Martial Stance: Difference between revisions

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#REDIRECT [[:Category:Martial Stance skills]]
'''Martial Stance''' is a classification of [[combat maneuver]]s that provide a significant "passive" benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the SPELL ACTIVE command.

===[[Monk]]s ===
Monks have six martial stance options available:

*[[Flurry of Blows]]
*[[Inner Harmony]]
*[[Rolling Krynch Stance]]
*[[Slippery Mind]]
*[[Stance of the Mongoose]]
*[[Striking Asp Stance]]

===[[Rogue]]s===
Rogues have six available:

*[[Slippery Mind]]
*[[Predator's Eye]]
*[[Whirling Dervish]]
*[[Shield Riposte]]
*[[Disarming Presence]]
*[[Striking Asp Stance]]

===[[Warrior]]s===
Warriors have eight available:
*[[Disarming Presence]]
*[[Executioner's Stance]]
*[[Griffin's Voice]]
*[[Shield Riposte]]
*[[Stance of the Mongoose]]
*[[Tortoise Stance]]
*[[Whirling Dervish]]
*[[Striking Asp Stance]]

==See Also==
*[[Predator's Eye (saved post)|Rogue Martial Stances (saved post)]]: 7/11/12
*[[New Combat Maneuvers Released! (saved post)]]: 4/2/13

[[Category:Combat Maneuvers]]
[[Category:Martial Stances| ]]
[[Category:Shield Specializations]]

Latest revision as of 20:11, 1 February 2021