Category:Merchant NPCs: Difference between revisions

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'''Merchants''' are generally understood to be [[Character|Non-Player Character]]s that are controlled by [[GameMaster]]s and who provide specialized services unavailable in any existing automated shop.
'''Merchants''' are generally understood to be [[Character|Non-Player Character]]s that are controlled by [[GameMaster]]s and who provide specialized services unavailable in any existing automated shop.


Such services often include one or more of the following (the first three services are commonly offered together, which is known as [[GALD]]): <br>
Such services often include one or more of the following (the first three services are commonly offered together, which is known as [[GALD]]):
* [[alteration|Altering]] the description of an existing item (within reasonable limits; cosmetic only).
* [[alteration|Altering]] the description of an existing item (within reasonable limits; cosmetic only)
* Enlarging the capacity of a container - also referred to as ''[[deepening]]''.
* Enlarging the capacity of a container - also referred to as ''[[deepening]]''
* Reducing the weight of an item (most commonly used for armor, containers or types of clothing) - also referred to as ''[[lightening]]''.
* Reducing the weight of an item (most commonly used for armor, containers or types of clothing) - also referred to as ''[[lightening]]''
* [[Stock_tattoo|Tattoos]] (Not all merchants work with tattoo alterations)
* [[Character_feature|Feature Alters]] (some features may be ineligible for alteration during a merchant session; not all merchants work with feature alterations)
* Removal of enchant locks (some merchants may not offer this service)
* Adding or removing flares from weapons, shields, and armor.
* Adding or removing flares from weapons, shields, and armor.
* [[Unlocking]]
* Unlocking refers to the fact that some items (e.g. [[hair bauble]]s) have different levels of scripts/actions/verb traps available. Unlocking will take an item to the next level of verb traps. Most merchants will only unlock items from their own shops. For [[Premium]] subscribers, [[Xerria]] makes monthly visits to unlock items from her list.
* Various [[delayed service]]s
* Any manner of item [[enhancement]]


Some merchants charge for their services, while others may be provided free of charge. Some will provide service for each individual on a "first come first served" basis, known as 'room order', while others choose randomly with the aid of 'spinner' items. Other times items and services are [[raffle]]d, in which the raffle ticket may be available for purchase days in advance, but the character the ticket was purchased with must be in game at the time of drawing to have the chance at winning.
Some merchants charge for their services, while others may be provided free of charge. Some will provide service for each individual on a "first come first served" basis, known as 'room order', while others choose randomly with the aid of 'spinner' items. Other times items and services are [[raffle]]d, in which the raffle ticket may be available for purchase days in advance, but the character the ticket was purchased with must be in game at the time of drawing to have the chance at winning.
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When in presence of a merchant, it is generally considered to be good etiquette to remain as still and quiet as possible (aside from whispers); this is due to the fact that such events often attract large crowds and unnecessary movement or speech can be disruptive. However, some merchants actively encourage and participate in [[roleplay]]. Merchants also have the final say on what they will and will not do, regardless of what other merchants will do or what [[ALTER (verb)|official guidelines]] say.
When in presence of a merchant, it is generally considered to be good etiquette to remain as still and quiet as possible (aside from whispers); this is due to the fact that such events often attract large crowds and unnecessary movement or speech can be disruptive. However, some merchants actively encourage and participate in [[roleplay]]. Merchants also have the final say on what they will and will not do, regardless of what other merchants will do or what [[ALTER (verb)|official guidelines]] say.

==Resources==
*[[Merchant Guide]]
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Merchant%20Events%20and%20Suggestions/view Merchant Events and Suggestions Officials folder]


[[Category:Merchant Services]]
[[Category:Merchant Services]]
[[Category:Merchants]]
[[category:New Player]]
[[category:New Player]]

Revision as of 17:23, 4 November 2019

Merchants are generally understood to be Non-Player Characters that are controlled by GameMasters and who provide specialized services unavailable in any existing automated shop.

Such services often include one or more of the following (the first three services are commonly offered together, which is known as GALD):

  • Altering the description of an existing item (within reasonable limits; cosmetic only)
  • Enlarging the capacity of a container - also referred to as deepening
  • Reducing the weight of an item (most commonly used for armor, containers or types of clothing) - also referred to as lightening
  • Tattoos (Not all merchants work with tattoo alterations)
  • Feature Alters (some features may be ineligible for alteration during a merchant session; not all merchants work with feature alterations)
  • Removal of enchant locks (some merchants may not offer this service)
  • Adding or removing flares from weapons, shields, and armor.
  • Unlocking
  • Various delayed services
  • Any manner of item enhancement

Some merchants charge for their services, while others may be provided free of charge. Some will provide service for each individual on a "first come first served" basis, known as 'room order', while others choose randomly with the aid of 'spinner' items. Other times items and services are raffled, in which the raffle ticket may be available for purchase days in advance, but the character the ticket was purchased with must be in game at the time of drawing to have the chance at winning.

Merchants outside of festivals are a relatively rare occurrence, but are seen somewhat more commonly in Mist Harbor and during special events. Appearances taking place outside of special events are sometimes previously announced, but more often are not.

When in presence of a merchant, it is generally considered to be good etiquette to remain as still and quiet as possible (aside from whispers); this is due to the fact that such events often attract large crowds and unnecessary movement or speech can be disruptive. However, some merchants actively encourage and participate in roleplay. Merchants also have the final say on what they will and will not do, regardless of what other merchants will do or what official guidelines say.

Resources

Subcategories

This category has the following 2 subcategories, out of 2 total.

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Pages in category "Merchant NPCs"

The following 171 pages are in this category, out of 171 total.