Marshtown: Difference between revisions

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[[File:VO-caravansary.gif|thumb|right|Vornavis Caravansary]]
'''Marshtown''' was a community built atop a marsh northwest to the port of [[Solhaven]].
''For hunting areas near Marshtown, see [[:Category:Marshtown creatures|Marshtown creatures]].''


'''Marshtown''' is a small hamlet built atop a marsh northwest to the port of [[Solhaven]].
Connected to Solhaven via [[Market Bridge]], Marshtown developed on stilts, barrel rafts, and boardwalks. It was the location of many of the port's docks, and was the resting place of the armored galleon that belonged to [[Sankir the Bloodfist]]. Transportation to [[River's Rest]] was found on the [[Live Bait]], which routinely moored to one of Marshtown's docks.


Connected to Solhaven via the [[Market Bridge]], Marshtown developed on stilts, barrel rafts, and boardwalks. It is the location of many of the port's docks, and was the resting place of the armored galleon that belonged to [[Sankir the Bloodfist]]. It contains a [[locksmith]], [[furrier]], [[jail]], general store, and a well-stocked [[forging|forge]].
==External Link==

*[http://www.play.net/gs4/info/geography/area.asp?area=471 Simutronics tidbit of info on Marshtown]
North of Marshtown is an old broken tower which serves a safe resting spot for adventurers. The road to the west leads to [[North Beach]], [[Foggy Valley]], and [[Bonespear Tower]].

Transportation to [[River's Rest]] is found on the [[Live Bait]], which routinely moors to one of Marshtown's docks.

== Shops ==
*[[Delta Dessication & Rendering]]
*[[Marshtown Chandler]]
*[[Slim Jyhm's, Picks 'n Such]]

==Resources==
*[http://www.play.net/gs4/info/geography/area.asp?area=471 Marshtown] on Play.net


[[Category: Solhaven]]
[[Category: Solhaven]]

Revision as of 18:39, 25 March 2016

Vornavis Caravansary

For hunting areas near Marshtown, see Marshtown creatures.

Marshtown is a small hamlet built atop a marsh northwest to the port of Solhaven.

Connected to Solhaven via the Market Bridge, Marshtown developed on stilts, barrel rafts, and boardwalks. It is the location of many of the port's docks, and was the resting place of the armored galleon that belonged to Sankir the Bloodfist. It contains a locksmith, furrier, jail, general store, and a well-stocked forge.

North of Marshtown is an old broken tower which serves a safe resting spot for adventurers. The road to the west leads to North Beach, Foggy Valley, and Bonespear Tower.

Transportation to River's Rest is found on the Live Bait, which routinely moors to one of Marshtown's docks.

Shops

Resources