Minor Spiritual: Difference between revisions

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{{ minor_spiritual header | navigation = {{minor_spiritual_navigation }} }}
{{ minor_spiritual header | navigation = {{minor_spiritual_navigation }} }}


The '''Minor Spiritual''' [[spell circle]] calls its power from the surrounding innate [[spiritual]] forces. It is the most commonly available collection of [[magic]], seven of the nine [[profession]]s are capable harnessing its power. The circle is comprised of a variety of basic offensive, defensive, and utility magic.
The '''Minor Spiritual''' [[spell circle]] consists of the most widely known [[spiritual]] spells, learnable by eight professions. The circle contains a variety of basic offensive, defensive, and utility magic.


== Enhancements by Rank ==
== Enhancements by Rank ==


All [[stackable]] and [[refreshable]] defensive spells last for +60 sec per rank, except for [[Wall of Force (140)]] which has a fixed duration.
;[[Spirit Warding I (101)]] & [[Spirit Warding II (107)]]

:Duration is extended by +60 sec per rank.
''For lore enhancements, see [[lore chart#Minor Spirit|Lore Chart]].''


;[[Spirit Barrier (102)]]
;[[Spirit Barrier (102)]]
:Adds +0.5 [[DS]] per rank greater than 2. Costs +1 mana per +3 DS (every 6 ranks). Duration is extended by +60 sec per rank.
:+1 DS per 2 ranks above 2. Costs +1 [[MP]] per +3 DS (every 6 ranks).


;[[Spirit Defense (103)]]
;[[Lesser Shroud (120)]]
:+1 DS per 2 ranks above 20. Costs +1 [[MP]] per +3 DS (every 6 ranks).
:Duration is extended by +60 sec per rank.


;[[Spirit Guide (130)]]
;[[Disease Resist (104)]] & [[Poison Resist (105)]]
:Reduces the number of random landing locations.
:Duration is extended by +60 sec per rank.

;[[Water Walking (112)]]
:Duration is extended by +60 sec per rank.

;[[Lesser Shroud (120)]]
:Adds +0.5 DS per rank greater than 20. Costs +1 mana per +3 DS (every 6 ranks). Duration is extended by +60 sec per rank.


==See Also==
== Resources ==
*[[Minor Spiritual (saved posts)]]


*[[/saved posts|Saved posts]]
== External Links ==
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Minor%20Spiritual%20Circle/view Officials folder]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3 Official Minor Spiritual Spell Circle]


[[Category: Minor Spiritual Spells| ]]
[[Category: Spells| ]]
[[Category: Cleric]]
[[Category: Cleric]]
[[Category: Empath]]
[[Category: Empath]]
[[Category: Monk]]
[[Category: Paladin]]
[[Category: Paladin]]
[[Category: Ranger]]
[[Category: Ranger]]
[[Category: Rogue]]
[[Category: Sorcerer]]
[[Category: Sorcerer]]
[[Category: Warrior]]

Latest revision as of 22:21, 14 March 2017

Minor Spiritual Spell Circle
100s200s300s
Circle Potency Semi
Sphere Alignment Spiritual
Relevant Stats Wisdom
Available To Clerics
Empaths
Monks
Paladins
Rangers
Rogues
Sorcerers
Warriors
Associated Circles Major Spiritual
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

The Minor Spiritual spell circle consists of the most widely known spiritual spells, learnable by eight professions. The circle contains a variety of basic offensive, defensive, and utility magic.

Enhancements by Rank

All stackable and refreshable defensive spells last for +60 sec per rank, except for Wall of Force (140) which has a fixed duration.

For lore enhancements, see Lore Chart.

Spirit Barrier (102)
+1 DS per 2 ranks above 2. Costs +1 MP per +3 DS (every 6 ranks).
Lesser Shroud (120)
+1 DS per 2 ranks above 20. Costs +1 MP per +3 DS (every 6 ranks).
Spirit Guide (130)
Reduces the number of random landing locations.

Resources