Natural Colors (601)/Mass Colors (611): Difference between revisions

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[[Mass Colors (611)|Mass Colors]] causes the caster's group to blend in with his or her surroundings better, confering a bonus to [[defensive strength]] and stealth for a longer duration. A ranger's [[Animal Companion (630)|animal companion]] also receives the benefits of this spell when present. The effects of [[Natural Colors]] and Mass Colors do not stack, as they are essentially the same spell. However, the durations do stack with each other.
[[Mass Colors (611)|Mass Colors]] causes the caster's group to blend in with his or her surroundings better, conferring a bonus to [[defensive strength]] and stealth for a [[stackable]] duration. A ranger's [[Animal Companion (630)|animal companion]] also receives the benefits of this spell when present.

This is one of three spells, collectively and colloquially known as "massies", which provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. The other two such spells are [[Mass Blur (911)]] and [[Mass Elemental Defense (419)]].

When cast, the spell automatically converts its effect into that of [[Natural Colors (601)]] upon every member of the caster's group. Therefore, in terms of [[stackable]] spell duration, [[Elemental Detection (405)]], and all other purposes, it should be considered to simply be a multi-target version of [[Natural Colors (601)]].


== Lore Effects ==
== Lore Effects ==

Revision as of 10:57, 22 January 2009

Natural Colors (601)/Mass Colors (611)
Mnemonic [MASSCOLOR]
Base Duration 900 sec
Added Duration + 30 sec per rank
Span Stackable
Defensive Magic  
Subtype DS(all) 
Defensive Strength +10 + special (all) 
Enhancement Stalking and Hiding 
Availability Group 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Mass Colors causes the caster's group to blend in with his or her surroundings better, conferring a bonus to defensive strength and stealth for a stackable duration. A ranger's animal companion also receives the benefits of this spell when present.

This is one of three spells, collectively and colloquially known as "massies", which provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. The other two such spells are Mass Blur (911) and Mass Elemental Defense (419).

When cast, the spell automatically converts its effect into that of Natural Colors (601) upon every member of the caster's group. Therefore, in terms of stackable spell duration, Elemental Detection (405), and all other purposes, it should be considered to simply be a multi-target version of Natural Colors (601).

Lore Effects

Training in Spiritual Lore, Blessings provides an additional bonus to the roll bonus for stealth activities at the first rank, at seed 1 of the summation chart. Another benefit of the Blessings Lore skill is a DS bonus at seed 5 of the summation chart.

Max Lore Benefit

  • Spiritual Lore, Blessings: 95 ranks provides +13 Stealth bonus and +10 DS beyond the base DS.

External Links