Mana Disruption (702): Difference between revisions

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m (Mana Disruption moved to Mana Disruption (702): welcome new contributor, please read help:style (spells))
(Fixed the copying from play.net and used U's attack spell template)
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{{offensive_spell
{{spell |
| name = Mana Disruption
|name = Mana Distruption
| number = 702
|number = 702
| mnemonic = MANADISRUPT
|mnemonic = MANADISRUPT
|mode = [[Warding]]
| duration = Immediate
|range = Immediate
| type = Attack ([[warding]])
|duration = Instantaneous
}}
}}


[[Category:Sorcerer Base Spells]]
[[Category:Sorcerer Base Spells]]


Casting Mana Disruption at a target causes it to suffer bone and tissue damage as if it had fallen a long distance. The greater the target fails it spirit warding failure, the greater the damage. There is additional internal damage done (hidden), which will be relative to the severity of the injury.
'''Mana Disruption''' is a [[Sorcerer Base]] warding spell that causes a target damage based on the warding endroll. This spell is affected by the [[CHANNEL (verb)|CHANNEL]] verb, increasing the spell's damage should the [[sorcerer]] cast the spell with one or two hands free.


The spell has two damage cycles, a hidden and visible one. The hidden damage is listed in the table below.
Other factors that can affect the damage done include casting with open hands, stance, and the target's condition.
Using the CHANNEL command instead of CAST for Mana Disruption with an empty hand will increase damage done. This bonus is modified by stance and how many hands are open.


{| {{prettytable}}
{| {{prettytable}}

Revision as of 20:18, 27 July 2006

Mana Disruption is a Sorcerer Base warding spell that causes a target damage based on the warding endroll. This spell is affected by the CHANNEL verb, increasing the spell's damage should the sorcerer cast the spell with one or two hands free. The spell has two damage cycles, a hidden and visible one. The hidden damage is listed in the table below.
Mana Disruption (702)
Mnemonic [MANADISRUPT]
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span {{{span}}}
Hidden Damage Messaging
0-4 A weak blow.
5-9 A light strike.
10-14 A nice hit.
15-19 A strong strike.
20-24 A painful blow.
25-29 Target staggered by strong strike.
30-34 A painful blow.
35-39 A very painful blow.
40-44 Target staggers in pain.
45-49 A masterful strike.
50-54 A most painful blow.
55-59 Target reels from brutal strike.
60-64 A devastating hit.
65+ Massive internal disruption.