Natural weapons

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Revision as of 07:14, 6 August 2011 by SPYRIDONM1 (talk | contribs) (Added stomp)
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Natural weapons are innate attacking weapons, such as teeth and claws, possessed by numerous creatures from the lowest level (giant rats) to some of the highest level creatures (enormous rift crawlers) in the lands. Generally, these types of attacks use the creatures attack strength similar to ordinary melee weapon attacks. Some creatures will have more than one type of natural attack in their arsenal. Others may, in addition to their natural weapon capabilities, carry conventional one and two-handed weapons.

Damage Factors and Attack vs. Defense

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bite (attack) DF .400 .375 .375 .325 .300 5 5 Puncture/Crush/Slash --/---
AvD 39 35 34 33 32 30 28 26 24 32 28 24 20 25 19 13 7
Charge (attack) DF .175 .175 .150 .175 .150 5 5 Crush/Unbalance --/---
AvD 26 32 31 30 29 41 39 37 35 37 33 29 25 49 43 37 31
Claw (attack) DF .225 .200 .200 .175 .175 5 5 Slash/Puncture/Crush --/---
AvD 41 38 37 36 35 29 27 25 23 31 27 23 19 25 19 13 7
Ensnare (attack) DF .275 .225 .200 .175 .150 5 5 Grapple --/---
AvD 25 31 30 29 28 40 38 36 34 38 34 30 26 50 44 38 32
Pound (attack) DF .425 .350 .325 .325 .275 5 5 Crush --/---
AvD 38 45 44 43 42 46 44 42 40 50 46 42 38 50 44 38 32
Stomp (attack) DF .325 .325 .250 .225 .225 5 5 Crush N/A
AvD 39 45 44 43 42 35 33 31 29 45 41 37 33 33 27 21 15