Minor Fire (906): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(rewrite, work-in-progress)
(additional lore info, resource link)
Line 18: Line 18:
__NOTOC__
__NOTOC__
==Lore Benefits==
==Lore Benefits==

===Damage Factor Bonus===
Training in [[Elemental Lore, Fire]] increases the spell's [[Damage factor|damage factor]] (DF).
Training in [[Elemental Lore, Fire]] increases the spell's [[Damage factor|damage factor]] (DF).


Line 30: Line 32:
|<center>101 to 200</center>||0.001 per four ranks
|<center>101 to 200</center>||0.001 per four ranks
|}
|}

The total DF increase with 200 ranks EL, Fire lore is 0.100.
The total DF increase with 200 ranks EL, Fire lore is 0.100.

===Fire Critical Bonus===
Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (Elemental Lore, Fire skill / 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional [[hitpoint]] damage). Base chance with 10 ranks is 10% (50 skill &divide; 5).

*The effect lasts for 10 seconds and the ignite damage occurs every 5 seconds.
*This ability does not work on targets already on fire through [[Immolation (519)]].
*The spells [[Minor Water (903)]] and [[Holy Bolt (306)]] will remove this effect from the target.


== Spell Usage ==
== Spell Usage ==
Line 48: Line 56:
{{:golden wand}}
{{:golden wand}}


==Resources==
== External Links ==
*[[Elemental_lore_review_(saved_posts)#Minor_Fire_(906)|Elemental lore review (saved posts)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#906 Wizard Base Spell Circle: Minor Fire], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#906 Wizard Base Spell Circle: Minor Fire], on Play.net



Revision as of 10:26, 13 September 2015

This article is a work in progress!
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Minor Fire (906)
Mnemonic [MINORFIRE]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Minor Fire is a powerful elemental bolt spell that empowers the caster with the ability to hurl a stream of fire at a foe. It is one of the primary attack spells in a wizard's arsenal and can be especially effective when cast at creatures that are susceptible to fire damage, notably members of the troll family. Although not the most powerful elemental attack spell available to wizards, it is effective in most situations and often provides the best results for the mana required to cast it.

The attack strength (AS) for this spell is primarily a function of the caster's spell aiming skill and dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and fire-based critical injuries.

Lore Benefits

Damage Factor Bonus

Training in Elemental Lore, Fire increases the spell's damage factor (DF).

Fire Lore Ranks
DF Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks

The total DF increase with 200 ranks EL, Fire lore is 0.100.

Fire Critical Bonus

Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (Elemental Lore, Fire skill / 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional hitpoint damage). Base chance with 10 ranks is 10% (50 skill ÷ 5).

  • The effect lasts for 10 seconds and the ignite damage occurs every 5 seconds.
  • This ability does not work on targets already on fire through Immolation (519).
  • The spells Minor Water (903) and Holy Bolt (306) will remove this effect from the target.

Spell Usage

  • CAST or INCANT this spell to hurl a stream of fire at the target.

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minor Fire DF .667 .455 .345 .323 .303
AvD 55 37 36 35 34 33 31 29 27 42 38 34 30 44 38 32 26

Alchemy Recipe

A golden wand
  1. Add crystalline solution
  2. Add powdered almandine garnet
  3. Add 3 doses of ayanad crystal
  4. Simmer
  5. Add Gold Dust
  6. Boil
  7. Chant Minor Fire (906)

Resources