Multi Opponent Combat: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added notes about roundtime and mstrike)
m (→‎Resources: update links)
(18 intermediate revisions by 10 users not shown)
Line 1: Line 1:
Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptable to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.
Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.


{{Skill|
{{Skill|
Line 5: Line 5:
| Clericranks = 1 || Clericcost = 15/8
| Clericranks = 1 || Clericcost = 15/8
| Empathranks = 1 || Empathcost = 15/10
| Empathranks = 1 || Empathcost = 15/10
| Monkranks = 2 || Monkcost = 5/2
| Rangerranks = 1 || Rangercost = 10/4
| Rangerranks = 1 || Rangercost = 10/4
| Rogueranks = 1 || Roguecost = 10/3
| Rogueranks = 1 || Roguecost = 10/3
Line 13: Line 14:
}}
}}
== Force on Force ==
== Force on Force ==
{| {{prettytable|float:right;}}
{{Main|Force on Force}}
|+'''Force on Force'''
Force on Force is a system that lowers a character's defensive [[STANCE (verb)|stance]] upon being attacked by multiple opponents. Each opponent lowers the character's stance by 25% until the character is treated to be in a fully offensive stance. Beyond 4 opponents, the defending character's [[defensive strength]] is further lowered, making Force on Force a very deadly thing to any character not trained in Multi Opponent Combat. However, a character who is trained in this skill requires more opponents to have the same effect. At 5 ranks, one opponent is ignored when it comes to stance reduction. At 15 ranks, two are ignored, and at 35 ranks, three are ignored. One additional opponent is ignored every 25 ranks thereafter.
! MoC Ranks || Foes Ignored<br>(beyond one)
|-
| 10 || 1
|-
| 25 || 2
|-
| 45 || 3
|-
| 70 || 4
|-
| +25 || +1
|}
'''Force on Force''' is a system that lowers a character's defensive [[STANCE (verb)|stance]] upon being attacked by multiple opponents. Each opponent lowers the character's stance by 25% until the character is treated to be in a fully offensive stance. Beyond 4 opponents, the defending character's [[defensive strength]] is further lowered, making Force on Force very deadly. Training in [[Multi Opponent Combat]] mitigates Force on Force.

A character can handle one additional attacker (2 total) with no ill effects after 10 ranks of this skill, two attackers beyond the first after 25 rank, and so on following the table to the right. These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount.

For example, suppose a character had 35 ranks of Multi Opponent Combat. This places the character halfway between mitigating 2 and 3 additional attackers. If that character faced 4 foes at once, the first three would have no effect, and the fourth would only cause a 12.5% pushdown (instead of 25%).

There is no messaging associated with Force on Force aside from a dramatic drop in [[defensive strength]].

The above applies for like level opponents. Each extra level an opponent has on its target counts as if it were 0.05 extra opponents, up to opponents 10 or more levels higher which count as 1.5 each. For example a level 48 character in combat with 3 opponents of levels 51, 55 and 60 would take FoF as if opposed by 1.15 + 1.35 + 1.5 = 4 like level opponents, and require 70 rather than 45 MOC ranks to eliminate it. Lower level opponents become less effective, down to a minimum of counting as 0.5 opponents each.


== Multi-strike ==
== Multi-strike ==
{{main|MSTRIKE (verb)}}
{{main|MSTRIKE (verb)}}
:{| {{Prettytable|float:right;}}
A character who has 5 ranks in Multi Opponent Combat will attack two targets if unfocused, but a character needs 30 ranks before getting two strikes on a single target, using the focused version of MSTRIKE.
|+'''Focused Multi-strike'''
|-
! MoC Ranks || Strikes <br> (at once)
|-
| 30 || 2
|-
| 55 || 3
|-
| 90 || 4
|-
| 135 || 5
|-
| 190 || 6
|}
:{| {{Prettytable|float:right;}}
|+'''Unfocused Multi-strike
|-
! MoC Ranks || Targets <br> (at once)
|-
| 5 || 2
|-
| 15 || 3
|-
| 35 || 4
|-
| 60 || 5
|-
| 100 || 6
|-
| 155 || 7
|}
Training in [[Multi Opponent Combat]] gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times. A multi-strike is faster than usual, requires a cooldown.


=== Unfocused Multi-strike ===
The unfocused version of MSTRIKE will attack a number of opponents equal to what they can ignore from the Force on Force system (see [[Multi Opponent Combat#Force on Force|above]]). The focused version is two strikes at 30 ranks, and an additional strike every 25 ranks thereafter.
:''Note: a character trained in [[Two Weapon Combat]] swings both weapons for every strike.''


A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack an additional target.
=== Multi-strike Roundtime ===
The [[roundtime]] associated with a multi-strike increases as the number of strikes increase. It also depends on the speed of the weapons being used to make such a strike.
;Roundtime = Weapon Speed + ((Number of Strikes - 1) * (Weapon Speed / 2)) + 1
If a character is using two weapons, the "weapon speed" is calculated as '''Primary weapon speed + secondary weapon speed - 2'''. If the off-hand weapon is slower than the primary hand weapon, a +2 penalty is applied to the roundtime when using two weapons. If the off-hand weapon goes above the off-hand weapon weight limit (the limit depends on the character's strength), an additional +1 penalty is applied to the base speed of the two-weapon attack.


=== Focused Multi-strike ===
For example, a character using two sais (base roundtime: 2) will see a weapon speed of 2 seconds for the pair of sais. If the character then makes a four-strike multi-strike, the roundtime for the attack will be 2 + (4 - 1) * (2 / 2) + 1 = 6 seconds. If the character has a bonus to roundtime due to having high [[agility]] and [[dexterity]] scores, this roundtime will be reduced by that much, down to the minimum for the weapon combination they chose (4 seconds, for a pair of sais). A character making the same attack with a pair of katars would instead get (3 + 3 - 2) + (4 - 1) * (3 + 3 - 2)/2 + 1 = 11 seconds.
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack a single target with an additional strike.


==Summary of Benefits==
== Magic ==

A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]]. In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.

== Summary of Benefits Chart ==
Per the post by [[GameMaster]] Coase on 26 May 2008, the required skill levels for certain benefits have ''changed'', in some cases dramatically. The updated skill requirements are:
:{|{{Prettytable}}
:{|{{Prettytable}}
! MoC Ranks || Number of Targets || Focused Mstrike || FoF Offset
|MoC Ranks
|-
|Number of Targets
| 5 || 2 || 1 || 0
|Focused Mstrike
|-
|FoF Offset
| 10 || 2 || 1 || 1
|-
| 15 || 3 || 1 || 1
|-
| 25 || 3 || 1 || 2
|-
|30 || 3 || 2 || 2
|-
|35 || 4 || 2 || 2
|-
|45 || 4 || 2 || 3
|-
|55 || 4 || 3 || 3
|-
|60 || 5 || 3 || 3
|-
|-
|70 || 5 || 3 || 4
|5
|2
|1
|0
|-
|-
|80 || 5 || 3 || 4
|10
|2
|1
|1
|-
|-
|85 || 5 || 3 || 4
|15
|3
|1
|1
|-
|-
|90 || 5 || 4 || 4
|25
|3
|1
|2
|-
|-
|95 || 5 || 4 || 5
|30
|3
|2
|2
|-
|-
|100 || 6 || 4 || 5
|35
|4
|2
|2
|-
|-
|105 || 6 || 4 || 5
|45
|4
|2
|3
|-
|-
|110 || 6 || 4 || 5
|55
|4
|3
|3
|-
|-
|120 || 6 || 4 || 6
|60
|5
|3
|3
|-
|-
|135 || 6 || 5 || 6
|70
|5
|3
|4
|-
|-
|145 || 6 || 5 || 7
|80
|5
|4
|4
|-
|-
|155 || 7 || 5 || 7
|85
|6
|4
|4
|-
|-
|170 || 7 || 5 || 8
|95
|6
|4
|5
|-
|-
|190 || 7 || 6 || 8
|105
|6
|5
|5
|-
|-
|195 || 7 || 6 || 9
|110
|7
|5
|5
|-
|-
|}
|}
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage <b>above one</b> before a DS pushdown.
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage <b>above one</b> before a DS pushdown.
== References ==
== Resources ==
*[[/saved posts|Saved posts]]
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]
*[[Duck and Weave]]
*http://www.play.net/gs4/info/skills.asp#multiopponentcombat
*http://www.play.net/gs4/info/skills.asp#multiopponentcombat
*http://www.play.net/gs4/info/combatguide.asp#multiopponents
*http://www.play.net/gs4/info/combatguide.asp#multiopponents

Revision as of 12:17, 1 April 2017

Training in Multi Opponent Combat (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptible to Force on Force, a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the MSTRIKE verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 2 2 1 1 1 1 1 - 1 1
Training Point Cost 10/3 4/3 5/2 7/3 5/2 10/4 15/8 15/10 - 15/10 15/10

Force on Force

Force on Force
MoC Ranks Foes Ignored
(beyond one)
10 1
25 2
45 3
70 4
+25 +1

Force on Force is a system that lowers a character's defensive stance upon being attacked by multiple opponents. Each opponent lowers the character's stance by 25% until the character is treated to be in a fully offensive stance. Beyond 4 opponents, the defending character's defensive strength is further lowered, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.

A character can handle one additional attacker (2 total) with no ill effects after 10 ranks of this skill, two attackers beyond the first after 25 rank, and so on following the table to the right. These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount.

For example, suppose a character had 35 ranks of Multi Opponent Combat. This places the character halfway between mitigating 2 and 3 additional attackers. If that character faced 4 foes at once, the first three would have no effect, and the fourth would only cause a 12.5% pushdown (instead of 25%).

There is no messaging associated with Force on Force aside from a dramatic drop in defensive strength.

The above applies for like level opponents. Each extra level an opponent has on its target counts as if it were 0.05 extra opponents, up to opponents 10 or more levels higher which count as 1.5 each. For example a level 48 character in combat with 3 opponents of levels 51, 55 and 60 would take FoF as if opposed by 1.15 + 1.35 + 1.5 = 4 like level opponents, and require 70 rather than 45 MOC ranks to eliminate it. Lower level opponents become less effective, down to a minimum of counting as 0.5 opponents each.

Multi-strike

Main article: MSTRIKE (verb)
Focused Multi-strike
MoC Ranks Strikes
(at once)
30 2
55 3
90 4
135 5
190 6
Unfocused Multi-strike
MoC Ranks Targets
(at once)
5 2
15 3
35 4
60 5
100 6
155 7

Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times. A multi-strike is faster than usual, requires a cooldown.

Unfocused Multi-strike

A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack an additional target.

Focused Multi-strike

A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack a single target with an additional strike.

Magic

A character who trains in Multi Opponent Combat also gains more control over certain magics that can affect multiple foes at once, such as ball spells and Focused Implosion. In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.

Summary of Benefits Chart

Per the post by GameMaster Coase on 26 May 2008, the required skill levels for certain benefits have changed, in some cases dramatically. The updated skill requirements are:

MoC Ranks Number of Targets Focused Mstrike FoF Offset
5 2 1 0
10 2 1 1
15 3 1 1
25 3 1 2
30 3 2 2
35 4 2 2
45 4 2 3
55 4 3 3
60 5 3 3
70 5 3 4
80 5 3 4
85 5 3 4
90 5 4 4
95 5 4 5
100 6 4 5
105 6 4 5
110 6 4 5
120 6 4 6
135 6 5 6
145 6 5 7
155 7 5 7
170 7 5 8
190 7 6 8
195 7 6 9
Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage above one before a DS pushdown.

Resources