Major Elemental

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Revision as of 18:00, 24 June 2015 by ZHOUY1 (talk | contribs) (Simplified by-rank enhancements since most spell durations behave the same way.)
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Major Elemental Spell Circle
400s500s600s
Circle Potency Pure
Sphere Alignment Elemental
Relevant Stats Aura
Available To Wizards
Associated Circles Minor Elemental
Wizard Base
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

The Major Elemental spell circle is purely elemental in nature, and is designed for wizards to complement offensive, defensive, and utility capabilities of the Wizard Base circle.

While it is technically not designed to be limited to a single profession (a distinction shared with the other Major and Minor spell circles), Major Elemental is currently only accessible by Wizards.

Enhancements by Rank

All stackable and refreshable enhancement spells last for +60 sec per rank unless otherwise stated.

For lore enhancements, see Lore Chart.

Thurfel's Ward (503)
+1 DS per 4 ranks above 3. Costs +1 MP per +3 DS (every 12 ranks).
Elemental Deflection (507)
+1 DS per 2 ranks greater than 7. Costs +1 mana per +3 DS (every 6 ranks).
Elemental Focus (513)
+1 Bolt AS per 2 ranks above 13. Costs +1 MP per 1 AS (every 2 ranks).
(Note that this spell reduces physical AS and is therefore not advised for War Mage use.)
Mana Leech (516)
The maximum amount of mana which can be leeched in a single cast is equivalent to the number of ranks known.
Charge Item (517)
Adds to a wizard's capability to charge successfully.
Stone Skin (520)
Increases damage absorbed before the stone shatters.
Elemental Disjunction (530)
Increases minimum number of spells dispelled.

Resources

Wizard Profession - edit
Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item
Popular Archetypes: Pure Mage | War Mage | Enchanter