Mechanical ranged weapon: Difference between revisions

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[[Mechanical crossbow]]s are [[ranged weapons]] with special scripts.
{{TOC limit|2}}
'''Mechanical crossbows and bows''' are [[ranged weapons]] with special scripts. They have been sold in [[Bloodriven Village]] and at [[Ebon Gate 2018]] in [[EGShop:Grinding Gears|Grinding Gears]]. Not to be confused with old-style mechanical crossbows known as [[windlass crossbow]]s.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1 (OTS)<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze the {item} and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
== Repeating crossbow ==
----------------MECHANICAL CROSSBOWS & BOWS----------------------
&#124; These crossbows/bows are of gnomish craftsmanship, and very &#124;
&#124; intricate. Any alteration should be along with this theme. &#124;
&#124; &#124;
&#124; Bows should have a wooden stock or grip, metallic gears and &#124;
&#124; limbs with crystal lenses for sights. &#124;
&#124; &#124;
&#124; If altering these, you may ONLY change the base 15/15/15 &#124;
&#124; and the settings below. &#124;
&#124; &#124;
&#124; It is currently a locked, off the shelf version. &#124;
&#124; You have access to: WEAR, REMOVE. &#124;
----------------------------------------------------------------


Metal Gears = bronze
Repeating crossbows were introduced at the [[Duskruin Arena]] pay event, and were sold off the shelf in three versions: Locked, Tier 1, and Tier 2.
Metal Cams = bronze
Metal Limbs/Stirrup = steel
Crystal Sights = clear<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
|-
! WEAR
| You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides.
|-
! REMOVE
| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears.
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
Locked versions had only fluff scripts. Unlocked versions could load multiple bolts at once (up to 3 bolts for Tier 1, and 5 bolts for Tier 2), with combat scripts for LOAD and COCK.
|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary=Can be loaded with up to 3 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze the {item} and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
=== Analyze ===
----------------MECHANICAL CROSSBOWS & BOWS----------------------
&#124; These crossbows/bows are of gnomish craftsmanship, and very &#124;
&#124; intricate. Any alteration should be along with this theme. &#124;
&#124; &#124;
&#124; Bows should have a wooden stock or grip, metallic gears and &#124;
&#124; limbs with crystal lenses for sights. &#124;
&#124; &#124;
&#124; If altering these, you may ONLY change the base 15/15/15 &#124;
&#124; and the settings below. &#124;
&#124; &#124;
&#124; It is unlocked to Tier 2, and can be unlocked again. &#124;
&#124; It can now be loaded with up to 3 bolts at a time. &#124;
&#124; COCK encumbrance is bypassed while the crossbow is loaded. &#124;
&#124; You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH, SPIN &#124;
-----------------------------------------------------------------


Metal Gears = bronze
<pre style="margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none">
Metal Cams = bronze
-------------------MECHANICAL CROSSBOWS-------------------------
Metal Limbs/Stirrup = steel
| These crossbows are of gnomish craftsmanship, and very |
Crystal Sights = clear<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
| intricate. Any alteration should be along with this theme. |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
| |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
| Bows should have a wooden stock, metallic gears and arms |
}} {| {{verbtable}}
| with a crystal lenses for sights. |
|- {{verbtableheader}}
| |
! style="width:5em;"|Verb
| If altering these, you may ONLY change the base 15/15/15 |
! First
| and the settings below. |
|-
| |
! WEAR
| It is unlocked to Tier 2. It cannot be unlocked again. |
| You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides.
| It can now be loaded with up to 5 bolts at a time. |
|-
| COCK roundtime is reduced based on crossbow type. |
! REMOVE
| You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH |
| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears.
----------------------------------------------------------------
|-
! POINT
Metal Gears = mithril
| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights.
Metal Cams = black steel
|-
Metal Arms/Stirrup = mithril
! POINT <TARGET>
Crystal Sights = crimson
| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights and taking direct aim at TARGET's right eye!
</pre>
|-
! POKE
| You tap your finger impatiently on the trigger of your mossbark hand crossbow.
|-
! RUB
| You carefully run your hand across your mossbark hand crossbow and pause to wipe a bit of black grease off some of the scarred gears. Much better!
|-
! PULL
| You pull back on the strings of your mossbark hand crossbow causing the bronze cams to rotate smoothly as the crossbow's limbs bend slightly in response. The crossbow appears to be in ready condition.
|-
! PUSH
| You lower your mossbark hand crossbow, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the crossbow's side panel and return it to your side.
|-
! SPIN
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley!
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
=== Show description ===
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->

A fine example of gnomish ingenuity and workmanship, this heavy arbalest displays curved '''mithril''' arms extending outward from the stock and is capped at the front with a '''mithril''' stirrup. Large oval cams of '''black steel''' are wrapped in the bowstring that stretches across a network of '''mithril''' gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of '''crimson''' crystal lenses serving as sights, with a small trigger extending from the underside of the weapon.
|inspect=A fine example of gnomish ingenuity and workmanship, this heavy arbalest displays curved '''mithril''' arms extending outward from the stock and is capped at the front with a '''mithril''' stirrup. Large oval cams of '''black steel''' are wrapped in the bowstring that stretches across a network of '''mithril''' gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of '''crimson''' crystal lenses serving as sights, with a small trigger extending from the underside of the weapon.


Examining the arbalest you see that it is cocked and loaded with 5 bolts.
Examining the arbalest you see that it is cocked and loaded with 5 bolts.
|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. -->

|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
You see nothing unusual, except for a small enchanter's mark.
}} {| {{verbtable}}

|- {{verbtableheader}}
=== Combat scripts ===
! style="width:5em;"|Verb

! First
*'''LOAD''': You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut.
|-
*'''COCK''': You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place.<br>You cock your heavy arbalest.<br>Roundtime: 2 sec.
! POINT

| You raise your heavy arbalest to eye level, looking down through the crimson crystal sights.
''As long as there is at least one bolt loaded, '''COCK''' has reduced roundtime: 1 second for light crossbows, 2 seconds for heavy crossbows. This action forces offensive stance. The crossbow must be cocked each time before using [[FIRE (verb)|FIRE]].''
|-

! POINT (target)
=== Fluff scripts ===
| You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}!

|-
*'''WEAR''': You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides.
! POKE
*'''REMOVE''': You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears.
| You tap your finger impatiently on the trigger of your heavy arbalest.
*'''POINT''': You raise your heavy arbalest to eye level, looking down through the crimson crystal sights.
|-
*'''POINT''' (target): You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}!
! RUB
*'''POKE''': You tap your finger impatiently on the trigger of your heavy arbalest.
*'''RUB''': You carefully run your hand across your heavy arbalest and pause to wipe a bit of black grease off some of the mithril gears. Much better!
| You carefully run your hand across your heavy arbalest and pause to wipe a bit of black grease off some of the mithril gears. Much better!
|-
*'''PULL''': You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready.
! PULL
*'''PUSH''': You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side.
| You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready.

|-
[[Category:Item Scripts]]
! PUSH
| You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side.
|-
! LOAD
| You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut.
|-
! COCK
| You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place.
|-
! SPIN
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley!
|}
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=WEAR <!-- Verbs MUST be capitalized when entered. -->
|verb2=REMOVE
|verb3=POINT
|verb4=POKE
|verb5=RUB
|verb6=PULL
|verb7=PUSH
|verb8=LOAD
|verb9=COCK
|verb10=SPIN
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Revision as of 21:09, 16 February 2021

Mechanical crossbows and bows are ranged weapons with special scripts. They have been sold in Bloodriven Village and at Ebon Gate 2018 in Grinding Gears. Not to be confused with old-style mechanical crossbows known as windlass crossbows.

Tier 1 (OTS)

Analyze

You analyze the {item} and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
 ----------------MECHANICAL CROSSBOWS & BOWS----------------------
|   These crossbows/bows are of gnomish craftsmanship, and very  |
|   intricate.  Any alteration should be along with this theme.  |
|                                                                |
|   Bows should have a wooden stock or grip, metallic gears and  |
|   limbs with crystal lenses for sights.                        |
|                                                                |
|   If altering these, you may ONLY change the base 15/15/15     |
|   and the settings below.                                      |
|                                                                |
|   It is currently a locked, off the shelf version.             |
|   You have access to: WEAR, REMOVE.                            |
 ----------------------------------------------------------------

  Metal Gears  = bronze
  Metal Cams   = bronze
  Metal Limbs/Stirrup  = steel
  Crystal Sights = clear

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First |- ! WEAR | You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |- ! REMOVE | You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |}

Tier 2

Can be loaded with up to 3 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.

Analyze

You analyze the {item} and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
 ----------------MECHANICAL CROSSBOWS & BOWS----------------------
|   These crossbows/bows are of gnomish craftsmanship, and very   |
|   intricate.  Any alteration should be along with this theme.   |
|                                                                 |
|   Bows should have a wooden stock or grip, metallic gears and   |
|   limbs with crystal lenses for sights.                         |
|                                                                 |
|   If altering these, you may ONLY change the base 15/15/15      |
|   and the settings below.                                       |
|                                                                 |
|   It is unlocked to Tier 2, and can be unlocked again.          |
|   It can now be loaded with up to 3 bolts at a time.            |
|   COCK encumbrance is bypassed while the crossbow is loaded.    |
|   You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH, SPIN |
 -----------------------------------------------------------------

  Metal Gears  = bronze
  Metal Cams   = bronze
  Metal Limbs/Stirrup  = steel
  Crystal Sights = clear

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First |- ! WEAR | You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |- ! REMOVE | You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |- ! POINT | You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights. |- ! POINT <TARGET> | You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights and taking direct aim at TARGET's right eye! |- ! POKE | You tap your finger impatiently on the trigger of your mossbark hand crossbow. |- ! RUB | You carefully run your hand across your mossbark hand crossbow and pause to wipe a bit of black grease off some of the scarred gears. Much better! |- ! PULL | You pull back on the strings of your mossbark hand crossbow causing the bronze cams to rotate smoothly as the crossbow's limbs bend slightly in response. The crossbow appears to be in ready condition. |- ! PUSH | You lower your mossbark hand crossbow, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the crossbow's side panel and return it to your side. |- ! SPIN | You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!
The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |}

Tier 3

Can be loaded with up to 5 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First |- ! POINT | You raise your heavy arbalest to eye level, looking down through the crimson crystal sights. |- ! POINT (target) | You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}! |- ! POKE | You tap your finger impatiently on the trigger of your heavy arbalest. |- ! RUB | You carefully run your hand across your heavy arbalest and pause to wipe a bit of black grease off some of the mithril gears. Much better! |- ! PULL | You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready. |- ! PUSH | You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side. |- ! LOAD | You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut. |- ! COCK | You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place. |- ! SPIN | You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!
The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |}

Mechanical ranged weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Ranged Weapons
Alterable Yes
Light/Deep Yes
Tiered Yes
Number of Tiers 4
Item Verbs
WEAR REMOVE POINT POKE
RUB PULL PUSH LOAD
COCK SPIN