Mount System: Difference between revisions

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(Added MOUNT TRAVEL per the post on the official forums.)
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Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.
Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.

== MOUNT TRAVEL ==

Fast travel unlocks are available for purchase at the [[Grand Stables]] at [[Rumor Woods]].

MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town.
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town.
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.

Landing
1. Foothills
2. Spider Temple
3. Upper Trollfang
4. Graveyard
5. Mine Road
6. Mine
7. Upper Trollfang, Glatoph
8. Lysierian Hills
9. Monastery
10. Kobold Village
11. Darkstone
12. Sea Caverns
13. Upper Krag Slopes
14. Wehnimer's Sewer
15. Castle Anwyn
16. Thanatoph, Hot Springs

Teras
1. Abandoned Mine
2. Greymist Woods*
3. Manor House
4. Teras Isle, Beach (Whirlpool)
5. Wind Tunnel
6. Lava Flows
7. Glaes Tunnel
8. Eye of V'Tull
* Not Currently Supported

Solhaven
1. Outside Bonespear, Forest Road
2. Cairnfang
3. Vornavis, Outlands Road
4. Warrens
5. Deep Woods
6. Vornavian Coast, Beach
7. Vornavian Coast, Beached Hulk
8. Vornavian Coast, Caverns
9. Vornavian Coast, North Beach
10. Vornavis, Broken Tower
11. Vornavis, Wooded Plains
12. Vornavian Coast, The Bog
13. Vornavis, West Road
14. Vornavian Coast, Pine Forest
15. Vornavian Coast, The Hills
16. Vornavian Coast, Foggy Valley
17. Vornavis Holdings
18. Outlands Manor
19. Vornavian Coast, The Lagoon
20. Vornavian Coast, The Lake
21. Vornavian Coast, South Beach
22. Vornavian Coast, Forest Road
23. Noman's Land

River's Rest
1. Sea Cave
2. Cavern
3. Troll Lair
4. Reef*
5. Entrance Hall
6. Zoo
7. Alchemist
8. Infirmary
9. Maelstrom Bay*
10. Krolvin Carrack*
11. Garrison
12. Armory
13. Citadel, Outside
14. Citadel, Stables
15. River Tunnels
16. River Tunnels, Barrier
17. South River Road
18. Miasmal Forest*
19. Dismal Slough*
20. Karazja Jungle
* Not Currently Supported

Icemule
1. Rat's Nest
2. Great Cavern
3. Abandoned Farm
4. Ice Plains
5. Snowflake Vale
6. Icemule Pioneer Mausoleum
7. Snow Fort
8. Icemule, Ruins
9. Abbey Cellar
10. Frozen Garden
11. Olbin Pass
12. Frozen Battlefield
13. Thurfel's Island*
14. Thurfel's Keep*
15. A Cavernous Approach
* Not Currently Supported

ZL
1. Czeroth Caverns
2. Mraent Cavern
3. Zaerthu Tunnels
4. Troll Burial Grounds


TI
1. Blighted Forest
2. Maaghara Tower
3. Gossamer Valley
4. Teorrain Dale
5. Wraithenmist
6. Gyldemar Green
7. Gyldemar Forest
8. Gyldemar Forest, Shack
9. Yegharren Valley
10. Yegharren Plains
11. Gorget Trails
12. Orcswold
13. Emerald Forest
14. Black Moor
15. Maernstrike Caverns
16. Temple Wyneb
17. Masked Hills
18. Griffin's Keen
19. Gyldemar Road, Black Water

TV
1. Fethayl Bog
2. Yander's Farm, Well
3. Yander's Farm, Turnip Patch
4. Yander's Farm, Wheat Fields
5. Yander's Farm, Barley Fields
6. Yander's Farm, Corn Fields
7. Rambling Meadows, Path
8. Rambling Meadows, Plateau
9. Rambling Meadows, Hilltop
10. The Toadwort
11. Glaise Cnoc
12. Barefoot Hill
13. Plains of Bone, Outer Circle
14. Plains of Bone, Virktoth's Path
15. Plains of Bone, Boneyard
16. Barley Field
17. Foothills
18. Briar Thicket
19. Neartofar Forest, Trail
20. Neartofor Forest, River
21. Neartofar Forest, Stockade
22. Lunule Weald, Slade
23. Lunule Weald, Perish Glen
24. Sorcerer's Isle

Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing:

Target room | Alternate Room
Cavernhold | Foothills
Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle)
Stronghold | Thanatoph, Hot Springs
Nelemar (No teleport in) | Outside Whirlpool
Wind Tunnel | Temple of Luukos, Altar
Glaes Tunnel | Teleport into V'Tull
Bonespear | Vornavian Coast, Forest Road
Vornavian Coast | Vornavian Coast, The HIlls
Vornavian Coast | Vornavian Coast, South Beach
Citadel Entrance | Citadel, Outside Gates
Black Moor | Yegharren Valley, Ravine's Edge
Wyneb | Masked Hills, Hairline Ridge
Griffin's Keen | Masked Hills, Hairline Ridge
Gyldemar Road, Black Water (Outside of OTF, pool)


== MOUNT HOMES ==
== MOUNT HOMES ==

Revision as of 18:21, 21 June 2020

MOUNTS

Mounts are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at Rumor Woods.

For base information about mounts visit: Mounts

MOUNT CALLING DEVICE

Mounts are summoned by holding either their reins (equine) or leads (tortoise).

To summon your mount WAVE your device. The types are below.

Reins

You analyze your golden leather reins and sense that the item cannot be altered in any way.

The creator has also provided the following information:

This is a summoning item and will currently summon: a lithe golden charger, which is a mountable creature that has the following characteristics:

Height: just over 17 hands
Face: white-starred
Ears: pointed
Forelock: sleek
Body: lithe (NOTE: this sets/changes mount article)
Coat: flawless (Optional)
CoatClr: golden (NOTE: this sets/changes mount adjective)
Mane: blunt-cut
ManeQrk: decorated with onyx bands (Optional)
TailQrk: voluminous
TailClr: dark brown
Unique: None set

This summoning item cannot be altered in any way.

USAGE:   HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be:
- summoned while inside.
- ridden inside or in water.
- used while in combat.  You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will:
- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes.  (HOLD reins to refresh.)
- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner.
- remain in their permanent "home" (if you have purchased a stall) indefinitely.
- return to your side if summoned in an appropriate location, regardless of where you left them.

This mount has a permanent stable in Wehnimer's Landing.

You get no sense of whether or not the reins may be further lightened.

Leads

You analyze your yellow hemp leads and sense that the item cannot be altered in any way.

The creator has also provided the following information:

This is a summoning item and will currently summon: a smooth yellow tortoise, which is a mountable creature that has the following characteristics:

Height: about 2 feet
Face: small
Ears (beak): flat
Body (skin): smooth (NOTE: this sets/changes mount article)
CoatClr (neck): yellow (NOTE: this sets/changes mount adjective)
ManeQrk (scute detail): outlined in beige (Optional)
TailQrk (tail): thin
Unique: None set
Texture (shell): domed
Material (scutes): round

This summoning item cannot be altered in any way.

USAGE:   HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be:
- summoned while inside.
- ridden inside or in water.
- used while in combat.  You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will:
- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes.  (HOLD reins to refresh.)
- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner.
- remain in their permanent "home" (if you have purchased a stall) indefinitely.
- return to your side if summoned in an appropriate location, regardless of where you left them.
 a smooth yellow tortoise.

You get no sense of whether or not the leads may be further lightened.

MOUNT CUSTOMIZATIONS

Once you purchase a mount, you can have its features customized to your taste. The common mounts will have less options than uncommon mounts, with rare mounts having access to the most.

You can only customize your mounts features with raikhen and by paying the ostler at Rumor Woods. When visiting the ostler, please have your summoning device in hand.

Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.

MOUNT TRAVEL

Fast travel unlocks are available for purchase at the Grand Stables at Rumor Woods.

MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town. MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town. MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.

Landing 1. Foothills 2. Spider Temple 3. Upper Trollfang 4. Graveyard 5. Mine Road 6. Mine 7. Upper Trollfang, Glatoph 8. Lysierian Hills 9. Monastery 10. Kobold Village 11. Darkstone 12. Sea Caverns 13. Upper Krag Slopes 14. Wehnimer's Sewer 15. Castle Anwyn 16. Thanatoph, Hot Springs

Teras 1. Abandoned Mine 2. Greymist Woods* 3. Manor House 4. Teras Isle, Beach (Whirlpool) 5. Wind Tunnel 6. Lava Flows 7. Glaes Tunnel 8. Eye of V'Tull

  • Not Currently Supported

Solhaven 1. Outside Bonespear, Forest Road 2. Cairnfang 3. Vornavis, Outlands Road 4. Warrens 5. Deep Woods 6. Vornavian Coast, Beach 7. Vornavian Coast, Beached Hulk 8. Vornavian Coast, Caverns 9. Vornavian Coast, North Beach 10. Vornavis, Broken Tower 11. Vornavis, Wooded Plains 12. Vornavian Coast, The Bog 13. Vornavis, West Road 14. Vornavian Coast, Pine Forest 15. Vornavian Coast, The Hills 16. Vornavian Coast, Foggy Valley 17. Vornavis Holdings 18. Outlands Manor 19. Vornavian Coast, The Lagoon 20. Vornavian Coast, The Lake 21. Vornavian Coast, South Beach 22. Vornavian Coast, Forest Road 23. Noman's Land

River's Rest 1. Sea Cave 2. Cavern 3. Troll Lair 4. Reef* 5. Entrance Hall 6. Zoo 7. Alchemist 8. Infirmary 9. Maelstrom Bay* 10. Krolvin Carrack* 11. Garrison 12. Armory 13. Citadel, Outside 14. Citadel, Stables 15. River Tunnels 16. River Tunnels, Barrier 17. South River Road 18. Miasmal Forest* 19. Dismal Slough* 20. Karazja Jungle

  • Not Currently Supported

Icemule 1. Rat's Nest 2. Great Cavern 3. Abandoned Farm 4. Ice Plains 5. Snowflake Vale 6. Icemule Pioneer Mausoleum 7. Snow Fort 8. Icemule, Ruins 9. Abbey Cellar 10. Frozen Garden 11. Olbin Pass 12. Frozen Battlefield 13. Thurfel's Island* 14. Thurfel's Keep* 15. A Cavernous Approach

  • Not Currently Supported

ZL 1. Czeroth Caverns 2. Mraent Cavern 3. Zaerthu Tunnels 4. Troll Burial Grounds


TI 1. Blighted Forest 2. Maaghara Tower 3. Gossamer Valley 4. Teorrain Dale 5. Wraithenmist 6. Gyldemar Green 7. Gyldemar Forest 8. Gyldemar Forest, Shack 9. Yegharren Valley 10. Yegharren Plains 11. Gorget Trails 12. Orcswold 13. Emerald Forest 14. Black Moor 15. Maernstrike Caverns 16. Temple Wyneb 17. Masked Hills 18. Griffin's Keen 19. Gyldemar Road, Black Water

TV 1. Fethayl Bog 2. Yander's Farm, Well 3. Yander's Farm, Turnip Patch 4. Yander's Farm, Wheat Fields 5. Yander's Farm, Barley Fields 6. Yander's Farm, Corn Fields 7. Rambling Meadows, Path 8. Rambling Meadows, Plateau 9. Rambling Meadows, Hilltop 10. The Toadwort 11. Glaise Cnoc 12. Barefoot Hill 13. Plains of Bone, Outer Circle 14. Plains of Bone, Virktoth's Path 15. Plains of Bone, Boneyard 16. Barley Field 17. Foothills 18. Briar Thicket 19. Neartofar Forest, Trail 20. Neartofor Forest, River 21. Neartofar Forest, Stockade 22. Lunule Weald, Slade 23. Lunule Weald, Perish Glen 24. Sorcerer's Isle

Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing:

Target room | Alternate Room Cavernhold | Foothills Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle) Stronghold | Thanatoph, Hot Springs Nelemar (No teleport in) | Outside Whirlpool Wind Tunnel | Temple of Luukos, Altar Glaes Tunnel | Teleport into V'Tull Bonespear | Vornavian Coast, Forest Road Vornavian Coast | Vornavian Coast, The HIlls Vornavian Coast | Vornavian Coast, South Beach Citadel Entrance | Citadel, Outside Gates Black Moor | Yegharren Valley, Ravine's Edge Wyneb | Masked Hills, Hairline Ridge Griffin's Keen | Masked Hills, Hairline Ridge Gyldemar Road, Black Water (Outside of OTF, pool)

MOUNT HOMES

You can dismiss your mount to send him/her away, just as you can wave your reins to summon him/her.

You can also purchase a stall from stablehands in most towns' stables.

Most towns have a stables in them and those that do have a trusty stablehands.

This stablehand can do the following services for you:

1. Assist you in purchasing a stall for your mount.

2. Discuss switching which mount is in your stall.

3. Assist you in purchasing Mount Travel options.

STALLS

You can also purchase a stall from stablehands in most towns' stables.

In order to purchase a stall, you'll need to have your mount summoning device in hand.

If you do, this is the place that you can visit your mount when you are not riding it.

In 2020, the following free upgrades were made to stalls.


1) All stalls will now allow groups to enter. Mounted group members will be dismounted, as there's only enough room for one mount to exist in each stall. (Characters can no longer login to the stall rooms.)
2) All stalls will now allow magic and familiars.
3) Fast travel will now work from all stables, including stalls (assuming the ability functions in that area AND you have purchased this upgrade from the stablehand).
4) Stall decor limits have been removed.
5) You can now teleport out of your stall.

Additionally, the following upgrades were announced:

1) STALL SWAP
   a) Mount Association -- Change the mount that lives in a stall. COST: 625 raikhen
   b) Stable Location -- Change the town of your stall (assuming one is currently available in that town). COST: 1250 raikhen

2) PERSONAL NODE -- COST: 5000 raikhen

3) STORAGE -- add a container able to hold 50 pounds. COST: 10000 raikhen
    (NOTE: Stalls are limited to 1 storage container.)

4) STORAGE UPGRADE in 10 pound increments
    a) 50 to 100 pounds -- COST: 1000 raikhen
    b) 100 to 150 pounds -- COST: 2000 raikhen
    b) 150 to 200 pounds (max capacity) -- COST: 3000 raikhen

5) JANITORIAL SERVICES
   a) Level 1: Purchase a trashcan from the shop. COST: 400 raikhen
   b) Level 2: Purchase a trashcan ROOM DESCRIPTION. (IE: "A small hole in the floor serves as a waste receptacle." versus "You also see <item>".) COST: 675 raikhen
   c) Level 3: Purchase a CLEAN function to clean up a stall room (similar to inn tables). COST: 1075 raikhen
   (Note: These options function separately. You do not have to purchase lower levels to get upper levels.)

6) ZESTY OPTIONS
   a) Benches and chairs. COST: 400 raikhen

7) REMODEL -- purchase a new stall description. COST: 1300 raikhen

MOUNT ITEMS

Mount items can be purchased in Rumor Woods. At the following shops:

Born to Adorn - items a tortoise can wear

Braid and Mane - items that will change a horse's mane

The Gallant Groom - items that can be used to groom a horse

The Gift Horse - items a horse can wear

Irons in the Fire - items that can brand a horse

Quit Stallin' - items that can be placed in a stall

Rollin' in the Greens - food for tortoises

Saddle Me Up - saddles for mounts

Stick Your Nose In It - food for mounts and nosebags

The Colorful Carapace - paint for a tortoise shell

Trim and Polish - items that can be used to groom a tortoise

MOUNT TYPES

Horses

Common

Horse

Uncommon

Cob

Charger

Crowbait

Draft Horse

Filly

Gelding

Hack

Mare

Pony

Stallion

Rare

Nightmare Steed (2019 Only)

Tortoises 2020

Common

Giant Tortoise

Uncommon

Cryptodira

Rare

Megalochelys atlas

MOUNT VERBS

MOUNT (verb)

This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL.

MOUNT TRAVEL (verb)

In order to use the MOUNT TRAVEL system you need to do 3 things:

1. Purchase a mount from Rumor Woods.

2. Purchase a travel unlock from stablehands.

3. Stand in your towns stable.

DISMISS (verb)

This sends your mount home. If you own stall, then your mount will be waiting for you next time you visit it.

DISMOUNT (verb)

This will allow you to climb off of your mount.