Mental Lore, Transference: Difference between revisions

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:The target has a chance of getting a second opportunity to avoid physical or [[bolt]] attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the [[summation chart]].
:The target has a chance of getting a second opportunity to avoid physical or [[bolt]] attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the [[summation chart]].


== Related Links ==
== Resources ==
*[[Mental Lore]]
*[[Mental Lore]]
*[[Mental Lore, Divination]]
*[[Mental Lore, Divination]]
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*[[Mental Lore, Telepathy]]
*[[Mental Lore, Telepathy]]
*[[Mental Lore, Transformation]]
*[[Mental Lore, Transformation]]
*[[Lore chart]] (updated 2014)
*[[Lore chart]]

== External Links ==
*[http://carabele.com/LoreBenefits.htm Lore Benefits Summation Chart] (updated 2009)


[[Category:Lores]]
[[Category:Lores]]

Revision as of 12:51, 7 September 2015

Mental Lore, Transference aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.

In future, this lore may play a part in spells in the Major Mental list and Savant Base list.

Minor Mental

The target has a chance of getting a second opportunity to avoid physical or bolt attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the summation chart.

Resources