Difference between revisions of "Material/saved posts"

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Hope this helps!
 
Hope this helps!
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{{saved-post
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| category = Combat, Magic, and Character Mechanics
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| topic = Weapons
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| messagenum = 271
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| author = GS4-ESTILD
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| date = 08/29/2020 11:05 AM PDT
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| subject = Dispel Flares & Veil Iron/Krodera/Kroderine Updates
 +
}}
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Dispel flares have been updated to flare before an attack resolves. In addition, if the target has no spells active, they are then subject to SMRv2 and if successful, take disruption damage.
 +
 +
Kroderine weapons have been updated to always have at least 3 dispel attempts. Kroderine armor no longer dispels the wearer when triggered reactively against an attacker.
 +
 +
Veil Iron and Krodera have been updated to be immune to Vibration Chant (1002), Cloak of Shadows (712), and Weapon Fire (915). Kroderine was already immune to these spells.
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 +
GameMaster Estild
 +
  
 
[[Category:Materials]]
 
[[Category:Materials]]

Latest revision as of 10:50, 14 September 2020

Forged Weapon Weights

Category: Artisan Skills
Topic: Forging
Message #: 3302
Author: Krakii
Date: 4/4/2006 8:23:46 AM
Subject: Re: Forged Weapon Weights?

Here's the usages, rarity, bonus, and weight modifiers from GameMasters.net, back when Banthis was the one in charge of materials. At the time, this was UNofficial (although a rough guideline) information, and he was hoping to get it more codified at some point in the future.

.

Please Note: This application is a first generation data-aware web page, that likely contains some bugs.

The material here tends to change quite a bit as we come closer to our breakage system. Once we finalize some of the strength and intensity information, I will update this table to include that data. This data WILL change!

Material Type AS Mod DS Mod Encum Mod Freq Special
Alexandrite Weapon -19 DNA 110% Infrequent -
Bronze Both -5 -5 80% Common -
Iron Both 0 0 125% Very Common -
Leather Armor 0 -5 100% Very Common Non-Metallic
Obsidian Weapon -5 DNA 140% Infrequent Non-Metallic
Steel Weapon 0 DNA 105% Very Common -
Invar Both +2 ? 105% Rare Dwarven
Modwir Weapon -10 DNA 100% Common Non-Metallic
Wood Both -20 0 100% Very Common Non-Metallic
Ora Both +10 10 100% Uncommon -
Ora (White) Weapon +10 DNA 100% Very Rare Sanctified
Ora (Black) Weapon +10 DNA 100% Extrmly Rare Unholy
Imflass Both +12 +12 70% Uncommon -
Mein Both +15 +15 150% Rare Non-Metallic
Glaes Both +15 +15 150% Infrequent Non-Metallic
Mithril Both +5 +5 90% Uncommon -
Vultite Both +20 +20 80% Uncommon -
Rolaren Both +20 +20 100% Very Rare -
Golvern Both +25 +25 100% Extrmly Rare -
Veil Iron Both +25 +25 125% Extrmly Rare Magic Resist
Mithglin Weapon +15 DNA 110% Rare -
Kelyn Weapon +15 DNA 105% Very Rare -
Krodera Weapon +5 DNA 100% Extrmly Rare AntiMagic
Vaalorn Both +18 +18 90% Extrmly Rare Elven
Eahnor - - - 80% Extrmly Rare Elven
Urnon Weapon +20 DNA 100% Extrmly Rare Chaos
Rhimar Weapon +5 DNA 100% Very Rare Cold
Zorchar Weapon +5 DNA 100% Very Rare Electric
Drakar Weapon +5 DNA 100% Very Rare Heat
Gornar Weapon +5 DNA 100% Very Rare Earth
Urglaes Both +12 +24 95% Extrmly Rare Dark
Razern Weapon +10 DNA 85% Very Rare Lightly Crit Weighted
Eonake Weapon +20 DNA 80% Extrmly Rare Sanctified
Faenor Weapon +8 +8 90% Extrmly Rare Elven
Ironwood Weapon - - 80% Infrequent Non-Metallic
Witchwood Weapon -5 - 80% Rare Non-Metallic
White alloy Both ? ? ? ? -
Black alloy Both ? ? ? ? -
Low Steel Both ? ? ? ? -
High Steel Both ? ? ? ? -
Gold - ? ? ? ? -
Coraesine - ? ? ? ? -
Veniom - ? ? ? ? -
Laje - ? ? ? ? -

Note: This post originally suggested that eonake was +10. The post has been changed to reflect that eonake is +20.

Adamantine (And Other Metals)

Category: Hunting and Combat
Topic: Weapon and Armor Discussion
Message #: 1949
Author: GS4-COASE
Date: 4/28/2009 5:00:47 PM
Subject: Re: Adamantine (And Other Metals) CROSSPOST

>I have otherwise heard from multiple sources that adamantine is not supposed to be lightened, ever.

Adamantine can be lightened, though the minimum that it can be lightened to is still quite heavy when compared to a similar non-adamantine item. I do need to update ANALYZE to reflect this, though.

>I assume adamantine is pitch black, because an item said so.

Adamantine in its natural state is a blackish-brown. It can be dyed any color, however.

>I assume zelnorn is golden in color, because an item said so.

Yes, its natural state is a golden hue. It can also be dyed any color.

>I assume kroderine is silvery in color, because althought the only kroderine item in game has no color descriptor, it has properties similar to krodera (which is silvery in color).

Kroderine appears fairly similar to steel in its natural state. It has a tendency to blacken over time as a side effect its special property (consuming magic), though this can be concealed with dye.

>Upon release, it was said that kroderine could never, ever be enchanted (just like it sounds as though adamantine is never, ever supposed to be lightened). But it was cleared for the major enchanting slot at the CCF.

Kroderine will eventually consume any additional enchantment and return to its natural state. If it was enchanted at the CCF, I suspect that who ever got it done will probably want to change their choice.

>What's up with zelnorn, yo'? Does it have a natural state of +x/+x? The enchants of the various items released have all been different.

Its base state is +10/+10. This natural bonus can be enhanced, but the AS/DS bonuses should always be within one point of one another.

>What can these metals be used for? Zelnorn and adamantine have been made into weapons and armors. Kroderine has been made into a weapon. Can any of them be made into a shield? Can kroderine be made into armor?

Zelnorn and Adamantine can be crafted into weapons, armor, and shields. Kroderine is currently weapon only (though this is likely to change when a suitable release method presents itself).

>Out of all of the metals, why are these three the only metals to have a level restriction to hold that is not based on natural enchant? I'll admit that the innate abilities are very powerful, but... it doesn't make sense to cower in fear of adamantine's power when that power is just... hardness.

The innate abilities are indeed significantly more powerful than standard materials, which is why a higher than normal level restriction applies.

That adamantine tends to overpower the less experienced is derived from the fact that is it not just very strong, it is essentially supernaturally indestructable. In order to shape that kind of toughness into a useable form (like a weapon or a suit of armor), some pretty powerful magic has to be used continually over the long and slow process of crafting. That kind of mana expenditure leaves behind a very strong magical residue on the resulting item, which takes a fair bit of training to overcome.

>Where... do these metals come from? If they're alloys, how are they made!?

They are all "natural" metals (in the sense that they are not alloys or otherwise man-made).

>Which GM(s) made these items from concept to code?

Me.

Coase

Category: Hunting and Combat
Topic: Weapon and Armor Discussion
Message #: 1968
Author: GS4-COASE
Date: 4/28/2009 11:36:20 PM
Subject: Re: Adamantine (And Other Metals) CROSSPOST

>Any chance we might see kroderine armor at EG?

Maybe.

>Where on the continent are veins of this wonderful stuff found?

I imagine that you'll have to wait for Mining to come out to find out. ;)

>If I have other questions about new metals, would it be best to ask here?

Yes.

>What is the natural enchant of adamantine? Seems some were +7 and others +17.

It's +7, though it can be enchanted with a great deal of difficulty.

>Er... it does not absorb magic when it comes to Weapon Fire. D'oh. Is this intended, Coase?

No. That should now be fixed, though.

Coase

Category: General GemStone IV Discussion
Topic: Items and Inventory
Message #: 3790
Author: SIMU-WYROM
Date: 8/10/20 9:22 PM CDT
Subject: Re: ALTER and Material Rarity


>>Is there a list of rarer materials that are allowed in alterations but require us to provide material components? The ALTER verb references the need to provide materials on occasion but doesn't specify for which materials. - HATESHI

black alloy	Very Rare
bronze	Common
coraesine	Extremely Rare
drakar	Rare
drake	Common
eahnor	Very Rare
eonake	Very Rare
faenor	Rare
feras	Common
gold	Uncommon
golvern	Very Rare
gornar	Rare
high steel	Extremely Rare
imflass	Uncommon
invar	Infrequent
veil iron	Very Rare
kelyn	Very Rare
krodera	Very Rare
laje	Infrequent
low steel	Extremely Rare
mithglin	Rare
mithril	Uncommon
white ora	Very Rare
black ore	Very Rare
ora	Uncommon
razern	Very Rare
rhimar	Rare
rolaren	Very Rare
steel	Very Common
urglaes	Very Rare
urnon	Extremely Rare
vaalorn	Rare
iron	Very Common
veniom	Very Rare
vultite	Uncommon
white alloy	Extremely Rare
zorchar	Rare
carmiln	Uncommon
deringo	Uncommon
faewood	Infrequent
fireleaf	Very Rare
glowbark	Very Rare
hoarbeam	Infrequent
illthorn	Extremely Rare
ipantor	Very Rare
ironwood	Infrequent
kakore	Uncommon
lor	Very Rare
mesille	Infrequent
modwir	Common
mossbark	Uncommon
orase	Uncommon
rowan	Uncommon
ruic	Uncommon
sephwir	Extremely Rare
villswood	Infrequent
witchwood	Very Rare
wood	Very Common
wyrwood	Very Rare
yew	Uncommon
leather	Very Common
alexandrite	Rare
glaes	Rare
mein	Rare
obsidian	Infrequent
ruby	Uncommon
glass	Very Common
cloth (generic)	Very Common
air	Very Common
alum	Infrequent
vaalin	Rare
adamantine	Extremely Rare
kroderine	Extremely Rare
zelnorn	Extremely Rare
silver	Very Common
bone	Very Common
metal (generic)	Very Common
gemstone	Very Common
stone	Very Common
organic	Very Common
copper	Very Common
lead	Very Common
tin	Very Common
zinc	Very Common
platinum	Rare
brass	Common
electrum	Rare
white gold	Infrequent
red gold	Infrequent
pink gold	Infrequent
rose gold	Infrequent
sterling silver	Infrequent
pewter	Infrequent
xazkruvrixis	Extremely Rare
ghezyte	Extremely Rare
surita	Extremely Rare


Some wiki listings might be out of date since our updates. We'll get them soon enough.

Rare is the last material that can be offered in most shops. Alterations as adornments are allowed.

Some very rare can be offered in special/limited shops. Alterations as adornments are allowed.

Extremely rare cannot be used in alterations unless the item is made from that material.

Hope this helps!


Category: Combat, Magic, and Character Mechanics
Topic: Weapons
Message #: 271
Author: GS4-ESTILD
Date: 08/29/2020 11:05 AM PDT
Subject: Dispel Flares & Veil Iron/Krodera/Kroderine Updates


Dispel flares have been updated to flare before an attack resolves. In addition, if the target has no spells active, they are then subject to SMRv2 and if successful, take disruption damage.

Kroderine weapons have been updated to always have at least 3 dispel attempts. Kroderine armor no longer dispels the wearer when triggered reactively against an attacker.

Veil Iron and Krodera have been updated to be immune to Vibration Chant (1002), Cloak of Shadows (712), and Weapon Fire (915). Kroderine was already immune to these spells.

GameMaster Estild