Difference between revisions of "Massive pyrothag"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 58
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| picture =
| type = Biped
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| level = 58<!-- This will also be used at the end of the page in the Near level creature template -->
| family = pyrothag
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| family = Pyrothag<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Pounds, Stomps and Weapons.
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| type = Biped<!-- Creature body type -->
| area = [[Lava Flows]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
| bcs = <Not Known>
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| area = Lava Flows<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 =
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 300
 
| hitpoints = 300
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = a massive glaes club<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|a massive glaes club|+302 [[Attack strength|AS]]}}
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| PAA = 302  
 
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| PA2 =
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| PAB =
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| PA3 =
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| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+211 to +248 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 211 - 248
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
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| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD =
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD =
| noability =
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| MnMTD =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
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{{Creature treasure
 
{{Creature treasure
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  | other = None
 
  | other = None
 
  | skin = a pyrothag hide
 
  | skin = a pyrothag hide
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 14:58, 13 June 2019

Massive pyrothag
Level 58
Family Pyrothag family creatures
Body Type Biped
Area(s) Found Lava Flows
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
a massive glaes club 302 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 211 - 248
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a pyrothag hide
Other None

The pyrothag is a huge creature, towering over the tallest of giantmen. Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows. The most striking thing aside from its size, is the lack of facial features. A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.

Hunting strategies

You weave another verse into your harmony, directing the sound of your voice at a massive pyrothag.
  CS: +292 - TD: +202 + CvA: +25 + d100: +56 == +171
  Warding failed!
  A massive pyrothag reels under the force of the sonic vibrations!
  Sound waves disrupt for 69 damage!
   ... 55 points of damage!
   The massive pyrothag's spinal fluid boils, rupturing spinal cord.
   It is knocked to the ground!
   The massive pyrothag is stunned!


** Your sonic runestaff unleashes a blast of sonic energy at a massive pyrothag! **
   ... 25 points of damage!
   Blow grazes left leg.

   The massive pyrothag reels under the vibration of the attack!
   ... 60 points of damage!
   Brain driven into neck by mammoth downswing!

The massive pyrothag vibrates violently one final time and then lies still.
Sing Roundtime 3 Seconds.

Other information

If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you.

Example text:

A massive pyrothag swings a massive glaes club at you!
A clean miss.
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!
You barely duck out of the way, as a shard of rock comes flying at you!

Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard's sonic weapon flares.

References

Near-level creatures - edit
Level 56 Level 57

none

Level 58 Level 59 Level 60
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