisman flies out of the armoire and onto your person.
An etched vaalorn helm flies out of the armoire and onto your person.

Opening the armoire to undress in public:

>open armoire
An etched vaalorn helm flies off of your person and into the armoire.
A glittering imflass pin flies off of your person and into the armoire.
An invar-bound snakeskin badge flies off of your person and into the armoire.
A water witch's hair talisman flies off of your person and into the armoire.
A water witch's hair talisman flies off of your person and into the armoire.
A blood-eagle feather talisman flies off of your person and into the armoire.

See Also