Natural Colors (601)/Mass Colors (611): Difference between revisions

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[[Mass Colors (611)|Mass Colors]] causes the caster's group to blend in with his or her surroundings better, conferring a bonus to [[defensive strength]] and stealth for a [[stackable]] duration. A ranger's [[Animal Companion (630)|animal companion]] also receives the benefits of this spell when present.
[[Mass Colors (611)|Mass Colors]] causes the caster's group to blend in with his or her surroundings better, conferring a bonus to [[defensive strength]] and stealth for a [[stackable]] duration. A ranger's [[Animal Companion (630)|animal companion]] also receives the benefits of this spell when present.


== Mass Spells ==
This is one of three spells, collectively and colloquially known as "massies", which provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. The other two such spells are [[Mass Blur (911)]] and [[Mass Elemental Defense (419)]].
This is one of three spells, collectively and colloquially known as "massies", that provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. The caster does not need to be the leader of the group.

The other two such spells are [[Mass Elemental Defense (419)]] and [[Mass Blur (911)]].


When cast, the spell automatically converts its effect into that of [[Natural Colors (601)]] upon every member of the caster's group. Therefore, in terms of [[stackable]] spell duration, [[Elemental Detection (405)]], and all other purposes, it should be considered to simply be a multi-target version of [[Natural Colors (601)]].
When cast, the spell automatically converts its effect into that of [[Natural Colors (601)]] upon every member of the caster's group. Therefore, in terms of [[stackable]] spell duration, [[Elemental Detection (405)]], and all other purposes, it should be considered to simply be a multi-target version of [[Natural Colors (601)]].


''[[F2P]] subscribers can only affect themselves when casting these spells. To cast for groups, they would need to purchase a [[SimuCoin|Spell Casting Pass]].''
== Lore Effects ==

Training in [[Spiritual Lore, Blessings]] provides an additional bonus to the roll bonus for stealth activities at the first rank, at seed 1 of the [[summation chart]]. Another benefit of the Blessings Lore skill is a DS bonus at seed 5 of the [http://carabele.com/odds/LoreBenefits.htm summation chart].
== Lore Benefits ==
Training in [[Spiritual Lore, Blessings]] provides two benefits:

===Additional DS===
Training in Blessings Lore provides an additional DS bonus of 1 per seed 5 of [[summation]] of ranks.

:{| {{prettytable|1=text-align:center;}}
!align="right"|Spiritual Lore, Blessings ranks||0||5||11||18||26||35||45||56||68||81||95||110||126||143
|-
|align="right"|Total DS bonus||10||11||12||13||14||15||16||17||18||19||20||21||22||23
|}

===Stealth Activities===
Blessings Lore provides a roll bonus to stealth activities of +1 per seed 1 summation of ranks.


:{| {{prettytable|1=text-align:center;}}
=== Max Lore Benefit ===
* Spiritual Lore, Blessings: 95 ranks provides +13 Stealth bonus and +10 DS beyond the base DS.
!align="right"|Spiritual Lore, Blessings ranks||1||3||6||10||15||21||28||36
|-
|align="right"|Bonus to stealth rolls||1||2||3||4||5||6||7||8
|-
|colspan="9"|
|-
!align="right" |Spiritual Lore, Blessings ranks||45||55||66||78||91||105||120||136
|-
|align="right" |Bonus to stealth rolls||9||10||11||12||13||14||15||16
|}


==See Also==
==Resources==
*[[Mass spells and pets (saved post)]]
*[[Pet_spells/saved_posts#Mass_Spells_.2811.2F2007.29|Mass spells and pets (saved post)]]
== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#611 Ranger Base Spell Circle: Mass Colors], on Play.net


[[Category:Ranger Base Spells]]
[[Category:Group Spells]]

Revision as of 17:00, 15 March 2017

Natural Colors (601)/Mass Colors (611)
Mnemonic [MASSCOLOR]
Base Duration 1200 sec
Added Duration + 60 sec per rank
Span Stackable
Defensive Magic  
Subtype DS(all) 
Defensive Strength +10 + special (all) 
Enhancement Stalking and Hiding 
Availability Group 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Mass Colors causes the caster's group to blend in with his or her surroundings better, conferring a bonus to defensive strength and stealth for a stackable duration. A ranger's animal companion also receives the benefits of this spell when present.

Mass Spells

This is one of three spells, collectively and colloquially known as "massies", that provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. The caster does not need to be the leader of the group.

The other two such spells are Mass Elemental Defense (419) and Mass Blur (911).

When cast, the spell automatically converts its effect into that of Natural Colors (601) upon every member of the caster's group. Therefore, in terms of stackable spell duration, Elemental Detection (405), and all other purposes, it should be considered to simply be a multi-target version of Natural Colors (601).

F2P subscribers can only affect themselves when casting these spells. To cast for groups, they would need to purchase a Spell Casting Pass.

Lore Benefits

Training in Spiritual Lore, Blessings provides two benefits:

Additional DS

Training in Blessings Lore provides an additional DS bonus of 1 per seed 5 of summation of ranks.

Spiritual Lore, Blessings ranks 0 5 11 18 26 35 45 56 68 81 95 110 126 143
Total DS bonus 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Stealth Activities

Blessings Lore provides a roll bonus to stealth activities of +1 per seed 1 summation of ranks.

Spiritual Lore, Blessings ranks 1 3 6 10 15 21 28 36
Bonus to stealth rolls 1 2 3 4 5 6 7 8
Spiritual Lore, Blessings ranks 45 55 66 78 91 105 120 136
Bonus to stealth rolls 9 10 11 12 13 14 15 16

Resources