Mental Lore, Manipulation: Difference between revisions

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== Empath Base ==
== Empath Base ==
;*[[Heal/Harm (1101)]]
:Provides a [[hitpoint]] (HP) damage bonus according to seed 1 of the [[summation chart]].

;*[[Bone Shatter (1106)]]
;*[[Bone Shatter (1106)]]
:Increases the chance for an instant kill.
:Damage from the spell will increase with study in this lore, though how much remains an issue in hot debate. It has generally been found that the damage increase provided by the lore is necessary to effectively use the spell at lesser trainings, but the need for the lore training decreases as the empath gains in levels. With changes pending to 1106, it is unknown how much training in this lore will be recommendable in future to effectively use the spell, but at present .5x to 1x training in the skill is considered the standard requirement.


;*[[Empathic Assault (1110)]]
;*[[Empathic Assault (1110)]]
:Manipulation Lore will provide a warding margin benefit for this attack spell.
:Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell.

;*[[Wither (1115)]]
:Increases the chance for an instant kill.

;*[[Regeneration (1150)]]
:Increases protection from critical attacks while active.


== Bard Base ==
== Bard Base ==
;*[[Vibration Chant (1002)]]
;*[[Vibration Chant (1002)]]
:A single rank in this lore will increase the chance of breaking a target's weapon or shield. Additional ranks will further increase the chance, but the exact percentage is unknown.
:Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank. There are diminishing returns with increased training.


;*[[Purification Song (1004)]]
;*[[Purification Song (1004)]]
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;*[[Song of Sonic Disruption (1030)]]
;*[[Song of Sonic Disruption (1030)]]
:At 15 ranks of this lore, the focused version of the spell can be sung for half the mana cost (15 mana). At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument.
:At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill.

==Minor Mental==
;*[[Force Orb (1201)]]
:Increases concussion damage on the target.

;*[[Telekinesis (1206)]]
:Increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.

;*[[Force Projection (1207)]]
:Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).

;*[[Thought Lash (1210)]]
:Increases subsequent [[critical]] damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)

== Resources ==
*[[Mental Lore]]
*[[Mental Lore, Divination]]
*[[Mental Lore, Telepathy]]
*[[Mental Lore, Transference]]
*[[Mental Lore, Transformation]]
*[[Lore chart]]
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]


[[Category:Lores|Mental Lore]]
[[Category:Lores]]

Revision as of 11:24, 10 September 2018

Mental Lore, Manipulation involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames.

Manipulation Lore currently plays a role in various Empath Base Spells and Bard Base Spells, and likely in future will play a part in spells in the Major Mental list, Minor Mental list and Savant Base list.

Empath Base

Provides a hitpoint (HP) damage bonus according to seed 1 of the summation chart.
Increases the chance for an instant kill.
Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell.
Increases the chance for an instant kill.
Increases protection from critical attacks while active.

Bard Base

Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank. There are diminishing returns with increased training.
A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Additional ranks will further reduce failure, but the exact percentage is unknown.
At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill.

Minor Mental

Increases concussion damage on the target.
Increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.
Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).
Increases subsequent critical damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)

Resources