Major Elemental Wave (435): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(added banner warning of outdated information)
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
<div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

{{spell
{{spell
| mnemonic = MAJRWAVE
| mnemonic = MAJRWAVE
Line 70: Line 72:


==Other Information==
==Other Information==
Major Elemental Wave uses [[Standard_maneuver_roll#SMR_v1|SMR 1.0]] as the mechanism for resolution which incorporates an [[open roll]] into the outcome. If the target is exceedingly unlucky (e.g., multiple additive 96+ d100 rolls), what would normally be a trivial outcome for the target could potentially result in a rank 9 critical.
There is evidence that a potential for ''catastrophic failure'' can occur for the target(s) of the Major Elemental Ewave, receiving a rank 8 or higher critical. This is despite the target being much higher level than the caster and the target being optimally trained vs maneuvers.

== Resources ==
== Resources ==
*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]]
*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]]

Revision as of 18:47, 30 December 2020

AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts

Major Elemental Wave (435)
Mnemonic [MAJRWAVE]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Maneuver 
Target(s) Ungrouped 
Damage Type Health 
State(s) Inflicted Prone, RT 
Critical Type Elemental 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Major Elemental Wave causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area. With the increased power imparted into this wave from the additional mana expended it is possible that the wave will discharge some of the imbued energy into any object it encounters with potentially damaging consequences.

The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone. If the player or creature's failure is sufficiently severe damage may also be incurred.

A successful major elemental wave may cause the affected creatures or characters to be pinned to the ground for up to 20 seconds with the possibility of death or damage. The spell cannot affect flying creatures while inflight without training in Elemental Lore, Air, and some creatures are immune to its effects.

ATTUNEd characters will have their attunement determine the damage type.

Element Critical Damage type
Air Vacuum
Earth Impact/Vibration
Fire Fire
Water Cold/Ice
Lightning Lightning/Electric

Lore Benefits

Elemental Lore, Air

50 ranks of Elemental Lore, Air will turn every cast of Major Elemental Wave into a spherical wave that can affect flying targets, but will not knock them out of the air.

Elemental Lore, Water

Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell Empathic Focus (1109) and continued skill increases further improve this bonus without diminishing returns.

Messaging

Fire Attuned
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
You gesture at an elven outlaw.
A wave of crimson ethereal ripples moves outward from you.
An elven outlaw is buffeted by the crimson ethereal waves and is knocked to the ground.
   ... 25 points of damage!
   Flames burn hole in chest exposing ribs!
   The elven outlaw is stunned!
A half-elven brigand is buffeted by the crimson ethereal waves and is knocked to the ground.
   ... 5 points of damage!
   Minor burns to chest.  That hurts a bit.
A half-krolvin outlaw is buffeted by the crimson ethereal waves and is knocked to the ground.
   ... 50 points of damage!
   Super-heated flame causes a half-krolvin outlaw's right eye to explode inward.

[You have 15 kills remaining.]
The half-krolvin outlaw rolls over and dies.
Cast Roundtime 3 Seconds.

Magical Items and Scrolls

Major Elemental Wave (435) has increased effect with Minor Elemental spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Minor Elemental spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Effective Spell Rank (MIU/AS)
0.5 per MIU/AS rank up to caster level
0.33 per MIU/AS rank up to 2x caster level
0.1 per MIU/AS rank above 2x caster level

Such items and scrolls are very rare.

Other Information

Major Elemental Wave uses SMR 1.0 as the mechanism for resolution which incorporates an open roll into the outcome. If the target is exceedingly unlucky (e.g., multiple additive 96+ d100 rolls), what would normally be a trivial outcome for the target could potentially result in a rank 9 critical.

Resources