Monk: Difference between revisions

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(Added link to full combat maneuvers available to monks)
(→‎Combat Maneuvers List: Reorganized list)
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Monks also have the ability to train in the following [[combat maneuvers]]:
Monks also have the ability to train in the following [[combat maneuvers]]:


===Monk-only Maneuvers===
*[[Perfect Self]] - Requires 3 ranks of [[Surge of Strength]] and Burst of Swiftness, gives +2 to each [[statistic]] per rank, 5 ranks
*[[Burst of Swiftness]] - similar to [[Surge of Strength]], but for [[Agility]], and half of that for [[Dexterity]]
*[[Burst of Swiftness]] (burst): [[Agility]]/[[Dexterity]] bonus (5 ranks)
*[[Flurry of Blows]] (flurry): [[Martial Stance]], [[Jab]] multiple targets in area (3 ranks)
*[[Mystic Strike]] - A regular attack that also reduces [[TD]]
*[[Grapple Mastery]] (gmastery): Increase [[Grapple]] attack proficiency (3 rank)
*[[Duck and Weave]] – Gives a short evasion boost and a chance to redirect an attack on you to another foe
*[[Internal Power]] – Restores [[hitpoint]]s, 15 + 5*rank, 5 ranks
*[[Inner Harmony]] (iharmony): [[Martial Stance]], chance to shake off spell effects (3 ranks)
*[[Internal Power]] (ipower): [[Hitpoint|Health point]] recovery (5 ranks)
*[[Punch Mastery]]- 3 Ranks, each rank gives 1% to [[critical]] success chances and adds to success result margins for Unarmed Combat
*[[Ki Focus]] (kifocus): [[AS]]/[[UAF]] bonus (3 ranks)
*[[Kick Mastery]]- 3 Ranks, each rank gives 1% to [[critical]] success chances and adds to success result margins for Unarmed Combat
*[[Kick Mastery]] (kmastery): Increase [[Kick]] attack proficiency (3 ranks)
*[[Grapple Mastery]]- 3 Ranks, each rank gives 1% to [[critical]] success chances and adds to success result margins for Unarmed Combat
*[[Mystic Strike]] (mysticstrike): ? (description not available at this time)
*[[Ki Focus]] – focus for 2 seconds of [[roundtime]] to get [[Attack Strength]] bonus to next attack, 3 ranks, at rank 3 gives +35 AS
*[[Perfect Self]] (perfectself): [[Statistic]]s enhancer (5 ranks)
*[[Punch Mastery]] (punchmastery): Increase [[Punch]] attack proficiency (3 ranks)
*[[Rolling Krynch Stance]] (krynch): [[Martial Stance]], potentially raise attack tier against second foe (3 ranks)
*[[Stance of the Mongoose]] (mongoose): [[Martial Stance]], auto retaliatory strike (3 ranks)


===Other Available Maneuvers===
Something about [[Martial Stance]]s.
*[[Bearhug]] (bearhug)
*[[Slippery Mind]] – Outwit mind or soul-affecting spells, percentage chance based on ranks and how light armor is, 3 ranks
*[[Charge]] (charge)
*[[Inner Harmony]] – Removes debuff spells, activates every 30 seconds. Three ranks – first rank to have chance to remove, second will automatically shake ones that come after stance is taken, third to remove debuffs in place
*[[Cheapshots]] (cheapshots)
*[[Stance of the Mongoose]] – Instead of a parry, automatically counter with a jab
*[[Combat Focus]] (focus)
*[[Rolling Krynch Stance]] – gives chances to stay at higher tier of attacks when switching targets
*[[Combat Mastery]] (cmastery)
*[[Flurry of Blows]] Gives chance to jab multiple targets with no additional roundtime
*[[Combat Movement]] (cmovement)
*[[Combat Toughness]] (toughness
*[[Cunning Defense]](cdefense)
*[[Dirtkick]] (dirtkick)
*[[Disarm Weapon]] (disarm)
*[[Duck and Weave]] (weave): 30 second boost to [[evade]] chance (3 ranks)
*[[Evade Mastery]] (emastery)
*[[Feint]] (feint)
*[[Garrote]] (garrote)
*[[Headbutt]] (headbutt)
*[[Multi-Fire]] (mfire)
*[[Precision]] (precision)
*[[Quickstrike]] (qstrike)
*[[Side by Side]] (sidebyside)
*[[Slippery Mind]] (slipperymind): [[Martial Stance]], chance to avoid certain warding spells (3 ranks)
*[[Spin Attack]] (sattack)
*[[Stun Maneuvers]] (stunman
*[[Subdual Strike]] (sstrike)
*[[Surge of Strength]] (surge)
*[[Sweep]] (sweep)
*[[Trip]] (trip)
{{top}}


==Statistic Growth Rates==
==Statistic Growth Rates==

Revision as of 09:26, 25 May 2012

This profession is not yet implemented and may currently be under development. Information presented in this article is subject to change.

Monk
Type Square
Spell Circles Minor Mental, Minor Spiritual
Prime Requisites Agility, Strength
Mana Statistics Wisdom, Discipline
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2/2 2
Armor Use 10/0 2
Shield Use 8/0 2
Combat Maneuvers 5/3 2
Edged Weapons 2/1 2
Blunt Weapons 3/1 2
Two-Handed Weapons 5/2 2
Ranged Weapons 4/1 2
Thrown Weapons 2/1 2
Polearm Weapons 6/2 2
Brawling 2/1 2
Ambush 3/2 2
Multi Opponent Combat 5/2 2
Physical Fitness 2/0 3
Dodging 1/1 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/6 1
Magic Item Use 0/7 1
Spell Aiming 5/20 1
Harness Power 0/6 1
Elemental Mana Control 0/15 1
Mental Mana Control 0/8 1
Spirit Mana Control 0/8 1
Spell Research 0/38 1
Elemental Lore 0/40 1
Spiritual Lore 0/12 1
Sorcerous Lore 0/35 1
Mental Lore 0/12 1
General Skills
Skill Cost Ranks
Survival 2/2 2
Disarming Traps 3/4 2
Picking Locks 3/3 2
Stalking and Hiding 3/2 2
Perception 0/2 2
Climbing 1/0 2
Swimming 2/0 2
First Aid 1/2 2
Trading 0/3 2
Pickpocketing 2/2 2

The Monk, along with the Savant, is one of two upcoming professions to be added to GemStone IV. Monks are slated to be a square profession, with access to the Minor Mental and Minor Spiritual spell circles. Monks will be expected to use little to no armor, and are are assumed to be geared towards use of the slated Unarmed combat system.

Combat Maneuvers List

Monks also have the ability to train in the following combat maneuvers:

Monk-only Maneuvers

Other Available Maneuvers

Return to the top of this page.

Statistic Growth Rates

For more information see the article on statistic growth rates.

Monk Statistic Growth Rates
Profession STR CON DEX AGI DIS AUR LOG INT WIS INF
Monk 25 25 20 30 25 15 20 20 15 10

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.


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See Also

Reference

Template:Monks

Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard