Difference between revisions of "Minor Elemental Edge (902)"

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'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including [[Runestaff|runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The spell's duration is one (1) swing per [[level]] of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target.
 
'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including [[Runestaff|runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The spell's duration is one (1) swing per [[level]] of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target.
  
Warmages of any level gain an additional benefit from the spell when it is [[EVOKE]]d.  It will enhance a weapon to grant +10 [[enhancive]] weapon [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus).  Training in [[Elemental Lore, Earth]] will increase the bonus by +1 per seed 7 summation of lore ranks. A few notes for the EVOKEd version only:
+
Warmages of any level gain an additional benefit from the spell when it is [[EVOKE]]D.  It will enhance a weapon to grant +10 [[enhancive]] weapon [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus).  Training in [[Elemental Lore, Earth]] will increase the bonus by +1 per seed 7 summation of lore ranks. A few notes for the EVOKEd version only:
  
 
* The spell is still cast on the weapon itself (but you do not need to specify the weapon; it will check your hands).
 
* The spell is still cast on the weapon itself (but you do not need to specify the weapon; it will check your hands).

Revision as of 23:36, 14 February 2016

Minor Elemental Edge (902)
Mnemonic [MINOREDGE]
Duration 20 + (3 * wizard spell ranks) attacks
Offensive Magic - Weapon Enhancement  
Subtype Weapon 
Weapon Enhancement +15 
Weapon Requirements Non-magical
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant Item (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Offensive

Minor Elemental Edge is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including runestaves and unarmed combat hand and foot gear. The spell's duration is one (1) swing per level of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both attack (AS) and defensive strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target.

Warmages of any level gain an additional benefit from the spell when it is EVOKED. It will enhance a weapon to grant +10 enhancive weapon skill bonus, as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus). Training in Elemental Lore, Earth will increase the bonus by +1 per seed 7 summation of lore ranks. A few notes for the EVOKEd version only:

  • The spell is still cast on the weapon itself (but you do not need to specify the weapon; it will check your hands).
  • The bonus only works for the caster, as such the weapon cannot be passed to others for the same bonus.
  • If you're 1x trained in Thrown Weapons, the spell will always grant Thrown Weapons skill regardless of the weapon the spell is cast upon.

Spell Usage

For the normal version, simply prepare the spell and cast it on a normal (non-magical, non-blessed, non-flaring, non-weighted) weapon. The weapon must meet all of the requirements listed. The evoked version will work on any weapon regardless of its properties, except if it has the normal 902 version already on it. The two versions do not stack.

Spell Messaging

Initial Cast
>prep 902
You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge...
Your spell is ready.
cast my rune
You gesture at a crystal-set rosewood runestaff.
A bright glow forms around the rosewood runestaf for a moment, then seems to seep into the weapon, giving it an inner glow.
During Combat
>pun
You attempt to punch a giant rat!
You have decent positioning against a giant rat.
  UAF: 64 vs UDF: 32 = 2.000 * MM: 94 + d100: 32 = 220
  ... and hit for 53 points of damage!
  Backfist slams into the right eye, immediately blurring the giant rat's vision!
The giant rat collapses to the ground, emits a final squeal, and dies.
Your leather gauntlets fades some.
Roundtime: 3 sec.
Wearing Off

Your rosewood runestaff stops glowing.

Alchemy Recipe

Some dark shimmering oil
  1. Add pure oil
  2. Add powdered black jasper
  3. Add 2 doses of ayanad crystal
  4. Boil
  5. Add jagged translucent crystal
  6. Simmer
  7. Chant Minor Elemental Edge (902)

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