Merchants' Bazaar: Difference between revisions

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==Location==
'''[Merchants' Bazaar, Spring Camp - ]'''
'''[Merchants' Bazaar, Spring Camp - ]'''
<br>Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see the sparkling Whick disk, a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur.
<br>Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see the sparkling Whick disk, a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur.
Also here: Mistress Aridai, Connulmik
Also here: Mistress Aridai, Connulmik
Obvious paths: none
Obvious paths: none


==Merchants==
'''You see Mistress Aridai the Conjurer.'''<br>
She appears to be a Human.<br>
She is average height. She appears to be an adult. She has long-lashed grey eyes and tanned skin. She has shoulder length, glossy chestnut hair. She has a delicate face, a button nose and dimpled cheeks.<br>
She is in good shape.<br>
She is wearing a slender black velvet sack, a trailing pale green scarf of sheer chiffon, a deeply cowled thick ivory linen robe with a jeweled hem, a small components pouch, and a pair of slashed leather shoes.
<br><br>

'''You see Connulmik the Absent-Minded Tinker.'''<br>
He appears to be a Burghal Gnome of the Withycombe Bloodline.<br>
He is shorter than average and has a scarred and disfigured frame. He appears to be senescent. He has clouded ale-brown eyes and ashy skin. He has thinning, loose steel grey hair swept back from the temples. He has a broad face, a bulbous nose and a grizzled beard.<br>
He is in good shape.<br>
He is wearing a round leather cap topped with a pair of dusty goggles, a belted dark leather tunic, a small hexagonal gear, an invar-buckled dark leather belt, a gear-clasped leather tool pouch, a pair of forging tongs, a pair of cog-tooled leather pants, and a pair of cracked leather boots.





Revision as of 13:26, 26 April 2020

Location

[Merchants' Bazaar, Spring Camp - ]
Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see the sparkling Whick disk, a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur. Also here: Mistress Aridai, Connulmik Obvious paths: none


Merchants

You see Mistress Aridai the Conjurer.
She appears to be a Human.
She is average height. She appears to be an adult. She has long-lashed grey eyes and tanned skin. She has shoulder length, glossy chestnut hair. She has a delicate face, a button nose and dimpled cheeks.
She is in good shape.
She is wearing a slender black velvet sack, a trailing pale green scarf of sheer chiffon, a deeply cowled thick ivory linen robe with a jeweled hem, a small components pouch, and a pair of slashed leather shoes.

You see Connulmik the Absent-Minded Tinker.
He appears to be a Burghal Gnome of the Withycombe Bloodline.
He is shorter than average and has a scarred and disfigured frame. He appears to be senescent. He has clouded ale-brown eyes and ashy skin. He has thinning, loose steel grey hair swept back from the temples. He has a broad face, a bulbous nose and a grizzled beard.
He is in good shape.
He is wearing a round leather cap topped with a pair of dusty goggles, a belted dark leather tunic, a small hexagonal gear, an invar-buckled dark leather belt, a gear-clasped leather tool pouch, a pair of forging tongs, a pair of cog-tooled leather pants, and a pair of cracked leather boots.


Connulmik's Unlimited Tinkering Services

  • Unlimited Unlocks: Once per session, no passing things around, ya oil slicks!
  • Fishies, first and second unlocks.
  • Gargoyle Rings
  • Prayer Books
  • Amulet Holders, the newer style
  • Handkerchiefs
  • Napkins
  • Skellie Cloaks
  • Frog & Lilli Necklaces
  • Wedding Rings
  • Polearm Harnesses
  • Leather Works
  • Prayer Beads, not them super fancy ones recently released.
  • Suspenders, the first and second unlocks
  • Metallic Gowns, again the first and second workings
  • Caster Gloves
  • Wand Staves
  • Crystal Holding Jewelry
  • Creepy Stoles
  • Fusion Zests, first and second
  • Joola items, the first tinkering
  • Hilted Weapons, both levels of tinkering.
  • Zoece's Sparkling Crystal Balls, whoever Zoece is!
  • Petticoats
  • Scrying Bowls
  • Dancing Scarves
  • Yansio Hats
  • Gambling Kits, to the first unlock
  • Climate Wear, also to the first
  • Pelt bags, the first tinkering
  • Spiffy Jackets... they're spiffy!
  • Cidolfhus Bandoliers to the first
  • Anfelt weapons
  • Gory Weapons, to the first
  • RSword Canes
  • Orb Staves
  • Farm Tools
  • Compasses
  • Realm Maps
  • Dancing Shoes, not Mortasha's
  • Feathered Boas
  • Morphing Containers, first and second unlocks
  • Tall Shoes and appropriate sticks, first and seconds
  • Fancy Weapons
  • Shurley Gloves
  • Certain Wearable Picks
  • Mortasha's Dancing Shoes, second tier of unlocks
  • Fancy Coats
  • Veola Hats, first and second
  • Fancy Stockings, first and second
  • Steampunk Clothing
  • Winged Wear
  • Hairpicks
  • Garrote Knives
  • Cigar Cutters
  • Poison Rings
  • Ice Patch Skates
  • Hair Baubles, first tier of tinkering
  • Hair Feather, first unlock
  • Brawl Fluff
  • Fancy Sheathes, the first tinkering
  • Arkati Sigils


Connulmik's Limited Tinkering Services

  • Fishies to the third level of abilities -- Remaining for the year: 20
  • Fishies to the fourth level of abilities -- Remaining for the year: 3
  • Spiffy Jackets: Full unlocking -- Remaining for the year: 10
  • Dual Weapon Displayer -- Remaining for the year: 20
  • Anfelt weapons: Final unlock -- Remaining for the year: 10
  • Gory Weapons: Second level of tinkering -- Remaining for the year: 12
  • Jewelry Boxes: Up to the 5th tinkering -- Remaining for this session: 3
  • Fancy Weapons: 2nd level of tinkering -- Remaining this session: 3
  • Shurley Gloves: Second tinkering -- Remaining for this session: 3
  • Mortasha's Dancing Shoes: Third unlocking -- Remaining this session: 3
  • Herb bundling pouches -- Remaining this session: 2
  • Rotting Rodents, first unlocking -- Remaining this year: 6
  • Gory Weapons: third level of tinkering -- Remaining for this year: 1
  • Pelt bags: final unlock -- Remaining for the year: 1
  • Climate Wear: Second unlocking -- Remaining for the year: 6
  • Cidolfhus Bandoliers: 2nd unlocking -- Remaining for the year: 5
  • Fancy Weapons: Tinkering to the fourth tier -- Remaining for the year: 5
  • Shurley Gloves: 4th tier tinkering -- Remaining for the year: 5
  • Mortasha's Dancing Shoes: Tinkering to the fourth level -- Remaining for the year: 5
  • Jewelry Box: 6th level unlocking -- Remaining for the year: 3
  • Codex -- Remaining for the year: 1
  • Petticoats: 2nd tinkering -- Remaining for the year: 10
  • Corset Gown -- Remaining this session: 1
  • Juggling balls -- Remaining this session: 5
  • Cat's Cradle String -- Remaining this session: 5
  • Yo-yo -- Remaining this session: 5
  • Adventure Wear Clothing -- Remaining this session: 5
  • Adventure Wear Hoods: Second tinkering -- Remaining this session: 2
  • Gnomish Goggles: 1st unlock -- Remaining this month: 5
  • Gnomish Goggles: 2nd unlock -- Remaining this month: 1
  • Mechanical Bracers: First unlock -- Remaining this month: 1
  • Fancy Sheaths: 3rd tier of tinkering -- Remaining for this session: 4
  • Fancy Sheaths: 4th tier of tinkering, no customizations -- Remaining for this year: 6
  • Grobey Shields: 1st tinkering -- Remaining this session: 2
  • Grobey Shields: 2nd tinkering -- Remaining this year: 4
  • Eisenrucks: 2nd unlock -- Remaining this year: 30
  • Quartz Baldrics and Yokes: 2nd unlock -- Remaining for the year: 30
  • Secure Gem Pouches -- Remaining this session: 10