Material

The official GemStone IV encyclopedia.
Revision as of 22:33, 4 April 2006 by Maintenance script (talk | contribs) (merged!)
Jump to navigation Jump to search

A material is the substance or substances out of which a thing is or can be made. In GemStone IV, there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may have, and may not have real life counterparts.

Metals
Alexandrite Bronze Coraesine Drakar
Eahnor Eonake Faenor Glaes (Mein)
Golvern Gornar Imflass Invar
Iron Kelyn Krodera Mithglin
Mithril Ora Ora, Black Ora, White
Razern Rhimar Rolaren Steel
Urglaes Urnon Vaalorn Veil iron
Veniom Vultite Zorchar -
Woods
Carmiln Deringo Faewood Fireleaf
Glowbark Hoarbeam Illthorn Ipantor
Kakore Lor Mesille Mossbark
Orase Rowan Ruic Sephwir
Villswood Witchwood Wyrwood Yew
Lockpick Materials
Alum Laje Vaalin -

History of Materials in GemStone III/IV

GemStone III has at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there. Where it gets more interesting is in the different magical materials that exist. Originally, these materials had names taken directly from Iron Crown Enterprises' "RoleMaster" gaming products.

Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien. The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE's gaming products.

When GemStone III was written, the names of these materials were used but the properties of them were not necessarily copied over as well. For example, in "RoleMaster" the material eog has a +30 magical bonus; in GemStone III, eog was only +10.


At the end of 1995 when the ICE age came to an end, Simutronics was legally required to change all references to materials with "RoleMaster" names. Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a GameMaster, the material would be converted to whatever the corresponding new material was called. (For example, an old "galvorn" item that a GameMaster needed to work on for some reason would be returned to the player as a "golvern" item.)

References