Massive black boar: Difference between revisions

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(changed family to suine, deleted link to outdated play.net bestiary page, added link to boar article on wikipedia.)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Massive_black_boar.jpg
| level = 59
| level = 59<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Suine<!-- Add creature to family page list, which will be linked on preview/save -->
| family = boar
| type = Quadruped<!-- Creature body type -->
| attacks = Bites, Charges, Maneuvers and Tusks.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Blighted Forest]]<br>
| undead = No
| otherclass2 =
| area = Blighted Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Red Forest
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 335
{{creature ability|[[Charge (attack)|Charge]]|+335 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| maneuver =
| PA3 =
| PAC =
{{creature ability|Charge}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+200 [[Defensive strength|DS]]}}
| Melee = 200
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+194 to +215 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 194 - 215
{{creature ability|[[Sorcerer Base]] |+234 [[Target defense|TD]]}}
| CleTD = 235
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 229
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 234
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+246 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 246
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 220
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = No
| magic items = ?
| magic items = No
| gems = ?
| gems = No
| boxes = ?
| boxes = No
| other = ?
| other = None
| skin = a heavy grey tusk
| skin = a heavy grey tusk
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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==Other information==
==Other information==
CMAN knockdown that can cause crit death.
Boars have a charge maneuver that can cause knockdown, roundtime, and death.


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Wild_boar Boar on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1290 Massive black boar on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 61
|levelp2 = 61
}}
}}

[[Category:Blighted Forest creatures]]

Revision as of 16:44, 27 May 2020

Massive black boar
Massive black boar.jpg
Level 59
Family Suine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Blighted Forest
Red Forest
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Charge 335 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 200
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 194 - 215
Cleric Base 235
Empath Base 229
Paladin Base
Ranger Base
Sorcerer Base 234
Wizard Base
Minor Elemental 246
Major Elemental
Minor Spiritual 220
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a heavy grey tusk
Other None


The black boar snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth. His body is covered with coarse, black hair, and dull grey tusks protrude from each side of his gaping mouth. A good ten feet long from dripping snout to curly tail and weighing more than a ton, the black boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey. The murderous glint in the boar's eyes betrays an intelligence much greater than his mundane kin.

Hunting strategies

Black boars are completely immune to stuns, including the sorcerer spell Mind Jolt.

Other information

Boars have a charge maneuver that can cause knockdown, roundtime, and death.

References

Near-level creatures - edit
Level 57 Level 58


Level 59 Level 60


Level 61
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