Mana: Difference between revisions

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(Cleaned up and removed from Category:Basic Mechanics as the mechanics are covered extensively in the Mana point article.)
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{{Otheruses4|the concept of magical energy|the verb|MANA (verb)}}
'''Mana''' is the form of energy which [[magic]] is comprised of, and is measured in [[mana points]] ([[MP]]s). [[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of mana, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 mana. Mana [[mana point regeneration|regenerates]] naturally over time, based on a variety of factors. A [[character]]'s base capacity for mana is based upon their [[level]] zero [[statistic]]s (enter the INFO START command to view).


[[Mana]] is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.
To increase a character's [[maximum mana capacity]], training in [[Harness Power]] is required. Every rank of harness power up to and including the character's level provides 3 mana per rank. For example, a level 25 character with 25 ranks of harness power will have 75 mana just from his/her training in harness power. For every rank past the character's level only 1 mana is added. An example would be the same level 25 character above, but with 26 ranks of harness power, would have 76 mana from his training.


== Mana mechanics ==


:''For detailed mechanics, see [[Mana point]] and [[Mana point regeneration]].''
==Reference==
*http://www.play.net/gs4/info/magic-guide.asp#mana


[[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of [[mana point]]s, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP.
==See Also==
*[[MANA (verb)]]
*[[MANA (saved post)]]


A [[character]]'s base capacity for mana is based upon their [[level]] zero [[statistic]]s. To increase a character's maximum mana capacity, training in [[Harness Power]] is required. Every rank of harness power up to and including the character's level provides 3 mana per rank. For example, a level 25 character with 25 ranks of harness power will have 75 mana just from training in harness power. For every rank past the character's level only 1 mana is added. An example would be the same level 25 character above, but with 26 ranks of harness power, would have 76 mana from his training.
[[category:Magic]]

[[category:Basic Mechanics]]
Expended mana [[mana point regeneration|regenerates]] naturally over time, approximately 25% every two minutes on a [[node]] and 15% elsewhere.

[[Category:Magic]]

Revision as of 18:46, 15 June 2015

This article is about the concept of magical energy. For the verb, see MANA (verb).

Mana is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.

Mana mechanics

For detailed mechanics, see Mana point and Mana point regeneration.

Casting a spell requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP.

A character's base capacity for mana is based upon their level zero statistics. To increase a character's maximum mana capacity, training in Harness Power is required. Every rank of harness power up to and including the character's level provides 3 mana per rank. For example, a level 25 character with 25 ranks of harness power will have 75 mana just from training in harness power. For every rank past the character's level only 1 mana is added. An example would be the same level 25 character above, but with 26 ranks of harness power, would have 76 mana from his training.

Expended mana regenerates naturally over time, approximately 25% every two minutes on a node and 15% elsewhere.