Mana

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This article is about the concept of magical energy. For the verb, see MANA (verb).

Mana is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.

Mana Points

Each character has a reserve of mana points, representing how much magic they can cast safely. Casting a spell requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system injuries.

A character's maximum mana point capacity is the sum of their Base Mana and Harness Power Bonus.

Base Mana

Profession Mana Statistic(s)
Bard Aura, Influence
Cleric Wisdom
Empath Wisdom, Influence
Monk Logic, Wisdom
Paladin Wisdom
Ranger Wisdom
Rogue Aura, Wisdom
Sorcerer Aura, Wisdom
Warrior Aura, Wisdom
Wizard Aura

Each profession uses one or two statistics to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character's statistics at Level 0 (shown with the command INFO START) and do not take subsequent growth into account.

For professions with only one mana stat,

For professions with two mana stats,

Harness Power Bonus

Training in Harness Power gives 3 MP for every rank up to the character's level, and 1 MP for any additional ranks.

For example, a level 10 character with 14 ranks in Harness Power would have a bonus of (3 × 10 + 4) = 34 MP.

Regeneration

Main article: Mana point regeneration

Expended mana regenerates naturally over time, approximately 25% every two minutes on a node and 15% elsewhere.

Resources