Major Sanctuary (220): Difference between revisions

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(Added note about the room being considered on-node for XP absorption)
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Trinkets were released that would confer a customized sanctuary location upon use, such as those available as [[Ebon_Gate_2017/mini-games_prize_list#Tier_4|games prizes]] at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary.
Trinkets were released that would confer a customized sanctuary location upon use, such as those available as [[Ebon_Gate_2017/mini-games_prize_list#Tier_4|games prizes]] at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary.


Successful creation of a Major Sanctuary is determined by [[level]], Major Spiritual spell ranks, [[Wisdom]] bonus and [[#Mana Control Benefit|Spiritual Mana Control]] (SMC). There is a 5% failure chance that can't be trained away.
Successful creation of a Major Sanctuary is determined by [[level]], Major Spiritual spell ranks, [[Wisdom]] bonus and [[#Mana Control Benefit|Spiritual Mana Control]] (SMC). There is a 5% failure chance that can't be trained away. The room created by the sanctuary is considered "on-node" for the purposes of experience absorption.


The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include [[Temple Wyneb]], [[Old Ta'Faendryl]], [[Griffin's Keen]], [[The Scatter]], and the [[Ruined Temple]].
The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include [[Temple Wyneb]], [[Old Ta'Faendryl]], [[Griffin's Keen]], [[The Scatter]], and the [[Ruined Temple]].

Revision as of 18:21, 18 March 2021

Major Sanctuary (220)
Mnemonic [MJSANCT]
Duration 10 min + 30 sec per rank
Utility Magic  
Subtype Sanctuary 
Availability Self-cast & Group 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


Major Sanctuary will transport the caster and their group into a special place of safety in which to rest and rescue. If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide them with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a runestone.

Trinkets were released that would confer a customized sanctuary location upon use, such as those available as games prizes at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary.

Successful creation of a Major Sanctuary is determined by level, Major Spiritual spell ranks, Wisdom bonus and Spiritual Mana Control (SMC). There is a 5% failure chance that can't be trained away. The room created by the sanctuary is considered "on-node" for the purposes of experience absorption.

The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include Temple Wyneb, Old Ta'Faendryl, Griffin's Keen, The Scatter, and the Ruined Temple.

Mana Control Benefit

Training in Spiritual Mana Control increases the caster's success rate in creating a major sanctuary. SMC is said to be the most important factor for success, and that without it, the other factors have very little effect.

Messaging

Main article: Deity messaging
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...
[Eye of the Storm Sanctuary]
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.

>out
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...

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