Naisirc: Difference between revisions
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(changed family to ghost) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = naisirc.jpg |
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| level = 75 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = naisirc |
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| type = Hybrid <!-- Creature body type --> |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Charges, Ensnares and Magic. |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area = [[The Rift]]<br> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 238 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
| physical = |
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{{creature ability|Charge|+400 [[AS]]}} |
{{creature ability|[[Charge (attack)|Charge]]|+400 [[Attack strength|AS]]}} |
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{{creature ability|Ensnare|+394[[AS]]}} |
{{creature ability|[[Ensnare (attack)|Ensnare]]|+394 [[Attack strength|AS]]}} |
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| maneuver = |
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{{creature ability|[[Call Wind (912)]]}} |
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{{creature ability|[[Tangle Weed (610)]]}} |
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}} |
}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] | |
{{creature ability|[[Bard Base]] |+274 to +280 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+324 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] | |
{{creature ability|[[Cleric Base]] |+301 [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| noability = |
| noability = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| gems = Yes |
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| magic items = Yes |
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| other = ? |
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| noskinvalue = |
| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The '''naisirc''' first appears as a dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at its prey, it makes a curious whispering noise while the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy. |
The '''naisirc''' first appears as a dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at its prey, it makes a curious whispering noise while the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy. |
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==Hunting strategies== |
==Hunting strategies== |
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Upon a successful hit, the naisirc can take [[spirit]] from its opponent. |
Upon a successful hit, the naisirc can take [[spirit]] from its opponent. |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A naisirc charges at you! |
A naisirc charges at you! |
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AS: +400 vs DS: +287 with AvD: +32 + d100 roll: +95 = +240 |
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... and hits for 31 points of damage! |
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Sprained ankle! You won't be running soon. |
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You are stunned for 1 rounds! |
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CS: +316 - TD: +253 + CvA: +15 + d100: +18 - -5 == +101 |
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Warding failed! |
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You feel drained! |
You feel drained! |
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</ |
</pre> |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 77 |
|levelp2 = 77 |
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}} |
}} |
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[[Category:The Rift creatures]] |
Revision as of 08:30, 17 August 2020
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The naisirc first appears as a dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at its prey, it makes a curious whispering noise while the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Upon a successful hit, the naisirc can take spirit from its opponent.
A naisirc charges at you! AS: +400 vs DS: +287 with AvD: +32 + d100 roll: +95 = +240 ... and hits for 31 points of damage! Sprained ankle! You won't be running soon. You are stunned for 1 rounds! CS: +316 - TD: +253 + CvA: +15 + d100: +18 - -5 == +101 Warding failed! You feel drained!
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