Major Shock (910)

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Major Shock (910)
Mnemonic [MAJORSHOCK]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Lightning 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.

Usage

  • CAST {target} or INCANT this spell to hurl a lightning bolt at a target.

Lore Benefits

Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.

Air and/or Water Lore Ranks
DF Increase
1 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Note: Damage factor truncates at three decimal places.

Stun Shock

There is a seed 5 Elemental Lore, Air skill chance of applying a persistent electrical jolt on the target called Stun Shock. It will last for 8 + seed 10 ranks of Elemental Lore, Water seconds. Every 4 seconds, Stun Shock will either stun or cause minor electrical damage to the target.

Elemental Lore, Air Skill 5 11 18 26 35 45 56 68 81 95 110 126 143 161 180 200 221 243 266 290
% Chance to Apply Stun Shock 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Elemental Lore, Water Ranks 0 10 21 33 46 60 75 91 108 126 145 165 186 208 231
Duration of Stun Shock (in Seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22


Cone of Elements (518) can cast a multi-fire version of this spell with 10 ranks each of Air Lore and Water Lore and all damage factor increases and the Stun Shock effect possibility will carry over to the other spell.

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Shock DF .750 .555 .433 .415 .433
AvD 50 40 39 38 37 45 43 41 39 48 44 40 36 51 45 39 33

Messaging

You hurl a powerful lightning bolt at a dark orc!
   AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156
   ... and hit for 47 points of damage!
   Nasty shock to the head.  The dark orc looks dazed and confused.
   The dark orc is stunned!
Cast Roundtime 3 Seconds.

Alchemy Recipes

A slender mithril wand
Eastern version Western version
  1. Add crystalline solution
  2. Add tufted hawk-owl ear from giant hawk-owls
  3. Boil
  4. Add powdered turquoise stone
  5. Simmer
  6. Add s'ayanad crystal
  7. Infuse
  8. Add mithril dust
  9. Channel
  10. Chant Major Shock (910)
  1. Add crystalline solution
  2. Add 4 doses of shelfae crest from shelfae chieftains
  3. Boil
  4. Add powdered turquoise stone
  5. Simmer
  6. Add s'ayanad crystal
  7. Infuse
  8. Add mithril dust
  9. Channel
  10. Chant Major Shock (910)

Resources