Difference between revisions of "Major spider"

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(HPs, treasure info, armor info)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 20
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| picture =
| type = Arachnid
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| level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
| family = spider
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| family = Spider<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Bites, Ensnares and Special.
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| type = Arachnid<!-- Creature body type -->
| area = [[Spider Temple]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
| bcs = Yes
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| area = Spider Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 =
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 250
 
| hitpoints = 250
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{Creature ability|[[Bite (attack)|bite]] |+168 [[Attack strength|AS]]}}
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| PAA = 168
  {{Creature ability|[[Ensnare (attack)|ensnare]] |+168 [[Attack strength|AS]]}}
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| PA2 = Ensnare
| nobolt =  
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| PAB = 168
| nowarding =
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| PA3 =
 
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| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+134 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 134
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
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| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |+61 [[Target defense|TD]]}}
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| BarTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD = 61
  {{creature ability|[[Empath Base]] |+61 [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 61
  {{creature ability|[[Minor Elemental]] |+63 [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Minor Spiritual]] |+60 [[Target defense|TD]]}}
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| MnETD = 63
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD = 60
  {{creature ability|[[Armor]] |None}}
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| MnMTD =
  {{creature ability|[[CvA]] |+25}}
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
 
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| DSP2 =
| noability =  
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
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  | other =  
 
  | other =  
 
  | skin = None
 
  | skin = None
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Revision as of 14:45, 13 June 2019

Major spider
Level 20
Family Spider family creatures
Body Type Arachnid
Area(s) Found Spider Temple
BCS Yes
HP 250
Speed
Attack Attributes
Physical Attacks
Bite 168 AS
Ensnare 168 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 134
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 61
Paladin Base
Ranger Base
Sorcerer Base 61
Wizard Base
Minor Elemental 63
Major Elemental
Minor Spiritual 60
Major Spiritual
Minor Mental
Treasure Attributes
Coins None
Gems None
Magic Items None
Boxes None
Skin None
Other

Large enough to encompass a horse in her grasp, the major spider needs no web to feed from though she uses her sticky traps well when it suits her. Agile and aggressive, this demon among spiders crouches before you, her unwinking eyes showing no emotion as she waits to attack or defend. The palps around her mouth work continuously and a thin line of digestive slime drools down her mandibles.

Hunting strategies

A major spider tries to ensnare you!
 AS: +168 vs DS: +254 with AvD: +38 + d100 roll: +47 = -1
 A clean miss.

A major spider tries to bite you!
 AS: +158 vs DS: +150 with AvD: +32 + d100 roll: +86 = +126
 ... and hits for 15 points of damage!
 Torn muscle in your right leg!

And every once in awhile they do this.

A major spider rises on its legs, tucking its abdomen beneath itself to aim its spinneret at you!
You get caught by the webbing at an inopportune moment causing you to trip and fall!  You land hard on your wrist, something snaps and waves of pain shoot up your arm!

Other information

Although they do not wear physical armor, their skin provides protection equivalent to studded leather (ASG 11). Since there is no actual armor worn the CvA value is +25.

References

Near-level creatures - edit
Level 18 Level 19 Level 20 Level 21 Level 22
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